[quote=“random;58187”]
Do you know about Rhino and Aura for example??
Rhino dies to 2 direct nade hits even with a healing station healing him. And healing stations are useless because they die to 1 nades splash damage.
And yes on most maps at some point a full nader-team or 1 medic + x naders is really strong, barricade on bridge, wall on terminal, fan controls and going downstairs on underground, emps on chapel and data cores on trainyard.[/quote]
This assumes every nade hits Rhino, and before he kills them. Then even if he dies, Aura can get the revive in. I think the overall point is there’s always a counter, and it’s not always down to the fact the team has stacked the same merc, just that they’re outperforming the team getting camped.
Not sure I understand your logic here. If more mercs are free, variety should be more common. When you limit new players to the 3 free rotation mercs, that’s when you get teams stacked full of one or two mercs - if more (or all) of the mercs are available, they’ll be spread better. I’ve found a greater variety of mercs in my matches this weekend than I have in a long time.