After 3 months even the Hardcore Players are giving up?
You must have REALLY REALLY liked the game to have played it for 3 whole months
So sad this game isn't making it. Hey SD are you doing anything (different) about it?
Its a shame too ill still play brink every so often but with gears 3 coming soon I wont be playing brink as much as I use to
I’ve also taken it as far as I can go. Platinum trophy and additional DLC trophies achieved. No drive to play outside of the ‘shiny shiny’ so have loaned it out to a friend for an easy Platinum. After it comes back, it’s either give away or trade in. Regretfully, there’s nothing exciting about the gameplay that makes me want to keep playing.
On the up side, had a fantastic time with Deus Ex: Human Revolution and so far so good with Crysis 2 (PS3). Gears 3 is out very soon so that’ll be gracing my X360, too.
[QUOTE=Crytiqal;377713]After 3 months even the Hardcore Players are giving up?
You must have REALLY REALLY liked the game to have played it for 3 whole months[/QUOTE]
… Iiii still play.
Only reason I’m not actively is because my Gold expired and I’m too busy paying for my REAL LIFE issues to renew it.
I think it’s a fun game. My favorite 360 multiplayer outside of L4D2 (which I vowed not to play anymore until they fix their server lag).
So there… Bully.
Yep. Deus Ex hooked me too.
Brink time pretty much evaporated when it came to a choice of Brink vs Deus Ex and even when the choice is Brink vs Deus Ex 2nd playthrough DE:HR still wins out. Such a polished game that realised so much of its potential.
SD: find out who their publishers were and go with them. They seemed to have a good QA team and were given proper time to turn out their game. Brink could have been so much more if you’d realised all your ideas.
I’m also playing Deus Ex: Human Revolution. However, I did get a bit burnt out on that game too. I took the whole weekend off from playing video games actually (saw the final Harry Potter movie yesterday). I just think I need a bit of a break after logging nearly 300 hours on Brink and 45 hours on Deus Ex. But I’m sure I’ll be right back in the battle for the Ark soon.
-JJ
[QUOTE=Jimmy James;377824]I’m also playing Deus Ex: Human Revolution. However, I did get a bit burnt out on that game too. I took the whole weekend off from playing video games actually (saw the final Harry Potter movie yesterday). I just think I need a bit of a break after logging nearly 300 hours on Brink and 45 hours on Deus Ex. But I’m sure I’ll be right back in the battle for the Ark soon.
-JJ[/QUOTE] same here 10char
rock of ages is 10 dollars on steam. it’s like paying 10 dollars for the soundtrack and they throw in a fun game with the best options menu ever to grace the PC (hope the console gets some of that win). sometimes i wonder about the fate of BRINK had it been UE3. probably would have still shipped with broken FOV and dumb voip control.
ACE TEAM is my new favorite developer all the best have q3 chops
New professional maps from the devs are quite unrealistic. The only thing that gurantees longevity is a sdk. Examples? Half Life and the Half Life mod CS wich apparently has mods of its own. Armed Assault/Operation Flashpoint, Doom, all flightsims(best example Falcon 4.0; state of the art since !13!years. check it out on wiki), Team Fortress, Fallout 3, X3, Crysis. All those games have allready one or two successors, but ppl are still modding the first parts.
SDK is the only way, AND the cheapest way for everyone. I’d bet ppl would play Brink at least another 5 years if the community would get the right tools to its hands. Question answered. Case closed.
those games all had solid followings to begin with and really had little to do with the sake of new maps but everything to do with changing the core game in most of the mods you mentioned. frankly, with brink, i feel that even the etqw mod community will pass up interest with or without sdk given how stifling it seemed on the surface with the whole ranked server bs and now a an all but dead pc community for brink. it’s unfortunate because i think brink mods could be some of my favorite ever if the ideas behind brink were molded by the hands of enemy territory/qw fans. in fact, i had a private changelist and some reaching out done for a brink pub mod but now i don’t want to bother. if anyone does want to bother i wish them well,
New professional maps from the devs are quite unrealistic. The only thing that gurantees longevity is a sdk(or some kind of extensive editor). To keep or grow a community you have to involve the community. But at the moment we can only choose the role of fanboys(not many left I guess), bitching bystanders or just leaving the game. IP longevity and community sustainability can only come from Community creativity. Examples? Half Life and the Half Life mod CS; wich apparently has mods of its own, Armed Assault/Operation Flashpoint, Doom, all flightsims or sims in general(best example Falcon 4.0; state of the art since !13!years. check it out on wiki), Team Fortress, Fallout 3, X3, Crysis, etc… All those games have allready one or two successors, but ppl are still modding the initial parts.
SDK is the only way, AND the cheapest way for everyone. I’d bet ppl would play Brink at least another 5 years if the community would get the right tools to their hands. Question answered. Case closed.
New professional maps from the devs are quite unrealistic. The only thing that gurantees longevity is a sdk(or some kind of extensive editor). To keep or grow a community you have to involve the community. But at the moment we can only choose the role of fanboys(not many left I guess), bitching bystanders or just leaving the game. IP longevity and community sustainability can only come from Community creativity. Examples? Half Life and the Half Life mod CS; wich apparently has mods of its own, Armed Assault/Operation Flashpoint, Doom, all flightsims or sims in general(best example Falcon 4.0; state of the art since !13!years. check it out on wiki), Team Fortress, Fallout 3, X3, Crysis, etc… All those games have allready one or two successors, but ppl are still modding the initial parts.
SDK is the only way, AND the cheapest way for everyone. I’d bet ppl would play Brink at least another 5 years if the community would get the right tools to their hands. Question answered. Case closed.
(I deleted my initial post(paragraph above) since I’ve wanted to start a new topic with it, but then I’ve noticed, that Serenade allready replied on it (post above). You can also read the respective quote below, its the same. Sry )
But Brink could also had have many followers too, since many people bought the game. One of the biggest problems was this very odd silence from the devs after the release. They’ve “talked” in this and some other forums, but it wasn’t something official. They were so enthusiastic pre-release, but after the shipping of the game there was no real epilogue. Nothing about the future of Brink. Nothing about the future direction; DLCs, mod tools, etc… No “youtube thank you” to the buyers or anything like that. It’s not a must, don’t get me wrong, but maybe, just maybe it would have helped to keep the somehow confused community. Confused in the way that they’ve expected something different than what they actually got with Brink(me included). It took me a couple dozent hours to “get” Brink. By now I can’t remember what I’ve expected, but it was something quite different.
PS:Please don’t tell me that this(developer silence) is a Bethesda-thing and has nothing to do with the devs, I allready heard that much too often and I know that. (I don’t mean you(serenade) in particular, but everyone who replies on this)
This here.
I think what I was expecting was a much greater variation in gameplay revolving around the class system, instead of a greater emphasis on using differnt guns/body types as a means of gameplay variation and re-playability.
I think that’s what I thought anyway…
You underestimate how much it takes to build a SDK and you overestimate the number of people that will pick it up and use it to build content for a dead community.
[QUOTE=Adam2me;377949]
I think what I was expecting was a much greater variation in gameplay revolving around the class system, instead of a greater emphasis on using differnt guns/body types as a means of gameplay variation and re-playability.
I think that’s what I thought anyway…[/QUOTE]
Yeah, exactly. The char and weapon custimization was pretty much what I’ve expected from the promo vids. Your char and everything directly connected to it(looks, weapons, abilities) was done very well(maybe except weapons balance and spread in particular). What was almost shocking for me was the very limited SP(though I could have lived with that if they wouldn’t have made such a fuzz about it), the small volume of maps and the limited amount of MP modes.
The story, the artstyle, the movement system and a lot of other stuff was/is new, but they didn’t used the whole potential of it. And sadly no one ever will since the IP is probably dead, at least for a long time.
You’re right in some ways, but i don’t underestimate it. And the com is dead now, but it wasn’t then. But even now, one great map from a devoted mod team could be literally a game-changer .You know what happend when they released the free DLC? Imagine that would happen constanly, You’d attract more mod teams and they could get really crazy and creative. After a short period of time you’d have a quite vivid community.
And I’m not sure if an SDK is really so hard to make, since the level designers worked with one, so there has to be allready one existing. There are many devs wich release the very sdk wich their own art teams are using. Crysis had such one I guess
Level designers work with a collection of applications rather than a single thing with which you can do everything. Crysis is an extremely unfair example, that game was build for the engine+editor rather than the other way around. It was there to prove how powerful and user-friendly it is.
Mod-teams want to work for an active community. Brink doesn’t have it. Really there couldn’t be worse conditions to be modding in now. And that’s even aside the increased difficulty to map for Brink with it’s virtual texturing and everything.
An SDK or extra DLC isn’t treating the source of the problem either. People aren’t playing because there’s not enough content. The problem is the parameters within the game on which they’re working now.
But what content do you mean if not maps? And do you really think, tenthousands of people left Brink because of the weapons balance? It was shortage of maps, shortage of gameplay modes, the huge advantage for the defense in most missions and single mission objectives, and of course the very low weapons damage and the wide spread as you are implying.
[QUOTE=tokamak;377966]Level designers work with a collection of applications rather than a single thing with which you can do everything. Crysis is an extremely unfair example, that game was build for the engine+editor rather than the other way around. It was there to prove how powerful and user-friendly it is.
Mod-teams want to work for an active community. Brink doesn’t have it. Really there couldn’t be worse conditions to be modding in now. And that’s even aside the increased difficulty to map for Brink with it’s virtual texturing and everything.
An SDK or extra DLC isn’t treating the source of the problem either. People aren’t playing because there’s not enough content. The problem is the parameters within the game on which they’re working now.[/QUOTE]
He speaks sense. An SDK now is far too late. People have moved on and the leftover PC pop is miniscule now.
Basically the launch was botched and that immediately killed off a portion of the community. Things could have been saved but the lack of communication and the time it took to get things sorted out just slowly chipped away at people’s patience until they started abandoning the game and by then the DLC wasn’t enough to do more than spike a little bit of attention. Follow this with more silence and lack of clear future for the game and people move onto something else.
Why practice and get good at a multiplayer game if there’s noone to play with / against? Might as well move on to something that has a community. Even if you love the game to bits, if you never get to play it properly then your time is better invested elsewhere, even if that’s just enjoying a good single player story. You can experience Brink’s story in a couple of hours. After that all that’s left is the multiplayer and there’s no multi left.
EDIT:
I think he means that it’s not the lack of content that is the problem. All the other issues are the problem and more maps aren’t going to stem that issue. If the game was awesome and retained a community then the lack of content would be the main issue, but since it can’t retain a community extra maps aren’t going to do anything.
As one guy allready suggested in this forum; dual objective missions. That would be so awesome. Its not a good thing to fear pre-mission-start to get raped only because you are on the ofensive team. Both factions should be in fear. Both factions should be ofense and defense at the same time. Thats what makes a good team-sport. Stopwatch is a bad solution to the defense/ofense-problem since frustrated players won’t stay around for another round even if they would play defense then. Formerly defense players just quit too after they’ve won and are satisfied. So you can’t give it back to them in the next round.
If you want a team-game, make it team-friendly, make it even for both factions. Brink is like a soccer game in wich only one side has a goal. If you are lucky, you’re playing stopwatch, then the teams would change sides after the half-time. But would anyone like to watch such a soccer game? Soccer is fun because everything can happen all the time on both sides of the green.