So, I played Brink.


(Verticae) #1

Yeah, I did. I was impressed by its potential, but disappointed by its execution. I’m really trying to keep the whine to a minimum here, but some might sneak in. For the rest… It’s pretty much just a comparison between what I expected, what I hoped for, and what I got. Keep in mind that I’m a fairly competition-oriented PC player, there.

And competition seems to be headed the ETQW way: Great community interest early on, but because of the lack of support for it, it’ll die out. When there are major sponsored tournaments (such as ESL), we’ll see some quality teams taking part. These teams then find out that Brink has issues, and move on. By the time SD/promods fix the problems, half the community is gone. Key features that are missing are ways to pause/spectate/record demo’s, as well as means to enfore rules properly.

What’s currently bothering me most, though, is how the weapon balance makes every fight the same; run/jump/strafe while holding down the trigger and keeping your crosshair near your opponent. No sneaky long-range kills, no skillful multikills; mostly just luck of the draw. To demonstrate my point: All aimbots for Brink aim at the chest rather than the head.

Now, I’ve seen some people mention that it’s “good for teamplay” when aiming is less of a (or not) a requirement. I’d like to disagree. When it comes to teambased games, the most commonly played ones would be sports, such as soccer. There, while teamplay is incredibly important, it’s the individual skill that gives the game it’s flair; I find this applies to Brink as well… But there’s not much room to demonstrate individual skill.

The movement system has it’s pro’s and cons, I’m not quite sure whether or not I like it yet. While I love W:ET’s movement, I can understand that it might be quite intimidating to new players; the gap between them and experienced players shows very easily. ETQW had this to a lesser amount; missing a jump in your run wasn’t as momentum-killing as in ET. In Brink, though, while the movement has a flow to it, the movement seems far more ‘lumpy’ (for lack of a better word) than the previous two titles. Quite a shame, as I believe smooth movement makes a game far more pleasant to play.

There’s a lot of little things that bother me apart from this, too; things such as the level design being rather bland, and the amount of visual customisation (crosshairs, for one!) lacking. I also think it rather unhandy that I can’t visually tell apart the different classes until I’m actually aiming at them; not very handy when there’s multiple opponents coming towards you and you need to take out the planter/defuser/pandabear quickly. There’s more things like this, but I don’t want to go on more of a rant.

In conclusion, I think that SD(/hannes) might have spoiled me with Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars, but as a result, there’s just not a lot of fun for me to be had with Brink, while there’s all the ingredients it needs; it feels like it’s missing a few more months of testing and polishing to me. I just hope that through patches/mods (sdkplzgimmenow) the game will be more like what I expected.

Sorry if I bored anyone there, I just needed that out of my system. >.>


(INF3RN0) #2

This basically sums up the majority of ET/ETQW player’s feelings on Brink. I R Disappoint they still don’t fully understand how to improve things, while keeping the most vital elements of game play in tact :(. The less long support required off release, the better, otherwise you end up with a dead/dying community when the game is near perfection.


(Oschino1907) #3

Lol By far one of the best complaint/whining threads ever, hahahaha not trying to bust on you but highly praising your ability to break the game down and explain why you feel the way you do and accepting that previous games are effecting the way you are looking at this game. Although i disagree with much i agree with other things and am just happy to atleast see someone go about this the right way.

BTW i have faith that this is just the beginning, as long as we continue to support this game it can only get better, but we have to stick with it and let them know what realistic changes we would like to improve it but still keeping it Brink which is Brand new and hopefully does well enough to warrant a sequel or decent size expansion in the future.


(fearlessfox) #4

Some legitimate concerns.

The new DLC pack should alleviate some of them, and I’m sure there will be a tonne of patches in the next few months.

Let’s just hope that they prioritise the important stuff and save the dwindling community.

I wouldn’t give up on Brink just yet, but it’s not going to last much longer in this state. On the ps3 at least.


(General_Zod) #5

I feel the exact same way as the OP. Some of my posts might even have come off as whining. Damn, I’m playing this game everyday, but not out of fun. I’m trying SD, I’m really trying to see the game-play I’ve loved from your previous titles, but it’s not clicking.

And I’m the opposite of excited about new toys, and 4 higher xp levels. I can see this is going (the new toys/upgrades) to continue as long as the game remains popular. Maybe the developers will think it’s because of this or maybe it’ll be in spite of.

I think your xp system used in your previous titles was perfect and this reminds many of TF2 with new gadgets and hats. Ahh, I’m spouting the same arguments many have said. I don’t even care about the 50 bucks really, it’s just SD was my last hope. I play the odd single player game but I always went to ETQW for my multiplayer fix and ET prior to that. I actually thought I burnt myself out on multiplayer gaming from q1-q3 but then just by chance downloaded ETtest and the addict was reborn.

But I’m losing hope in this game. I’ll still give it a little more of a chance, but it’s probably back to ETQW I guess. Hell maybe even fire up ET for old times sake.


(legend123) #6

Agreed with topic creator.

Amen. This is a step backwards. I mean its almost 8/9 years since W:ET (2003?) and the genre has flopped. W:ET > ET:QW > Brink.

Now before some moron says Im a hater. I have now 65hrs+ played and will have more because I like to give games a chance. There is some things in this game that are fun.

Lets look at the facts though.
The population is dropping daily!
17k (after NA and EU release)
9k
8k
6k
5k
4.5k (yesterday)
4.3k (today)


(Singh400) #7

What Vert said…


(Midnight) #8

You just can’t balance a game properly and have it work at all on consoles, so they made it dumbed down. This is the reason why there is no way for the best players to really stand out.

Hold Fire and Run Around. That’s console play at it’s best.


(Midnight) #9

PC Game > PC/Console Game > Console Game

Pretty much sums it up.


(zicogja421) #10

I pretty much agree with everything the OP said. It’s a shame, because they seem to be trying to be innovative with certain things, but at the same time, they seem to be veering away from their PC gaming roots - which ultimately means, less satisfied PC gamers for their games. They should just make a PC-only ET2 so that I can be set for another 6/7 years, lol.


(PowZee) #11

[QUOTE=Midnight;326460]You just can’t balance a game properly and have it work at all on consoles, so they made it dumbed down. This is the reason why there is no way for the best players to really stand out.

Hold Fire and Run Around. That’s console play at it’s best.[/QUOTE]

Everyone may be standing out more than you think . . . we haven’t seen the stats site yet and that may include a lot more stats than the simple “who was best of their class” and scores for that match only like we’ve been havong to deal with so far . . . I sure hope there’s going to be more. . . but unfortunately for console players (whose console’s imo are not to blame for balancing issues) - they will all have to go to their PC and log-in to check on stats. But if you’ve played Halo Reach you’ve done the same thing regularly to see most of your stats.

Still it would be nice if in future updates thay put more stats readily available as a general update to all platforms.


(Saint Stunna) #12

Now this is the type of whine that is actually good.


(light_sh4v0r) #13

+1.
Don’t leave us though Vert, was just getting used to seeing your name again :tongue:


(Verticae) #14

Thanks for not hating the criticism instantly. And indeed, I do intend to stick around to see what mods and/or patches can do for the game. :slight_smile:


(wolfnemesis75) #15

Its funny but, I see a big evolution in Brink over those early games you mention and many popular FPS games. The movement system is a vast improvement on any other FPS out there. I come from PC roots and Unreal and Doom. You can climb up and vault over most elements and shoot at the same time, hence all the movement while shooting. One of my most effective moves is a slide and shoot. It doesn’t get any more like THE PROFESSIONAL than that! (The movie). The close quarters combat is what makes this game great. It is more personal. You get to see your enemies’ custom outfit and they see you. Honestly, I am not a fan of getting killed by someone camping on the other side of the map with a sniper. Never much fun. Probably fun for the sniper though.


(Verticae) #16

My problem, wolfnemesis, is that you can’t actually hit anyone consistently unless you go close quarters. And while I feel the customisation is nice and all, it should be a gimmick rather than a central element of the game. It doesn’t actually add anything to the gameplay; if you’re that keen about dressing up characters, you can always try The Sims or Barbies, I believe. :B


(jaxer) #17

My clan had moved on to BFBC2 in wait for this game. We were all so anxious to play another hit game from SD, but sadly this game is disappointing.

With out even ranting, this game was dead before it started. NUFF SAID…


(crazyfoolish) #18

Best whine thread yet. I’m just gonna go to town on a n analogy here.

I see games like BLOPS as an extremely polished sculpture made from a pile of ****. Sure it has a lot of features and content. It’s so nice and easy to use but at it’s core it is just reused crap.

Brink is the opposite, at it’s core it is very good but it lacks so many things that would have made it great.
There is still time for patches and such though.


(Coliseum) #19

+1 Vert, good post.

Especially not being able to tell for certain whether your looking at a friend or foe until you get your crosshair on him/her is a design blunder of monumental proportions. You need to be able to see at a glance what team and what class someone is.

Also not a fan of the movement system. To me Brink actually feels a little constricting, instead of liberating. I prefer faster movement and maps with a clean layout without clutter, to provide a stage for the most important aspect of the teambased shooter: the gunplay. With headshots and without a bajillion interchangable weapons and upgrades.

Another thing that’s been bothering me is the buff system. I understand it’s there to promote teamplay, but to have to approach a teammate in order to buff/heal/etc them seems overly fussy to me. ETQW handled this far more gracefully: medpacks and ammo were simply dropped for other players to pick up, buffs were class restricted and self-administered.

Coli aka NoxAeterna


(Evil-Doer) #20

I won’t jump on the bandwagon…this game has GREAT POTENTIAL.

Basically what it comes down to is SD a money hungry non-passionate team of developers or do they really have a true PASSION for making a game and really doing what it takes to RETAIN players. Not just get, earn, make another, get, earn, and make another.

There is by far LOADS of opportunity past release if you manage to show that you are working on something, improving on what has seemed to be a not fully completed game.

Ask yourself if you released a vehicle a week early and the steering wheel clearly seemed to be missing? How am I suppose to turn my new car or wait, would you even have bought it without the steering wheel?

Why in the world would a company release a game one week early when a map when loaded doesn’t have ANY sound.

Basically what I’m trying to get across is when something so fundamental as sound not working on map that has been in the works for years you already took ten steps back right on release date. Not making it that easy to keep a community together, it takes many optimistic players of the community to fight to keep a group of players together while something gets fixed on the fundamentals of the game.

DLC is great, DLC is for the masses, but I personally hope SD doesn’t have a one track mind of just keep releasing things before other aspects aren’t ironed out.