So what do you think about the MK46? (Possible nerf/balance?)


(Jostabeere) #1

I mean, yes. It’s understandable. A new merc need a selling-point, so this weapons is strong. Nothing unusual.
But is it just me, or the MK46 is actually really an overpowered gun?
Many niche-guns in DB have some nice topsides, but also downsides. Like the Blishlok which has a nice damage per shot, but massive recoil and low firerate. Like the K-121. That thing is also an LMG, but has a pretty low RoF and a big spread if you spray it.
And the MG46 has many topsides. Well:
-Nice, high RoF
-Obviously a good DPS
-A very large magazine with 85 bullets
-Not that long reload time
-Insanely good iron sights
-very little spread compared to other LMG
And its downsides are…Well, I don’t see any downsides to be honest.
Well, yes, if we compare the K-121 and this gun, K-121 sucks balls. many people ar saying: “This gun is soo good”
Yes, it’s good. But isn’t it a little bit too good?

What do you think about this gun in general and about the comparsion to the other LMG in the game.


(watsyurdeal) #2

Yall are all over the place

“It’s underpowered, it’s overpowered”

How about we wait till they fix the bugs with the conc nades first before we nerf his guns or tools?


(Xan) #3

mk46*


(Jostabeere) #4

Thanks.

[quote=“Watsyurdeal;115435”]Yall are all over the place

“It’s underpowered, it’s overpowered”

How about we wait till they fix the bugs with the conc nades first before we nerf his guns or tools?[/quote]

You mean, because he has a bugged ability we shouldn’t discuss his weapon?


(_Sniff_) #5

His weaknesses are flanking with shotguns and explosives. He is fat and a big target. Hard to miss with either.

Like you said, dps is a big factor His rate of fire is high but his damage is low (11). A Remburg can 2 shot Thunder with 2 well placed meat shots. If shot from behind he will not have much time to react. I also think the hollunds can too. The ahnuld is quick firing and can easily get 3 shots in the time it takes for him to react.

2 Nader shots from behind. Nades have travel time. By the time the first connects the second should soon be on the way. Nader also has the advantage of being able to poke around a corner to take a shot and duck back in to mitigate damage. As long as you out splash the damage you should be able to out trade the Thunder on damage.

2 Sticky bombs will also kill a thunder. No warning either. You just need 2 sticks. This is not that hard to do with practice. (And is the subject of my next Derpy Bomb Video)

Do not engage Thunder from in front. If you do engage Thunder from the front, do not engage Thunder alone.


(neverplayseriou) #6

Mk46 aka trash


(Jostabeere) #7

That’s an argument @Sniff . But I think even those 11 damage are actually really good if we look at the other stats.
A higher damage, and a slighly lower RoF and a higher spread would be pretty good for this gun. So it will become a deadly weapon you need to master.

Explain.


(neverplayseriou) #8

@Jostabeere terrible hipfire accuracy and when u ads u become an easy target, and just way to low body shot dmg.


(_Sniff_) #9

[quote=“Jostabeere;115447”]That’s an argument @Sniff . But I think even those 11 damage are actually really good if we look at the other stats.
A higher damage, and a slighly lower RoF and a higher spread would be pretty good for this gun. So it will become a deadly weapon you need to master.
[/quote]

I don’t think so. As it stands now Thunder has a greater chance of dying with this low damage when flanked. The entire point is to not let Thunder work his mg mojo for very long. Being able to poke out and take pot shots to trade damage is a weakness as well. His fat body makes him easy to pin down and pick from corners. Especially if he tries to engage you in a corner right. Any semi auto sniper/grandeur messes him up.

If you give him more up front damage it would also make flanking less effective. Thunder will be able to kill flankers much faster because up front damage matters most in those situations.


(watsyurdeal) #10

Considering this thread exists

http://forums.dirtybomb.nexon.net/discussion/20611/thunders-lmg-discussion#latest

No, especially when people seem to be all over the place with this gun and a large part of Thunder still doesn’t work properly.

I’d say it’d be best to hold off on any changes until the bugs are fixed.

Besides, the Timik and M4 are superior to the machine guns for one simple reason, a recoil pattern. Both the timik and m4 have a recoil pattern that’s similar.

http://i.imgur.com/n8oko5k.jpg

http://i.imgur.com/jNbFp8G.jpg


http://i.imgur.com/2d0rZCv.jpg


(Telzen) #11

[quote=“Jostabeere;115447”]That’s an argument @Sniff . But I think even those 11 damage are actually really good if we look at the other stats.
A higher damage, and a slighly lower RoF and a higher spread would be pretty good for this gun. So it will become a deadly weapon you need to master.

Explain.[/quote]

Most people think the gun sucks. I love how you left out the fact that K-121 is 17 damage per bullet and MK46 is only 11. Or the fact that the K-121 actually has higher dps. Oh and you said the MK46 has “Not that long reload time” when it has a reload time of 4.1s, which is the highest in the game. Pretty much this thread is just obviously biased as hell.


(Jostabeere) #12

[quote=“Telzen;115462”][quote=“Jostabeere;115447”]That’s an argument @Sniff . But I think even those 11 damage are actually really good if we look at the other stats.
A higher damage, and a slighly lower RoF and a higher spread would be pretty good for this gun. So it will become a deadly weapon you need to master.

Explain.[/quote]

Most people think the gun sucks. I love how you left out the fact that K-121 is 17 damage per bullet and MK46 is only 11. Or the fact that the K-121 actually has higher dps. Oh and you said the MK46 has “Not that long reload time” when it has a reload time of 4.1s, which is the highest in the game. Pretty much this thread is just obviously biased as hell.[/quote]

Well you know, the time just to reload is high. But if you take in count the mag capacity and say like: an M4 has 2 secs reload time with 35 shots, you need to reload 2 times to fire 85, while the MK doesn’t need a single reload in such case.


(Dog) #13

It’s good in controlled engagements, where you fight about 1 person at a time, since the hitpunch it can deal to 1 target is astronomical because of it’s rof. Other than that, it’s basically a hochmg that you need to ads to hit past the initial .25 seconds to be effective.

I would call that balanced.


(Haki) #14

the reload is long as fuck so I don’t know how you got that “not that long reload time”
and imo the spread is HORRIBLE. Id rather have the K-121 any day of the week since you can control the spread by taming the recoil. also since when does the K-121 have “big spread when you spray it” ??? Most skilled Fraggers go full auto with it imho.


(Jostabeere) #15

[quote=“Haki;115499”]the reload is long as fuck so I don’t know how you got that “not that long reload time”
and imo the spread is HORRIBLE. Id rather have the K-121 any day of the week since you can control the spread by taming the recoil. also since when does the K-121 have “big spread when you spray it” ??? Most skilled Fraggers go full auto with it imho.
[/quote]

I played Fragger a lot with K-121, M4 and BR-16. I would say you can’t deny K-121 spread is bigger than most of the guns, even the ARs.


(Szakalot) #16

I find M4 Stokers and Skyhammers can absolutely reck Thunder with LMG. He is so slow, the accurate M4 can pick him off at mid-long range better; with pretty much the only counter being going full ADS and hoping for the best.


(Jostabeere) #17

@Telzen

Well now I got the exact stats.

K-121 DPS is 135 while MK46 has 133. It’s 2 DPS difference, aka nothing.
The reload time of MK46 is only 0.6 sec longer than the K-121, but it has 30 bullets more. Nearly 1.5x of the K-121. And if you cancel the reload, you get an enormous difference of whole 0.13 sec.
And this gun has less vertical recoil. A significant amount less recoil.

The only downside of this gun is the range and compared to the K-121 the K-121 will maybe deal more damage just because you hit single bullets but you have to ADS with both guns.

So yeah, please check the facts before you make such claims.


(Dawnlazy) #18

[quote=“Jostabeere;115701”]
The reload time of MK46 is only 0.6 sec longer than the K-121, but it has 30 bullets more. Nearly 1.5x of the K-121. And if you cancel the reload, you get an enormous difference of whole 0.13 sec.[/quote]

Magazine efficiency is the same 935 damage on bodyshots and 0,6s is pretty huge.


(Telzen) #19

[quote=“Jostabeere;115701”]@Telzen

Well now I got the exact stats.

K-121 DPS is 135 while MK46 has 133. It’s 2 DPS difference, aka nothing.
The reload time of MK46 is only 0.6 sec longer than the K-121, but it has 30 bullets more. Nearly 1.5x of the K-121. And if you cancel the reload, you get an enormous difference of whole 0.13 sec.
And this gun has less vertical recoil. A significant amount less recoil.

The only downside of this gun is the range and compared to the K-121 the K-121 will maybe deal more damage just because you hit single bullets but you have to ADS with both guns.

So yeah, please check the facts before you make such claims.[/quote]

I already knew all the facts. Turns out you were the one who didn’t. I just said the dps was higher, and I was right. Also while the MK46 has a larger magazine, it also will go through it quicker. Can you find anyone other than yourself that thinks the gun is OP? I doubt it.


(god1) #20

MK46 is currently Dreiss-tier terrible. It needs a massive hipfire accuracy buff.