So, how's Sparks ?


(Ghosthree3) #101

If you play her like you play Aura of course you’re gonna get fucked. This is the first merc other than Vasilli that I think has a completely different style of play than everyone else.


(Eox) #102

[quote=“Dirmagnos;31262”]Sparks could have her medpack cache increased to 6, or increased their regen rate.
And second, her revivr could apply a minor regen, up to 30hp(not commulative) on full charge, effect of friendly mercs it hits.[/quote]

I like the idea of having six medpacks. Spamming small medpacks rather than giving a single big one seems nice on paper.


(fetchingSeahorse) #103

She definately is not needing a buff. She is really good at reviving and sniping, balanced by a poor primary gun and little health. She is a sniper /healer hybrid. I think she is in a good place right now.


(Advanced) #104

How about a buff that rewards better players?

I was thinking of ways to possibly make her more viable in the competitive scene as a medic vs other medics, she has to shoot her teammate to revive right?

Make it so you reward accuracy. When you shoot your teammate with a headshot revive it gives some sort of bonus. 33% more health or some sort of slow regen or something else.

Nothing too OP, but a nice boost for any skilled players who want to take the accurate shot and try to get the most out of a medic who’s really squishy.


(strawberryJacket) #105

So i just checked my videos where i played sparks aaaaaaaaaand, reviver is simply bugged.

It does not register hits on enemies at times, sometimes it register hits that should not hit and as such i find it hard to evaluate. Maybe i will make some compilation later on, too lazy at the moment 8D.

Unless the tracker is badly synchronized with the moment you release your mouse button, so it looks bizzare.


(Ghosthree3) #106

Someone has already made a video if you check a few pages back.


(APRenpsy) #107

Anyone think her REVIVR should be this powerful against primary and secondary objectives? I can take down a secondary objective faster then a planted C4. Against EV I do about 100 damage per fully charge shot. Here is a video for you, I take down a secondary objective real quick in the first couple of mins.


(avidCow) #108

Yeah, that took a long time imo. That’s almost minute you were standing there doing the one thing. No revives, no healing. Just spamming the REVIVER at a box.


(strawberryJacket) #109

The only video i saw was about not being able to revive teammates, which is probably a different subject as bodies tends to bug. So far only reviver gave me a huge vibe that there is something seriously wrong when shooting enemy players.


(APRenpsy) #110

Okay nice to know the opinion of someone else, after reviewing the video turns out it was longer then I thought.


(reliableTortoise) #111

rev gun is a good tool to kill objectives when needed but then u sacrifice your teammates to the gods on an alter of getting moar game mode points :smiley:


(stealthyBass) #112

[quote=“APRenpsy;31400”]Anyone think her REVIVR should be this powerful against primary and secondary objectives? I can take down a secondary objective faster then a planted C4. Against EV I do about 100 damage per fully charge shot. Here is a video for you, I take down a secondary objective real quick in the first couple of mins.

It’s useful and hopefully it stays. Because it’s a huge help when you get stuck in that team that doesn’t understand the concept of pushing.


(triteTongs) #113

I don’t think sparks is OP, but I still think the revive mechanic needs to be adjusted.

You can be mid-knife on a downed player and a sparks can instant shield them.

Honestly… if you are that close to the enemies than you should be able to get knifed as you get revived. Period. Keep the shield if you want, but let the knife pass though the shield. Or add a slight delay before the shield starts.

It’s just a pile of “wtf?” when you knife a dead body on the ground, but you realize that’s just the very beginning of his ‘get up’ animation.


(Eox) #114

Raising the minimal charge needed while giving sparks more small packs (up to six) to share may be a nice idea. Tune down one, tune up the other. :stuck_out_tongue:


(Szakalot) #115

imo 6 medpacks will be too spammy, thats 150 hp sitting on the ground, making quite a bunker.

I’d welcome minimal charge for rezz being raised a little.

Preferable buff imo for medpacks is their RoT (rate of throw). 4 is fine, it just takes too long to make those ‘pockets’ of HP bunkers. alternatively, give her 2 medpacks that give 50hp instead of the 25


(capriciousParsely) #116

[quote=“APRenpsy;31400”]Anyone think her REVIVR should be this powerful against primary and secondary objectives? I can take down a secondary objective faster then a planted C4. Against EV I do about 100 damage per fully charge shot. Here is a video for you, I take down a secondary objective real quick in the first couple of mins.

I don’t really see this as a problem. The C4 is a “Plant and forget” kind of thing that allows you to continue playing while the C4 is automatically ticking. What you’re doing basically makes your team has one less player for several minutes.


(Dirmagnos) #117

Another option, instead of small medpacks revivr gets an alternative fire mode, that upon impact heals allies in radius for set amount of health.


(Sinee) #118

My two cents, since I use her primarily to support my sniper partner…

The REVIVR sounded so epic in the trailer, but Sparks is utterly useless for any scale of combat engagement. You have to get really, really incredibly skilled with strafing like you’re on the most amount of crack anyone’s ever taken in one go with… say… the Empire-9 to not just end up as minced meat to pretty much every other merc in the game. She is by far the weakest and most utterly useless for anything but support. Sparks can’t even defend herself because her health is… sad. Aura even trumps her despite them having the same health, because Aura has an OP shotgun and invincibility when she squats on her own health station.

Technically, if anyone expects to be able to use the REVIVR as a weapon (or god-forbid take Sparks anywhere near where the action is), they got another thing coming. The charge up time, even with the 25% faster augment (which of course makes the d#mn thing overheat faster), makes it a 90% obsolete weapon in a fast-paced twitch shooter… obviously. Using it to kill someone is entirely situational (ie, some idiot goes AFK and stands in one spot for 20 years so you can charge up). Nevermind the aim is fubar, and the beam moves slower than a bullet (which increases even more time from aim-to-contact). Seconds… even milliseconds mean everything in DB. It could mean living/dying or winning/losing.

Not only that, but the REVIVR has bugs which have already been mentioned elsewhere… like not being able to revive a downed teammate if you’re under them and some other stuff.

NEVERTHELESS, I’m a sucker and I enjoy the pain only a 1/20 k/d can bring, when even when I try desperately to run the f#!ck away from any opposition, I get decimated. So, despite the fact she’s painful to use and so weak it’s funny, I’ll still continue to use her. My scores are… not terrible, but not good with her. Though the k/d is embarrassing… I wish team-assists generally showed up on the review, but c’est la vie.


(GregHouseMD) #119

@hiddenSpring

You’re playing a medic, so why obsess over K/D?

You’re right about one thing, though. Seconds matter. Which is what makes Sparks powerful to begin with: The ability to revive teammates without first having to run over them, and preferably from relative safety. You can even revive people who are under live grenades. With the proper skills, you could revive people engaged in completely separate fights, and make life a complete pain for your enemies.

REVIVR for combat is tricky, yes. In most cases, all it’ll do is soften enemies for your teammates. Which isn’t a terrible thing, really. And when you do score those sweet, sweet headshots, you’ll leave people wondering why they’re dead.

Sparks is definitely difficult to play, as a stiff breeze is enough to kill her. As unsure as I am about how I really feel about her, she’s still the only medic I really enjoy playing. Will have to see how Phoenix is before I make up my mind, though.


(avidCow) #120

The Reviver is already very hard to use in combat, making the projectile travel time a bit stinky tbh.

I noticed last night that if you try to revive by hitting the head from the top-down (approx) when parallel with the prone players body position, it probably wont work.