So... this weekend was pretty much how the game should have been.


(Fuze) #21

[quote=“Ardez;28561”]I can agree that the rate needs an base increase, but definitely not double. Maybe 20-30% more and I would feel comfortable.

The credit income already feels quite steady imho, but that is because I am playing the game almost exclusively for fun.[/quote]

Once you get the loadout and camo you want, it’s all about the fun. Problem is, the chances of you getting what you want are very slim. For example, I crafted two golden Fraggers and they were the exact same loadout with the exact same camo. Of course it wasn’t the loadout that I wanted, same with the camo. What are the odds of that? 9 different loadout variants with 2 different camo options for gold, right? It goes without saying that I was quite pissed. Luckily for me, I just recently crafted the golden Fletcher that I wanted, so I’m feeling pretty good.


(Ardez1) #22

[quote=“Fuze;28571”][quote=“Ardez;28561”]I can agree that the rate needs an base increase, but definitely not double. Maybe 20-30% more and I would feel comfortable.

The credit income already feels quite steady imho, but that is because I am playing the game almost exclusively for fun.[/quote]

Once you get the loadout and camo you want, it’s all about the fun. Problem is, the chances of you getting what you want are very slim. For example, I crafted two golden Fraggers and they were the exact same loadout with the exact same camo. Of course it wasn’t the loadout that I wanted, same with the camo. What are the odds of that? 9 different loadout variants with 2 different camo options for gold, right? It goes without saying that I was quite pissed. Luckily for me, I just recently crafted the golden Fletcher that I wanted, so I’m feeling pretty good.[/quote]

I think gold has 3 variant options… Silver has 2. Gratz on getting the loadout you wanted!

Anyways, I have never tried to RNG for a particular card. I usually just hope for a good one and spin the wheel(I know there is no trade up wheel(There should be)). :confused: To each their own.


(kAndyREW) #23

[quote=“Ardez;28574”]

I think gold has 3 variant options… Silver has 2. Gratz on getting the loadout you wanted!

Anyways, I have never tried to RNG for a particular card. I usually just hope for a good one and spin the wheel(I know there is no trade up wheel(There should be)). :confused: To each their own.[/quote]

Yeah iunno, i feel like the 3 perks were never too terribly strong enough for me to grind away to get specific ones… I find most of the time when i win a duel or firefight, it’s b/c I can aim better or position better, it’s rarely like “oh man i won b/c I could jump 3 times instead of 2!” or somethin.


(Fuze) #24

[quote=“Ardez;28574”][quote=“Fuze;28571”][quote=“Ardez;28561”]I can agree that the rate needs an base increase, but definitely not double. Maybe 20-30% more and I would feel comfortable.

The credit income already feels quite steady imho, but that is because I am playing the game almost exclusively for fun.[/quote]

Once you get the loadout and camo you want, it’s all about the fun. Problem is, the chances of you getting what you want are very slim. For example, I crafted two golden Fraggers and they were the exact same loadout with the exact same camo. Of course it wasn’t the loadout that I wanted, same with the camo. What are the odds of that? 9 different loadout variants with 2 different camo options for gold, right? It goes without saying that I was quite pissed. Luckily for me, I just recently crafted the golden Fletcher that I wanted, so I’m feeling pretty good.[/quote]

I think gold has 3 variant options… Silver has 2. Gratz on getting the loadout you wanted!

Anyways, I have never tried to RNG for a particular card. I usually just hope for a good one and spin the wheel(I know there is no trade up wheel(There should be)). :confused: To each their own.[/quote]

Yeah, you’re right. I should have known that, considering I have a gold/white/tan Fletcher, two gold/green/brown Fraggers and then a red/black/green Sawbonez. So then, that would mean I had the chance of receiving 1 of 27 Fraggers and ended up crafting two of the exact same… Wow, my luck is pretty bad. :s


(XavienX) #25

I agree with the OP, but that double, shouldn’t be right, I think the credit and xp income should just be boosted slightly than I suppose it would be fine.


(Aazhyd) #26

This weekend I got my first gold and cobalt loadouts on the same day, just by crates I won.

The gold one came out of a case I won for getting to level 10. Is that just a coincidence?


#27

Yea, I’m pretty sure it’s a happy coincidence.
I recently received a red golden Fletcher from a single case.
I didn’t obtain that case through a level up though, it was just some random one by playing.

Now I’m thinking to buy Fletcher, I need a mechanic whatsoever…


(Viquel) #28

[quote=“Kalbuth;28357”] the current model just gives me a load of buyer’s remorse, and I’m not going to support a model that fosters that, especially when I can pick up a full AAA game for around $20 - $30 and be able to unlock everything within a few days.

Sheesh.[/quote]

YES, exactly how I feel. I can afford spending money on games, and I do. I expect to feel that I get my money’s worth - which is always relative to the game. I happily support a small indie-dev for an honest “Thank you”, and I buy Witcher 3 full price from GoG even though waiting a few months would be prudent.

I would pay 20 EUR for the exact cobalt loadout I want, I’m not going to gamble for 3.5-5 EUR to get a random merc’s random loadout card that has a 5% chance to be cobalt.


(Kalbuth) #29

[quote=“CeciliaCain;28559”]
See above. I’m tired of people like you skittering out from under the couch and vomiting bile all over folks like me because we didn’t want Korean style MMO grind in a shooter. I’ve asked for character prices to drop to $5, to make character bundles so I could just BUY groups of them.

IT’S NOT THAT I DON"T WANT TO GIVE THEM MONEY! I DO! But the current model just gives me a load of buyer’s remorse, and I’m not going to support a model that fosters that, especially when I can pick up a full AAA game for around $20 - $30 and be able to unlock everything within a few days.

Sheesh.[/quote]

And I’m tired about people whining about “grind” when the usefull loadouts are a mere hours away using the current reward. So what, I must shut up, me, but not you?

“Korean style MMO grind”… Hyperbole much?
It took me 3 evenings of playing, that’s a few hours, to get the 17.5k creds needed to get the exact loadout I wanted to begin playing Fragger. I had 5k more, in fact, that I used to upgrade the cards that I got while getting these 20+k, I got lucky, I got the exact one I needed, and I’m now sitting on 20k again to get another loadout. Even without being lucky, that’s a few hours to get the weapon and perks I needed, it’s completely on par with BF unlocks I had when I was playing BF years ago…

Since apparently the whines here have shifted to the long time it takes to get the Gold+ loadouts you want (ie, “grind” to access the cosmetics), can we at least agree that the “grind” to access the gameplay (bronze loadouts) is fine? That in fact, there is no grind…
Which means your problem for cosmetics cannot be solved with income shifting, because that would break the “gameplay access” income to solve the “cosmetics access”.


(firebrickRetreiver) #30

The game needs to stay at double credits, or it needs far better ways of acquiring credits. The people arguing against it are a small, dedicated, vocal minority. The brunt of the players will play for X amount of time and inevitably quit when they realize the game is a slog.

I have bought the Starter Pack, and I still think the game should stay at double credits. Even as is (with double credits), it takes 2-4 days of dedicated playing to buy a SINGLE merc. And how many mercs are there?

Also, $10 for a single merc? What sort of cost is that? If they were all at $4 - $7, it would be FAR more attractive, especially when you realize that there are plenty of team based FPSes coming out soon.


(ThatRandomGuy) #31

Sadly i didnt play during the 2x event. Wouldave bought the 2x booster n played it like hell…

But then again, on avg i make 15k credits a day without any sort of boosters… I dont think we should increase the credit gain…

BUT they should increase the MINIMUM CREDITS EARNED…while keeping max credits in its current state !


(Ghosthree3) #32

Dunno about everyone else but I’m still getting double xp. Don’t think I’m getting double credits though. Unless plants/escorts etc were always 400. Which I don’t think they were.


(reliableTortoise) #33

this event should never have been in place at least not for the exp… levels used to be a pretty good gauge of how good a player would be in game but since the 2x exp event there people with double digit levels who still have no idea what they are doing have no idea how their abilities function and have no idea how to zone out enemies without throwing bodies into the fray… the lvl 5 and below servers are rendered useless since the new guys can no longer stay in said servers long enough to learn the ropes and are now in the shark pool causing high blood pressure to the cbt players…


(Ghosthree3) #34

Huh, hadn’t thought of that, good point.


#35

[quote=“firebrickRetreiver;28845”]The game needs to stay at double credits, or it needs far better ways of acquiring credits. The people arguing against it are a small, dedicated, vocal minority. The brunt of the players will play for X amount of time and inevitably quit when they realize the game is a slog.

I have bought the Starter Pack, and I still think the game should stay at double credits. Even as is (with double credits), it takes 2-4 days of dedicated playing to buy a SINGLE merc. And how many mercs are there?

Also, $10 for a single merc? What sort of cost is that? If they were all at $4 - $7, it would be FAR more attractive, especially when you realize that there are plenty of team based FPSes coming out soon. [/quote]

My first post in this thread describes everything fairly well.
Your point is absolutely the truth but just consider that this game is certainly not one of those where paying money is a must.
People will stop playing because of boredom.
You always have a certain goal, for example trading up to a gold card.
Once you have reached that goal you are happy and start thinking of the next goal.
But if you have everything there just aren’t any goals to accomplish anymore.
It’s like playing a game over and over again. You’ve seen everything.
That’s also the reason why we don’t get all the updates at the same time.
The more you get, the more you have to accustom.

By the way, the prices will probably sink once Nexon and Splash Damage have developed more ways to earn money.


(RyuKaiser) #36

Thing is, I wouldn’t be so hard up on the EXP bonus if the EXP rates for completing most missions weren’t so insanely high. Most shooters are shooters because they’re all about speed? The game says it’s speedy, right? Then why the hell do I have to spam ammo packs to complete a mission for an hour or two while I wait for this meter to fill up? It makes no sense.

I suppose my point would be better like this then? Half the EXP needed in missions. That way I don’t have to spend so much time grinding. I like being able to get in, complete 3 or so missions within an hour, then hop off and do my thing. As for credits… I’m not entirely sure. It felt good getting over 200 in credits regularly. I was making like… what? 300 per match almost? I’d be happy with 2k per hour. If they could guarantee that rate from the matches alone, I’d likely have no problem.

Honestly? I wish they’d put in a system where, based on the money you pay, you’d get a permanent credit boost to your account. Wanna buy skins and loadouts? Great. Do it. You’ll get the credits for your mercs that much easier. Or reverse. A win if there ever was one. Maybe then people would stop complaining about the filthy free to play peasants… even though they literally make or break the game, since if no one’s playing, the game dies…


(Jojack) #37

I think it’s pretty good right now. About a week of semi-casual play for a new merc or $10 is pretty much as fast as you wanna get when talking about new characters to play. Any faster, and people do everything there is to do in the game way too fast.


(Aazhyd) #38

The daily bonuses have been increased from 250 to 500, so you get an additional 750 if you complete them (which is dead easy).


(ebonyMountain) #39

LOL@F2P Players are the worst…

http://www.esportsearnings.com/tournaments

I hope you guys realize, that a dead game does not make money.


(Old Man) #40

While I agree I doubt they will do that, they depend on F2P model too much.