So with Open Beta just a few hours away I need to ask...


(Amerika) #21

I am with PixelTwitch on this. I’ve posted about it before and I think it could actually be a server hardware issue with the server CPU spiking during certain events as opposed to an individual client issue. Or it might not be or it could be both. Without proper performance testing nobody will know. And your game server might lag if events happen in other games because most likely the servers are being hosted on virtualized hardware that are sharing resources. So events in another game might affect yours even if there aren’t any other client joins or airstrikes at the time.

My system is:

4770k OC’d to 4.6ghz (water cooled and stress tested for 24hours using Prime95 and another utility I can’t remember the name of right now)
GTX780
16GB ram
Win8.1
SSD game drive and OS drive

I have tried with and without overclocks on my cpu and gpu. I have tried with and without the minimum graphics configs. It doesn’t matter. I still get the stutter. It’s not absolutely game breaking but it does happen fairly often and it seemed to happen more often recently. It’s especially annoying when trying to use very precise weapons like the Dreiss and you get a stutter during a fight.

So there is definitely an issue but there hasn’t been much of a response to it beyond Shoe stating that he’ll make a note of it during pretty much every stream when the question is inevitably asked.


(NoSoup4U) #22

Why start with such a hyperbole?
Also, comparing different engines is comparing apples to pears: The engines/games you list are all in-house engines (built towards a specific purpose, with massive teams), and expecting SD to create their own engine, and be better than the tried-and-tested UT-engine, is unrealistic.
Not saying you don’t have a point: I’d say with the specs you list, the game/engine should run flawless, if not only because it’s a few years old already (the engine, that is).

Imho, it would make more sense if you could point out another (current-gen) UT3-engined multiplayer game that runs correctly on your current rig, as that at least compares Red- to Golden Delicious apples. :wink:


(PixelTwitch) #23

[QUOTE=NoSoup4U;530225]Why start with such a hyperbole?
Also, comparing different engines is comparing apples to pears: The engines/games you list are all in-house engines (built towards a specific purpose, with massive teams), and expecting SD to create their own engine, and be better than the tried-and-tested UT-engine, is unrealistic.
Not saying you don’t have a point: I’d say with the specs you list, the game/engine should run flawless, if not only because it’s a few years old already (the engine, that is).

Imho, it would make more sense if you could point out another (current-gen) UT3-engined multiplayer game that runs correctly on your current rig, as that at least compares Red- to Golden Delicious apples. ;-)[/QUOTE]

Single player, dozens of games…
Multiplayer not so many…

I would go as far to say that the unreal engine is a bad engine for multiplayer games.
That is no excuse though, Splash Damage knew they where building a heavily tracking based game from the start.
Many of the people on the team also played games based on the unreal engine in the past so likely knew of the downfalls.

Closest you could say with Unreal Engine is Mass Effect 3…
Black Light did manage to perform “ok” eventually…

Most other games can perform well on unreal engine but the visuals to performance ratio is abysmal.
I suppose SMITE did fairly well actually but its not exactly a great looker.


(NoSoup4U) #24

[QUOTE=PixelTwitch;530239]I would go as far to say that the unreal engine is a bad engine for multiplayer games.
That is no excuse though, Splash Damage knew they where building a heavily tracking based game from the start. [/QUOTE]

Why is that no excuse though? What are the other options?
As mentioned, creating their own engine isn’t it. And the UT-engine is currently still the leading engine, despite the flaws you and others might experience.

What other engine do you think could have done the job better?
The CryENGINE doesn’t really have a record of PvP shooters. Source is nice, but outdated by now (though Source2 is on the horizon). Unity is quite crappy for fast-paced multiplayer games. IDTech… Ha!

I personally think that the UT-engine is most suitable for the job: With the background of it being built around Unreal Tournament, I’d say the foundation is probably the best for a fast-paced shooter.
And as long as these micro-stutters come with the engine (I’m experiencing none myself; on a crappy rig with ‘silly configs’), there’s not a whole lot that can be done until that’s fixed. Putting the responsibility of getting that fixed entirely on SD’s shoulders is unfair.


(Zenity) #25

I do experience the occasional slowdown/stuttering, but oddly this isn’t bothering me at all. Usually I’m very sensitive to this kind of stuff. Perhaps I’d be more annoyed if I had spent a fortune for a high end gaming PC though.

There is definitely some indication that the game is heavily CPU bound, and infrequent stutters could also be CPU related (since GPU demands tend to be more consistent), so there is a good chance that SD can still figure out what’s causing those issues.


(Amerika) #26

[QUOTE=Zenity;530255]I do experience the occasional slowdown/stuttering, but oddly this isn’t bothering me at all. Usually I’m very sensitive to this kind of stuff. Perhaps I’d be more annoyed if I had spent a fortune for a high end gaming PC though.

There is definitely some indication that the game is heavily CPU bound, and infrequent stutters could also be CPU related (since GPU demands tend to be more consistent), so there is a good chance that SD can still figure out what’s causing those issues.[/QUOTE]

The game might be CPU-bound at the lower end but I don’t think that is where the stutters are coming from due to how many people with systems like my own reporting the same problem.


(fubar) #27

i7 3770k @ 4.9ghz, GTX670, 8gigs 1866 ram… never felt any lag in this game. I get ~250-300 fps on default settings in 8vs8 pubs, I do use “FPS configs”, however not for performance reasons. I have it limited to 144fps and have never experienced a stutter.


(FireWorks) #28

I just run the standard low setting of the game itself on my 560ti/2500k and it runs always way above my 120Hz monitor. 150-180fps that is.

Might be me getting older but I cant say i notice drops that affect the game.


(Domipheus) #29

wow wow wow, folks play this with high settings? What’s going on?

(for avoidance of doubt, NoSoup4U has hit the nail on the head).


(DarkangelUK) #30

I’m on an old i7 860 @2.8ghz, 8gb ram and a geforce 570GTX, on low i’m getting 90 - 120 fps average with REALLY busy areas 40 - 60 which has been stable the last few patches.

As for the opening sentence… uh… what?


(Domipheus) #31

I’m a bit embarrassed to post my rig.

Q6600, 560, 4GB ram. And im not too bothered by the fps. It’s not 76 (har har har) but certainly 60. I’m used to ARMA lately where 25FPS is amazing :stuck_out_tongue: