[quote=“gloomyRequirement;154210”][quote=“Amerika;154193”]The concussion grenades have a very quick fuse time so it’s not too big of a deal that they aren’t cookable. Personally, I would want them because I could cook, come around a corner and throw into the air of a room and they would explode. That would be a nice buff, add to the skill ceiling and allow the conc nade to be more effective without changing any mechanics.
What I’ve found is that if make sure the conc nade explodes in the air, preferably around head height, you’re more likely to full flash people due to line of sight being less of an issue in most cases.
Them reducing his hitbox is a good touch but 2% isn’t much. I do wonder if that 2% put him pretty close to Fragger size though as then the 2% reduction would make more sense. I think he should have his speed slightly increased.
The MK46, IMO, is pretty amazing now. Much like the K121 you have to ADS it a lot more than most guns to have solid hitting power but that’s easy for anybody who learned the K121. The reduction in reload time is exactly what it needed + his card with spares/drilled is AMAZING.
I have a few pub videos that [url=“https://www.youtube.com/watch?v=DeilBxwKmR0”]show off the MK46 against some decent competition. I think the people who argue that it’s weak are simply hipfiring it at the wrong ranges.[/quote]
I always said his main weapon wasn’t weak, it was one of the very few actually likeable things about Thunder. I definitely don’t think he should get a speedbuff though - I kind of like the fact he’s a heavy, big slow machinegun wielding guy. He needs his 10 hp back and another change to concussion grenades. I don’t agree with cooking the grenades either, not for I can’t see it being useful but because it takes away momentum.
I saw another guy saying the concussion grenade should permascramble deployables which I entirely agree with(so they need to be recollected and deployed again). I also think a very massive slow for a very short period would be good - as Thunder is all about completely overwhelming enemies in a rush. Like I said 70/80% slow for 1 second on a direct hit.[/quote]
Well, many people which includes myself, would disagree with you. I thought the MK46 was OK but it wasn’t on-par with the K121 due to it having range issues and needing to expose yourself longer to kill at ranges where the K121 has no issue. Also, reloading it was a nightmare even with Drilled. I don’t think any weapon in DB is bad but the Mk46 didn’t compare to the K121. But with the small accuracy buff does make it wander less and the drastic reduction in reload fixes most of the issues I had. I’d say the LMG’s are a lot more equal now. Also, the MK46 fires faster and has less issues taking down people who are good strafers with the faster classes where the K121 can sometimes have issues.
I don’t get your comment at all on allowing his grenades to be cooked taking away momentum. They would work exactly the same as they do now except you would get to cook them. The only real change would be losing the ability to walk with them ready to throw but there is rarely an occasion for that and it doesn’t outweigh the ability to cook them and have them explode without needing to wait and it allows you better angles to make the conc more valuable without changing mechanics. Originally you could cook them but they also had the bug where they would full flash both the other team and your team from any range. So I think they need to add it back in.
I think cooking would allow for more skillful use and not require a better slow to be added in. Permanently scrambling deployables wouldn’t be an awful buff though since frag grenades simply destroy them. So I wouldn’t be against that a buff avenue.