[quote=“CeciliaCain;28559”]
See above. I’m tired of people like you skittering out from under the couch and vomiting bile all over folks like me because we didn’t want Korean style MMO grind in a shooter. I’ve asked for character prices to drop to $5, to make character bundles so I could just BUY groups of them.
IT’S NOT THAT I DON"T WANT TO GIVE THEM MONEY! I DO! But the current model just gives me a load of buyer’s remorse, and I’m not going to support a model that fosters that, especially when I can pick up a full AAA game for around $20 - $30 and be able to unlock everything within a few days.
Sheesh.[/quote]
And I’m tired about people whining about “grind” when the usefull loadouts are a mere hours away using the current reward. So what, I must shut up, me, but not you?
“Korean style MMO grind”… Hyperbole much?
It took me 3 evenings of playing, that’s a few hours, to get the 17.5k creds needed to get the exact loadout I wanted to begin playing Fragger. I had 5k more, in fact, that I used to upgrade the cards that I got while getting these 20+k, I got lucky, I got the exact one I needed, and I’m now sitting on 20k again to get another loadout. Even without being lucky, that’s a few hours to get the weapon and perks I needed, it’s completely on par with BF unlocks I had when I was playing BF years ago…
Since apparently the whines here have shifted to the long time it takes to get the Gold+ loadouts you want (ie, “grind” to access the cosmetics), can we at least agree that the “grind” to access the gameplay (bronze loadouts) is fine? That in fact, there is no grind…
Which means your problem for cosmetics cannot be solved with income shifting, because that would break the “gameplay access” income to solve the “cosmetics access”.