So... this weekend was pretty much how the game should have been.


(RyuKaiser) #1

With the double EXP and double Credits, I realized I was now having fun and enjoying myself. I didn’t exactly feel like I was “slogging through a game”, or that it was taking FOREVER to complete a mission, I completed one of my most recent missions within about 1 hour. A perfect amount of time, in and out, wham bam thank you ma’am. Is… is it possible to just keep these rates, or turn them on every weekend? I’ll actually play again if that happens. I did it this weekend, and I actually got to earn one of those ridiculously expensive mercs, and I’d love to do it over again.

I found it so hard clearing some of the ridiculous EXP requests in the game, but with the rates they are at now? Everything seems… doable. Enjoyable. Fun. Like I don’t have to grind. It’s just… it’s excellent. Why is this not the norm? Beyond… y’know, wanting us to buy boosters and such.


(turquoiseFisherman) #2

EXP at the moment, I think at least, is meant to be an indicator of actual game experience so not upping the rate is fine. Also means level 5 is harder to get for competitve.

The credits however is debateable. I think everything is fine the way it is though.


(Ghosthree3) #3

Na, you just really liked it being easy. There’s nothing wrong with the standard credit income, missions are really strong in that regard. If it was easy enough that no one ever felt pressured to spend money to shortcut the game would fall on its face. Either treat it as a $40-60 game and buy the mercs or stop complaining and enjoy it for free, it won’t take long to get all the mercs you want anyway. You can probably cross 3 or 4 mercs off the list that you never really intend on playing and from there it’s really not many credits.

F2P players are the worst sort of entitled to be honest.

On another note, if it was always what it was this weekend people would still complain it was too slow and you’d probably be one of them.

The only missions I ever have trouble completing in the 3 hour window are the waterboy ones, the rest are easily doable. Even waterboy is doable it just means you might not be able to do the others instead…


(Kalbuth) #4

“Cool, I was able to get the game for free and give devs the finger for their work! That’s how it should be!”


(Aazhyd) #5

Well, you don’t HAVE to finish it within 3 hours. It’s not like all missions reset after the 3 hour time limit.


(Runeforce) #6

I agree that completing the ‘accumulate X amount of Y XP’ contracts felt much more balanced this weekend. Even the hard support xp contract was easy doable within the 3 hours.


(Eddie) #7

Yeah, i agree aswell. Maybe it could be 1,5x of the normal rate instead of 2x. It was kind of perfect now. I mean playing for 10minutes and getting 120 credits is just lame


#8

I was able to collect around 15k credits yesterday.
It was a really cool event but let’s look at some simple facts:

There are twelve mercs in the game.
You have two from the beginning, so there are only ten left to buy.
They all cost 430k together.
If you gain 15k credits a day, you only need around 28 days to buy every single one.

Having these high rates will also let players buy massive amounts of cases.
You can buy 15 cases a day plus the few you get just by playing.
Let’s say you collect 100 cases to open them all at one time.
As far as I know, the chance to get a gold card is 0.4%
The chance for a cobalt card is half of that.
I guess you can think of how many people will take out these shiny cards. :stuck_out_tongue:

There just won’t be any reason to buy anything at all.
No mercs, no elite cases, no booster.

I know it’s rather hard to collect so many credits (especially 50k) but you can make it.
Besides, it’s an awesome feeling to have finally reached something you have worked hard for.


(B_Montiel) #9

[quote=“expessiveEtiquette;28380”]I was able to collect around 15k credits yesterday.
It was a really cool event but let’s look at some simple facts:

There are twelve mercs in the game.
You have two from the beginning, so there are only ten left to buy.
They all cost 430k together.
If you gain 15k credits a day, you only need around 28 days to buy every single one.

Having these high rates will also let players buy massive amounts of cases.
You can buy 15 cases a day plus the few you get just by playing.
Let’s say you collect 100 cases to open them all at one time.
As far as I know, the chance to get a gold card is 0.4%
The chance for a cobalt card is half of that.
I guess you can think of how many people will take out these shiny cards. :stuck_out_tongue:

There just won’t be any reason to buy anything at all.
No mercs, no elite cases, no booster.

I know it’s rather hard to collect so many credits (especially 50k) but you can make it.
Besides, it’s an awesome feeling to have finally reached something you have worked hard for.[/quote]

Nailed it. I was quite busy this weekend but I managed to play around 4-5 hours in total and I managed to get 15k+ too. That’s a bit fast regarding the number of merc available now indeed.


(Daergar) #10

I’d much rather keep credit rate at the current 12 per minute (or something along that line anyway) and have people, including myself, spend a little bit of money on a free game if we so desire, than spending 50 euro on something I wasn’t sure I would enjoy.

I’ll stand by what I’ve said since I started; this is monetization done right. Zero pay to win. Don’t feel like grinding away your spare time and you’ve got an income and money to spend instead?


(capriciousParsely) #11

I agree. This would make it easier to unlock the mercs. But they would probably need something else to sustain an income. They should focus on creating a better cosmetics-system other than Loadoutcards that which you can buy with credits (like, 50k for an outfit) and money (10 euro). This what TF2 does. Everything in the store is expensive as crap, but people buy it.

A trade-system in the future would be nice. I mean. It works. Just look at TF2. The problem is that the userbase needs to increase, but at the same time SD needs to get money from somewhere.

Maybe in the future.


(Kalbuth) #12

[quote=“capriciousParsely;28406”]I agree. This would make it easier to unlock the mercs. But they would probably need something else to sustain an income. They should focus on creating a better cosmetics-system other than Loadoutcards that which you can buy with credits (like, 50k for an outfit) and money (10 euro). This what TF2 does. Everything in the store is expensive as crap, but people buy it.

A trade-system in the future would be nice. I mean. It works. Just look at TF2. The problem is that the userbase needs to increase, but at the same time SD needs to get money from somewhere.

Maybe in the future.[/quote]

FFS, TF2 had its development costs ALREADY covered by being released as Pay2Play long before it went F2P. The F2P model was only sustaining maintenance of the game + cosmetic development. DB is NOT at this stage at all.

TF2 as an “it works, just do the same” example is plain WRONG when talking about games that just launch and only have the F2P model to sustain their costs.
How do you imagine SD should do? Switch half of their team to cosmetics dev (that’s literally what you ask), meaning cutting the current beta development by half, hoping people would immediatly buy expensive cosmetics for the game, despite a lack of maps, a lack of cheat protection, a lack of proper UI, and I’m not talking about server renting stuff.

The cosmetic model work when the costs of just building the game are already covered. That or you have a big company to back you in the early stages.


(Amerika) #13

So, due to efficient play/play time with missions and the help of a 6 hour booster ($2.99) I made a bit over 60,000 credits this weekend. And I played exactly 6 hours. Getting 800-1000 credits per Objective match plus doing missions efficiently (usually takes me an hour to get all three done regardless of star rating). So, I am now a fan of the boosters on double xp/credit weekends.

Of course I now have 170k credits and 55 cases saved up. So I really don’t need it. But I was curious what I could do over double credit weekend with a booster.


(Jaso) #14

Na, everything is fine as is atm…no need to be doubled. Daily missions are fine too (even waterboy - just learn how to play as team and support ur teammates ) Me personally i never have problems with missions and usually i’m done with all 3 for about hour, hour and a half. Just do them all together not one at the time (for example u have waterboy, operation proxy(3 matches) and Be Objective (4 matches Objective mode) - set proxy in ur squad, join some objective server and play as skyhammer, atleast 5/6 matches and u are done with all 3 missions) Skyhammer is my usual choice when i have Waterboy (i used to be medic back in days when i played ET but not anymore i guess)


(sharpSubmarine) #15

As much as I loved the 2X weekend, I think the regular credits gained per match are fine since it is a F2P game with a surprisingly good economy. Actually, I’m having so much fun with this game that could be the first one in which I see myself spending real money.


(brawnyJester) #16

Theres too little mercs to grind to justify the double weekand xp/credit gain.

By the time you unlock all the mercs there wouldn’t be anything else to spend creds on because currently there’s no timesink.

Also theres no chance for SD to actually make any money from their f2p model.


(RyuKaiser) #17

[quote=“Ghosthree3;28343”]Na, you just really liked it being easy. There’s nothing wrong with the standard credit income, missions are really strong in that regard. If it was easy enough that no one ever felt pressured to spend money to shortcut the game would fall on its face. Either treat it as a $40-60 game and buy the mercs or stop complaining and enjoy it for free, it won’t take long to get all the mercs you want anyway. You can probably cross 3 or 4 mercs off the list that you never really intend on playing and from there it’s really not many credits.

F2P players are the worst sort of entitled to be honest.

On another note, if it was always what it was this weekend people would still complain it was too slow and you’d probably be one of them.

The only missions I ever have trouble completing in the 3 hour window are the waterboy ones, the rest are easily doable. Even waterboy is doable it just means you might not be able to do the others instead…[/quote]

Um, I was a closed beta tester, AND I bought the starter pack when the game first came out on Steam. Stow the “OMG YOU’RE A F2P LEECH!” spiel, thank you. If you’re going to try and start a flame war with needless aggression, find another topic to troll in. You ain’t getting jack from me.

See above. I’m tired of people like you skittering out from under the couch and vomiting bile all over folks like me because we didn’t want Korean style MMO grind in a shooter. I’ve asked for character prices to drop to $5, to make character bundles so I could just BUY groups of them.

IT’S NOT THAT I DON"T WANT TO GIVE THEM MONEY! I DO! But the current model just gives me a load of buyer’s remorse, and I’m not going to support a model that fosters that, especially when I can pick up a full AAA game for around $20 - $30 and be able to unlock everything within a few days.

Sheesh.


(Fuze) #18

The normal rates should be increased, without a doubt. And no, I’m not a F2P leech. I’ve already dropped $80 into the game and will gladly put in more as time goes on if I feel it’s worth it. Seriously tho, these rates are pretty ridiculous, even if you throw money at your screen. :frowning:


(Ardez1) #19

I can agree that the rate needs an base increase, but definitely not double. Maybe 20-30% more and I would feel comfortable.

The credit income already feels quite steady imho, but that is because I am playing the game almost exclusively for fun.


(Amerika) #20

On the SD stream Shoe mentioned just a bit ago that they are adding new ways to get credits or changing some systems around to increase credit gains/give people options. They didn’t go into detail on what these changes are but something is coming.