So why the heck is Splash Damage so quiet on news?


(asmo) #61

[QUOTE=KAS–Will;319241]First of all… why the hell do you know how to play that by memory on piano? Are you gay or just emo?
[/QUOTE]
and i want to know answer on this one ahahah


(sz80) #62

Dopawhaddawhadda + other emo kids, we’re not your Mummy and Daddy and we’re not here to hold your hand. But I guess I’ll try anyway in hopes that you stop crying/bumping this retarded thread.

SD is working away at patches, that’s clear enough. They don’t gotta be all open with every other issue they have. Just like you lie to girls about how much you play video games and obsess over game company’s website news feeds, SD is gonna fix their problem and hopefully as few people as possible will know about it. So fix your problem instead of telling everybody you cry yourself to sleep at night, because SD didn’t post something to comfort you AGAIN.

It’s also nice to see the rest of these emo kids post dooming apocalyptic posts, then literally the next day SD posts an update. Only 11 days have gone by since release, it’s not a lot of time once you grow up a little and get beyond the age of 10. Believe it or not people have lives and jobs (things that keep them from hyperventilating after buying a buggy game for $60) and a lot of them have literally only played 11 hours (if that) of Brink, and don’t see all the flaws in it yet. Posting your laundry list of flaws for everyone to see is a stupid idea as a game company, when you can fix most of them in a few weeks. So quit posting so I can read more important people say more important things.


(jazevec) #63

[QUOTE=AmazinGLarrY;317753]I don’t understand why it matters when they began production on new games.

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Because it suggests they were already occupied with something else. If they’re working on two commercial games, I find it hard to believe they put a lot of effort into fixing a game people already bought. TF2 is an exception, I wish more developers were like that.

However, what I meant was, they continued rolling out support for ET and QW long after their initial release, with patches, balances, etc.

As for balance - I think it’s debatable. They haven’t made any serious changes to QW and especially Wolfenstein. I mean stuff like “don’t bother with Field Op deployables if there’s a tormentor on map”, “Skilled Tormentors are virtually unkillable without … Sniper Rifle”, Goliath remaining crap, pointless Bumblebee firing positions, crap AA turret in Trojan, everyone starting with so much ammo Field Op ammo giving ability is nearly worthless (QW). Medics being the default class in W:ET.

Remember the Icarus arguments ? People were having big trouble shooting these things down. So, of course, others accused them of being bad players, complainers and so on. SD remained quiet. Only later, when someone posted screenshots and videos, they admitted that Icarus was excluded from target prediction. It wasn’t players’ fault, it was bad netcode. Unless you’d lead the Icarus A LOT , you just couldn’t hit it with hitscan weapons. Funny - materials posted before release said Icarus would be balanced by being very conspicious, orange glow blah blah, so you’ll have to sneak around…riiight.
Splash Damage could put an end to Icarus arguments and huge drama by just stating target prediction doesn’t work for them.

The end is not nigh. They will continue supporting Brink. They will fix the major issues.

Have they fixed ET:QW technical issues ? I don’t think so. I was dropping from servers left and right (the authentication error), even with tricks like routing Tor encrypted packets so my ISP would give it low priority (it was P2P). I had pretty nice machine back then - Core2Duo E6750, Geforce8800 GTS, should be more than enough. But I got very jerky framerate even on lowest details. Yet the framerate was perfect if there was no human players on the server. Strange.

I really hope they manage to fix Brink. I haven’t bought the game yet, but they won’t make a demo. I have no way of knowing if I will continue to have technical issues with Brink. That’s the problem - publishers release trailers (like movies!), not gameplay videos. And pretend demos are too expensive. Well maybe they are if they warn people in advance that FPS/network performance is crap. Maybe they just want to fool you into purchasing a broken game.