So sad this game isn't making it. Hey SD are you doing anything (different) about it?


(BiigDaddyDellta) #1

I just want to know if they are just going to let it ride, which could be legit, or if you guys are going to do something (maybe even drastic) to get it up and over again. Maybe a team deathmatch isn’t such a bad idea? I mean i know we said from the beginning that this isn’t that kind of game but Battlefield does it pretty well for an objective based game and I think BRINK could really use a stick of dynomite under its arse. what’s up community (or what’s left of us) give me a shout if you can think of anything else that may apply to saving our awesome game.

P.S. obviously more maps… like ten more.

BiiG


(Verticae) #2

I’d assume that’s up to Bethesda, not Splash Damage.


(BiigDaddyDellta) #3

Truth, but SD would at least have an idea and this isn’t Bethesda’s site.


(Tandem) #4

Monopolize the market.


(Stormchild) #5

10 more maps ? You realize the work involved for map design and testing, do you ? Asking for 10 maps is I think a bit unreal.

To get 10 maps : Make SDK available, with Bethesda’s blessing (and funding). Bethesda should know the power of SDK to keep games alive (Imagine Morrowind or Oblivion (!!) without SDK or modding)

Or maybe you meant something like an add-on that would come later on, with a lot of content.

And I wouldn’t focus on the PC version, because without some core gameplay mechanics overhaul, most of the fanbase players wouldn’t be satisfied much.
The console crowd can enjoy the game much more as it is now. The problem is that the misunderstood “solo mode” and the latentcy/technical launch problems made a huge impact and for consoles games I think the launch state is more important than on PC, imo.

So the reasons or the semi-fail are :

  • for PC : many strange/inadequate gameplay mechanics choices.
  • for consoles : marketing level close to AAA, without the amount of content to match console players expectations (when used to COD or so), especially on the solo campaign. And of course, technical problems and latency and matchmaking mechanics that screwed up the launch.

(BiigDaddyDellta) #6

Lol, and I thought I was a litteral guy. I said, “like, ten more.” Like being a term summarizing exaggeration. But yes maor maps period would be one welcomed add-on to bring this game up to “the level” our community seeks.

And enough of your pc versus console garbage, no one gives a hoot what system YOU or ANYONE likes better. This is about Brink not which stick you choose to hit it with.


(.Chris.) #7

Did you even read his reply?

If what the BHC claims to be true then the console versions are in better shape than the PC versions, his points were in light of this.

In other words, calm down.


(Stormchild) #8

[QUOTE=BiigDaddyDellta;377217]
And enough of your pc versus console garbage, no one gives a hoot what system YOU or ANYONE likes better. This is about Brink not which stick you choose to hit it with.[/QUOTE]

I didn’t intend to put down a platform or the other. I was just saying that the players or the 2 platforms have usually not the exact same approach on games in general and FPS specifically.

Having read many posts of Brink console players, and Brink PC players, I noticed that the console player’s grief is usually not the same at the PC player’s grief. Meaning console players mostly were put off by the bad network performance at launch, the match making mechanics, and some texture showing latency thingy. Whereas the PC players, whose are often SD “followers”, aimed their critics more on gameplay mechanic choices.

That’s all I was saying. And since the game was launch on multi-platforms, I tihnk it is important to separate the semi-fail reasons depending on the platform groups (consoles or PC), because the crowd isn’t not exactly the same in regards of what they expected of the game (PC had more SD-aware fans, and consoles are used to grand AAA titles with great graphics and less problems at launch, maybe).

I wasn’t bashing console players or anything. (I am a PC player and… a wii player.)


(tokamak) #9

Adjust your product to each specific market you aim it at. It’s arrogant to assume such drastically different niches can appreciate the same thing.



(BiigDaddyDellta) #10

[QUOTE=.Chris.;377245]Did you even read his reply?

If what the BHC claims to be true then the console versions are in better shape than the PC versions, his points were in light of this.

In other words, calm down.[/QUOTE]

I wasn’t not being calm I was only emphesising.

Perhaps I didn’t understand fully, I thought he meant to only concentrate on the PC cause consoles suck kind of thing. sorry about that I just don’t enjoy listening to the platform battle. but yes, they should approach them differently especially since the PC players can mod and such.


(BiigDaddyDellta) #11

[QUOTE=tokamak;377248]Adjust your product to each specific market you aim it at. It’s arrogant to assume such drastically different niches can appreciate the same thing.


[/QUOTE]

That is epic.


(zenstar) #12

[QUOTE=tokamak;377248]Adjust your product to each specific market you aim it at. It’s arrogant to assume such drastically different niches can appreciate the same thing.
[/QUOTE]
Yep. A lot of cross platform releases have specific PC versions, sometimes done by entirely different teams. Deus Ex had (iirc) a company come in and do the PC interface and PC specific features (FOV etc) for the PC version. It might make it more of a pain to support 2 code bases at the same time (double bugfixes sometimes etc) but if it means more people picking up the product then it may be worth it. The PC community is pretty tiny at the moment.

As for the maps: didn’t they say somewhere that a DLC like agents of change too hundreds of thousands of monies? and that was 2 maps, a copper and a clown. +/- 10 maps would be quite a lot of cash. SDK would mean community made maps (which could later be incorporated into DLCs) but an SDK also takes money to develop and I’m betting Bethesda isn’t interested on spending more money on Brink unless it’s bringing in lots of money (which I don’t think it is atm IMO).


(L00fah) #13

I hate to say it (especially considering my anti-TDM lobbying on the other forums)… But maybe we DO need this to rope in those kinds of players. = /
I mean, it isn’t completely unheard of that an objective-based game has TDM.
It’d be hard to re-work the XP system to work with this, though…

I don’t know.

Either way, it’s all in Bethesda’s hands. :frowning:


(montheponies) #14

the original rtcw shipped with checkpoint, tdm and stopwatch. it’s completely arrogant to think only one game mode is sufficient and should be considered above any other.

as it stands pc players numbers are dwindling fast, right now they’re just about the level pre-DLC (ie. off the steam stats…), so i don’t hold out much hope for a resurrection now, especially as any hope would be predicated on significant time and money being spent, neither of which Brink have…a shame cos I do enjoy the game warts and all :frowning:


(RabidAnubis) #15

[QUOTE=tokamak;377248]Adjust your product to each specific market you aim it at. It’s arrogant to assume such drastically different niches can appreciate the same thing.


[/QUOTE]

This is where I was confused at. I wonder WHO they were marketing for.

Team based casual?
Casual?
Competitive Tactical? (Many of the Console players who were serious wanted this)
Skill based? (Many of the PC players seemed to have wanted this.)
Faction War, meta game people?


(sereNADE) #16

i am sorry but it is not the lack of gamemodes or platform specific needs holding brink back. the idea of “allowing anybody to do in brink what previously only skill could achieve in enemy territory” is most definitely behind the downfall here. new content, tdm, and even beloved ctf wouldn’t be enough and that is with the smart system coming forefront. the design philosophy behind brink was bound to produce a bland game and the execution didn’t do it any favors given their resources (crucial lack in areas). every brink thread turns into a broken record but some people are still tuning it out.


(BiigDaddyDellta) #17

[QUOTE=L00fah;377282]I hate to say it (especially considering my anti-TDM lobbying on the other forums)… But maybe we DO need this to rope in those kinds of players. = /
I mean, it isn’t completely unheard of that an objective-based game has TDM.
It’d be hard to re-work the XP system to work with this, though…

I don’t know.

Either way, it’s all in Bethesda’s hands. :([/QUOTE]

I was completely against it until I tried it in Battlfield 2 now I see how it can be benificial.


(L00fah) #18

[QUOTE=montheponies;377323]the original rtcw shipped with checkpoint, tdm and stopwatch. it’s completely arrogant to think only one game mode is sufficient and should be considered above any other.

as it stands pc players numbers are dwindling fast, right now they’re just about the level pre-DLC (ie. off the steam stats…), so i don’t hold out much hope for a resurrection now, especially as any hope would be predicated on significant time and money being spent, neither of which Brink have…a shame cos I do enjoy the game warts and all :([/QUOTE]
I literally just now noticed this and I’m sorry for my delayed response.
I wouldn’t call it arrogant… There are millions (and I stand by that number) of players who look specifically for TDM in a game, and will - more often than not - ignore the game if it doesn’t have that kind of mode.
All I’m saying is maybe we should cater to these sheep for a short while to build up Brink’s budget… That’s all. :stuck_out_tongue:
It’s more a collective insult than a truly beneficial point.

And yeah… I think Brink is getting buried here soon. I’m trying my best to maintain my optimism for my most beloved obsession… But it’s getting difficult. Hopefully Splash Damage can coax Bethesda into continued support. Continue testing the waters, continue building budget - then give us something beautiful.

… a man can dream.


(BiigDaddyDellta) #19

Apparently we have at least one more surprise in store says @Radho, it would be nice to hear something I miss playing BRINK.


(TruGamer97) #20

Im finally starting to find it unejoyable to play brink :frowning: