UPDATE 1: OK, so people seem to be grazing over the fact that I SAID, several times throughout, there is NO way to balance pubs completely, they are unbalanced and unfair by design. My suggestion is simply to help curve it. Sorry to see you all disagree. :s
Well, this has certainly been quite a hot topic recently, that being matches that feel very much 1-sided. The most common complaint with these, is the inevitable spawn-camping. This certainly seems to be quite a big issue currently being investigated, but I wanted to create this topic to discuss more than just that.
I had an idea on how to improve match balancing (as the “team shuffle” vote/feature barely ever goes through, for obvious reasons), and that is:
Start each match with a pre-game lobby, like there is now, but with NO TEAMS on it. Everyone is simply “in the lobby”. Then, when the match loads, everyone is shuffled into the 2 teams accordingly in a balanced way.
Of course, there are some down-sides to this idea already:
- In pubs if people join late, it still won’t be “balanced”, as some level 1’s could join one team, while some level 15+'s join another.
- You don’t get to pick if you want to play attacker or defender.
- If the teams are off-set by one (ie. 7 players on one team, 6 players on the other), a key player could switch teams and cause a large unbalance.
However, arguably these same issues are there in some form, in the current pre-game lobby system too. This idea is simply curve the level of “pub stomping” as opposed to stopping it completely. Because, lets be realistic, there is NO possible system in the world that can solve pub-stomping 100%, outside of pre-build teams with penalty drop outs and… wait. That’s competitive.
And that pretty much proves my point. Pub games are “unfair” by design. The drop-in-drop-out casual game mode is simply flawed, and there’s nothing we can do to solve it… but, we can definitely help to curve the rate of seeing these matches.
Perhaps some of the issues can be solved with things like:
- When someone joins, they are placed onto the most “disadvantaged team” (albeit quite similar to how it works now).
- You get a pre-game vote for “attacker”, “defender” or “either”, and this is taken into account when sorting teams.
- Do not allow team-switching unless there is a 2-or-more off-set (ie. 6v4, 7v5, 8v6, etc.).
So, what does everyone think? Honestly, I think asking for something like this would be FAR more helpful to the dev team, than the constant complaint threads I see… I’m just saying! c:
tl:dr
[spoiler]Read the bit in bold. Basically, there is NO complete fix for pub-stomping and spawn camping, but perhaps a system like this will solve it.[/spoiler]
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