So why the heck is Splash Damage so quiet on news?


(Weyoun) #21

I feel a bit concerned by the lack of news by SD too. And yes, I’m very concerned about the dropping player count too. Because: it is a Steamworks only game and hence the 8k peak on PC is the exact number of people who played it today.

Despite the flaws it has it is still a great game with huge potential. So seeing the playerbase get smaller by the day and no updates by SD on what they are currently doing…it makes me double-sad.

Whenever the no-sound-bug infects a server I see tons of guys disconnecting. And I’m sure they rage while doing so. Can’t blame them that much. I usually drag my ass through the bugged maps cause they are worth playing. But being reminded that this bug still sits there is a tragedy in itself.

The quote by DarkAngel in my Sig puts it perfectly I guess. So SD please go ahead and cummunicate with your community like you used too. There are still enough sensible people on this board that are worth talking to.

[QUOTE=DarkangelUK;313826]

I wanted this to be SD’s crowning achievement, their world dominating game that said “Look! There can be more to shooters than just TDM!”[/QUOTE]


(jazevec) #22

I think their publisher is into domination. Notice almost everything SD says goes through PR. Sometimes with comical results, like Badman speaking about “another round of great Brink reviews”. So much in denial. I can’t shake off the feeling that SD is making products, not games. They are no longer a group of individual people, they’re a company.

What could SD be doing now ? Two possibilities: crunch time to fix as many issues as possible (damage control) or maybe they’re already working on a new game. We don’t know, and it’s sad they don’t tell us. It’s quite likely many of them are aware angry because of the state of the game, we don’t know what constraints or problems they had to overcome. But not too much angry, or they would be leaving. I think, or at least hope that SD would prefer not to market Brink this way, but unfortunately they (especially Locki) obeyed and did what publisher told them to. Remember the cheery video interviews ? Maybe Locki should work at a theater ?

I’m disappointed because they don’t seem to learn. They repeated the exact same mistakes they did with Quake Wars: lots of delay, unreasonably bad performance on some machines, network issues. Somehow they managed to add baffling things like lack of body type balance. There are specific specific medium weapons worth using, others are poor. And heavy weapons are downright bad, they have trouble holding ground against SMGs and have no range.


(Hansi) #23

Patching the witcher 1 took one year…

I guess SP just does not know when the patch will be ready. You have to wait until it is ready.


(sirius89) #24

Morning…

Still no news?

Not even some patch notes? sigh


(mitsuhiko) #25

The developers post regularly in the forums and are also chatty on IRC. If you want to see the developer posts without having to search for you yourself have a look here: brink.immersedcode.org (disclaimer: my site).

:stroggtapir:


(sirius89) #26

[QUOTE=mitsuhiko;316931]The developers post regularly in the forums and are also chatty on IRC. If you want to see the developer posts without having to search for you yourself have a look here: brink.immersedcode.org (disclaimer: my site).

:stroggtapir:[/QUOTE]

That’s right sir.they are chatty if it’s about some bull**** no one cares about,but if it comes to the game?Silence…crickets chirping…tumbleweed passes by… zzzZzZzZZzz

:frowning:


(mitsuhiko) #27

They are not chatty about bull****. Some of us were trying to extract data from the resource packs and the developers were helpful explaining file formats or some nitty details in there.

What do you expect SD to do? They said they were working on a patch.


(jazevec) #28

How can you be so sure ? From Splash Damage’s own website:

May 2003

Wolfenstein: Enemy Territory released.

June 2003

Work begins on Doom III multiplayer.
Pre-production work begins on Enemy Territory: QUAKE Wars.
May 2005
Enemy Territory: QUAKE Wars is unveiled at E3.

One month after releasing Wolfenstein: Enemy territory they already worked on two projects - ETQ:QW and DooM III maps. Do you think they spent a lot of time fixing W:ET ?
ET:QW was released 4 years later, in september 2007. They unveiled ET:QW when it was already 2 years old.

Now I can’t find any information when they started developing Brink. But the game’s release is exactly 4 years (again!) after the previous one. Expect Splash Damage to announce their new project in 2013, with release in 2015.


(StillBatusBrad) #29

To answer the OP’s question, it’s simple:

Grumbling is one thing and they can just let us chunter on, but if they post, claim or promise ANYTHING that they can’t, or in our perception don’t, actually deliver, word would be all over the net in no time flat.

As a result, they’ll not comment in print until they’re certain of what they can fix and have a firm patch-list on it’s way to certification with M$. We’ll get no news until it’s a done deal.


(KAS--Will) #30

Their quiet because their busy. :slight_smile:


(sz80) #31

everyone on the forums should read the last two posts over, and over, and over, and over again.

print screen it and put it as your desktop.

the game has been out 10 days. life doesn’t happen as fast as your pizza pop coming out of the microwave. play some other games for a while if you have to. life takes time.

the game has some big issues and big issues take a big amount of time to fix.


(KAS--Will) #32

[QUOTE=sz80;317067]everyone on the forums should read the last two posts over, and over, and over, and over again.

print screen it and put it as your desktop.

the game has been out 10 days. life doesn’t happen as fast as your pizza pop coming out of the microwave. play some other games for a while if you have to. life takes time.

the game has some big issues and big issues take a big amount of time to fix.[/QUOTE]

Thanks. :slight_smile:


(CalUKGR) #33

Brink is DOA. Anyone can see that. I now believe it’s beyond saving for all but the tiny, insignificant few that will refuse to face the obvious facts. No game - and especially not one as half-arsed as Brink - could survive much beyond it’s opening few weeks without a major patch or two.

SD are making it clear, though their continued silence, they have no intention of supporting this game or this franchise and are almost certainly already moved on to whatever their next contractual obligations entail. It was the same with ET:QW. Left to wither on the vine, kept barely alive by a stubborn band of determined fans who might just as well have not bothered at all, for all the help they got from Wedgewood and his outfit.


(sirius89) #34

It’s pretty funny that they couldn’t STFU about the game before release,one interview after another,saying how great this game is and blah blah blah blah blah and now it’s the complete opposite of that.

^___^


(legend123) #35

unfortunately in capitalism $$$ > people.

no demo (means less criticism) and the game is released.
who wins? the companies because lots of people bought it expecting a better product.
this game has probably the most sales from any of their previous games.
once youve got the cash the rest is optional.


(Protector) #36

because they are busy working on the fixes… all of you going on about “oh they got our money and ran” are retards and I look forward to the day you vacate these forums.


(goat72) #37

+1

10 chars


(goat72) #38

Player counts always drop from the first week of release. And 8K is about a third of the number of black oops players, also a steamworks game. I think a third of that crap, but extremely popular game is pretty damn good and about what I would have expected from a game like this.


(Ragoo) #39

So why the heck is Splash Damage so quiet on news?

Cause haters are hating on this forum.


(kamikazee) #40

[QUOTE=Dopaminergic;316515]What forum updates?

Only valid point? Yeah, I don’t think so. I think you’re just trying to justify your wasted money.[/QUOTE]Maybe you didn’t notice it, but they are here on the forum. See those little images in thread lists? That’s a thread where they answered. Granted, they are more common in the tech support forum, but these general discussion threads are just impossible to keep up with.

As for me, I will have you know that I’ve been on these forums a long time, which certainly influences my reasoning. I’ll try to keep it in mind, thank you.

[QUOTE=Dopaminergic;316545]I disagree with you on most of what you’re saying.

What I’m comparing between the games is not apples and oranges. Both companies have the same need to communicate well with players and both companies have the same need to produce polished games. In both of these aspects with their recent releases, CDP is much better than SP. Again, TW2 has minor tech issueswhile Brink has deep game design flaws. Also, TW2’s engines and game mechanics are way more complicated and harder to code than Brink’s. Ever opened up and looked at what was going on through the developer console? It’s a hideous sight and illustrates a lot of bad coding going on.[/quote]I seem to have missed the fact that in your original post you complained about issues which weren’t ironed out before release. You are right that it is inexcusable, but then again you make the same mistake:

[QUOTE=Dopaminergic;316487][ul]
[li]I personally only experience very minor technical issues that happen infrequently[/li][li]The sheer awesomeness of the game makes up for the small issues and then some[/ul][/QUOTE]See, there are issues in TW2 as well which should have been ironed out. If TW2 doesn’t install for some people, how is that less severe than game-breaking lag?[/li]No game is perfect. I happen to have very minor issues with Brink, and the awesomeness makes up for the small things and then some.

My point being: there is no way any of us can still look at this objectively because if you would list the issues, we’d assign a different kind of “severity” to them. (Actually, some links to previous posts where you list your pet issues would be helpful)
Until we somewhat agree on the severity, throwing terms like “minor tech issues” and “deep game design flaws” around just remains subjective.

As for coding, have you seen the TW2 engine or game mechanic code and do you have code statistics about it? Does it have a developer console or debugging log? How would you know that it’s more complicated than Brink’s subsystems which have to think about body types, armor, different speeds, weapons, abilities and class “synergies”?

Sadly I haven’t looked at Brink’s console, but printing warnings, errors and whatnot to a log file is not a sign of bad coding, it only is when the logging would not make the least amount of sense to anyone with knowledge of the engine. At any rate, it is not meant to make sense to a casual user, that’s why it’s a developer console.

[QUOTE=Dopaminergic;316545]SD could make a central blog, but they don’t. They could update everyday, but they don’t. This is my point and what I very much dislike. I would really love for you to show me SD posts on this forums. I’ve been here a lot and I haven’t seen any. I just see them banning people who talk about how they hate Brink.

I’m not happy to rant here. I don’t want to rant, I want to enjoy Brink.[/QUOTE]See above. They reply to technical issues for most issues posted, even though the official tech support is over at Bethesda forums.

Granted, a central blog or news post could link to common issues so they are just doing things inefficiently at the moment, but then again, what more could they regularly post than “we’re still working on it while poking ATI for updates on their failing drivers”?