So, how's Sparks ?


(cornJester) #81

[quote=“Gwarh;30810”]I was playing her last night on Chapel, and on a fully charged shot she was damaging the EV. Granted it wasn’t much but you did see the EV healthbar move when she did the full power shots.

I’ve not seen any other hand held weapon do that, even Naddas Grenade Launcher. (though in the heat of battle I may have missed it)

[/quote]

Nader can damage the EV and so can Fragger. Your explosion just has to be right on top of the EV. Any gun can deal small damage to it though.


(avidCow) #82

So it’s pretty much confirmed that med pack needs hitbox tweaks and revive gun on downed players is a bit off and needs work… Still awesome fun to play tho


(Daergar) #83

Med packs are a bit iffy, and they need a faster throw animation / switch back to weapon.

The problem is not the Reviver missing downed players, it’s the placement of the downed players that are wonky. You don’t notice this with the paddles, but we’ve all seen downed bodies that rise or fall on the terrain.

Basically the body is not where it’s being shown, though it tends to correct itself eventually. Just keep an eye out and you’ll see it soon enough.


(Eox) #84

So, I were able to try her for a bit. The REVIVR does a hella lot of damage, and can put allies back at full power much more quickly than the defibrillators ! Just a small one second charge : poof ! That downed fragger is back, rocking the London streets again ! Awesome revive capacity indeed. However the REVIVR is way harder to use than your usual defibrillators. I am not good I sniping, so I struggle a lot.

The small medpacks are much more disappointing. I just can’t maintain my squad healthy with, and this will be a huge problem in comp IMO. However the health gain is instant, yet very small. It makes a difference if one guy is fighting against another, but so does a medic ready to revive you, and so does another player ready to shoot. Someone said that they are a godsend during a fight, but I seriously think that a Sawbonez does the job better when it comes about this. At the end, it’s much better to have a Sawbonez or an Aura at your side than a Sparks.

I wouldn’t mind to see a buff to her small med packs ability. Maybe make their CD shorter, or buff the amount of heath given back on direct hit. If needed, maybe nerf slighly the REVIVR (slightly slower charge speed).

I think I will keep playing with her as my medic. Not sure about it though.


(reliableTortoise) #85

its the russian lover in u :D…

in all honesty thou i feel her medpacks could use a slight buff up to mabe 40 or 45 heal


(animatedFrog) #86

New favorite merc, I love her so much.

The REVIVR is so strong. You can snipe anything up to Fragger with a fully-charged headshot, which is INSANE. I like to play further back and pop off a few shots, then heal myself while I wait for cooldown. Sparks is no slouch in close range either, popping off even a halfway-charged bodyshot followed by the Empire is enough to kill anything short of mercs like Fragger, who just have too much health.

The Empire is actually ridiculous, it’s hard to believe it’s supposed to be a secondary. Seems just as strong as any other SMG, just runs out of ammo quite fast.

I’ve never had so much fun playing a medic class in any game before! Sparks runs fast, heals, revives, snipes, and isn’t that bad in CQC either, yet she feels perfectly balanced compared to other medics because of the delay between reviving people, weaker healing, and being quite fragile.

However, I do think that the wonky hitboxes should be fixed (perhaps a small AOE of revive around where your dart lands to help compensate for weird ragdolls?), and Sparks’ Potent Packs ability is bugged so health packs actually give 10 LESS health, rather than 10 more, which is quite annoying.

also she’s adorable


(stealthyBass) #87

[quote=“animatedFrog;30984”]New favorite merc, I love her so much.

The REVIVR is so strong. You can snipe anything up to Fragger with a fully-charged headshot, which is INSANE. I like to play further back and pop off a few shots, then heal myself while I wait for cooldown. Sparks is no slouch in close range either, popping off even a halfway-charged bodyshot followed by the Empire is enough to kill anything short of mercs like Fragger, who just have too much health.

The Empire is actually ridiculous, it’s hard to believe it’s supposed to be a secondary. Seems just as strong as any other SMG, just runs out of ammo quite fast.

I’ve never had so much fun playing a medic class in any game before! Sparks runs fast, heals, revives, snipes, and isn’t that bad in CQC either, yet she feels perfectly balanced compared to other medics because of the delay between reviving people, weaker healing, and being quite fragile.

However, I do think that the wonky hitboxes should be fixed (perhaps a small AOE of revive around where your dart lands to help compensate for weird ragdolls?), and Sparks’ Potent Packs ability is bugged so health packs actually give 10 LESS health, rather than 10 more, which is quite annoying.

also she’s adorable[/quote]

Heard from someone at DB today while in the alienware chat (Not sure if it was Jeremy or someone else typing in chat) but they’re already looking into the issue with reviving people and I passed on the thing about the potent packs not working.


(Eox) #88

[quote=“stealthyBass;30985”][quote=“animatedFrog;30984”]New favorite merc, I love her so much.

The REVIVR is so strong. You can snipe anything up to Fragger with a fully-charged headshot, which is INSANE. I like to play further back and pop off a few shots, then heal myself while I wait for cooldown. Sparks is no slouch in close range either, popping off even a halfway-charged bodyshot followed by the Empire is enough to kill anything short of mercs like Fragger, who just have too much health.

The Empire is actually ridiculous, it’s hard to believe it’s supposed to be a secondary. Seems just as strong as any other SMG, just runs out of ammo quite fast.

I’ve never had so much fun playing a medic class in any game before! Sparks runs fast, heals, revives, snipes, and isn’t that bad in CQC either, yet she feels perfectly balanced compared to other medics because of the delay between reviving people, weaker healing, and being quite fragile.

However, I do think that the wonky hitboxes should be fixed (perhaps a small AOE of revive around where your dart lands to help compensate for weird ragdolls?), and Sparks’ Potent Packs ability is bugged so health packs actually give 10 LESS health, rather than 10 more, which is quite annoying.

also she’s adorable[/quote]

Heard from someone at DB today while in the alienware chat (Not sure if it was Jeremy or someone else typing in chat) but they’re already looking into the issue with reviving people and I passed on the thing about the potent packs not working. [/quote]

I heard that potent pack does not work indeed.

And it’s not the only augment that does not work for some mercs. Lock on on Fletcher does not work either as far as I know. A fix would be really welcomed.


(stealthyBass) #89

Yeah I was wondering just what in the world lock on would do for Fletcher since I just picked him up.


(reliableTortoise) #90

mabe in future his stickybombs would seek to enemies :smiley:


(LifeupOmega) #91

I’m still trying to understand why Sparks gets the regen potency augment on her cards when they do literally nothing for her.


(Eox) #92

This is what we were talking about during these three or four last posts.


(Gi.Am) #93

Man I just got off from a pup game and seriously her Rezgun needs a buff. I mean come on I know I’m a terrible sniper but I can’t even outsnipe [PKD]LINkzer with that garbage. Come on

Buff it already.

:wink:


(Ghosthree3) #94

[quote=“Gi.Am;31248”]Man I just got off from a pup game and seriously her Rezgun needs a buff. I mean come on I know I’m a terrible sniper but I can’t even outsnipe [PKD]LINkzer with that garbage. Come on

Buff it already.[/quote]
I…think sarcasm. But please reassure me.


(Eox) #95

[quote=“Ghosthree3;31250”][quote=“Gi.Am;31248”]Man I just got off from a pup game and seriously her Rezgun needs a buff. I mean come on I know I’m a terrible sniper but I can’t even outsnipe [PKD]LINkzer with that garbage. Come on

Buff it already.[/quote]
I…think sarcasm. But please reassure me.[/quote]

There’s a winking smiley : it’s a sarcasm.


(watsyurdeal) #96

I really think her med packs should be the same as sawbonez.

I mean Saw has more health, better guns, and honestly a better revive tool since it can revive more people more quickly than Spatks’ REVIVR.

So I really doubt that a change like this would suddenly make sawbonez obsolete. He’s still the most reliable imo.


(Ghosthree3) #97

[quote=“Watsyurdeal;31254”]I really think her med packs should be the same as sawbonez.

I mean Saw has more health, better guns, and honestly a better revive tool since it can revive more people more quickly than Spatks’ REVIVR.

So I really doubt that a change like this would suddenly make sawbonez obsolete. He’s still the most reliable imo.[/quote]
No, a bit better maybe, but not better than sawbones. The REVIVER is extremely powerful. I personally think it’s over powered. If she had the same health packs as sawbones there would literally be no reason to pick him. More health is great, but because she’s in a mostly supporting role she can use her quick movespeed to outplay opponents anyway.

The ability to revive anyone up to a Fragger at full health at range is ridiculous. She does not need a buff, especially not one like that.


(Dirmagnos) #98

Sparks could have her medpack cache increased to 6, or increased their regen rate.
And second, her revivr could apply a minor regen, up to 30hp(not commulative) on full charge, effect of friendly mercs it hits.


(GregHouseMD) #99

Sparks’ medpacks definitely need to do more. I get she’s not the type of medic who’s supposed to sustain her entire team, but as it stands dropping them is almost pointless.

Well, it is. But that’s because people seem to actively avoid them, and that’s another story.

EDIT: Oh yeah. I came in here to talk about my experience with Sparks.

I have to say, I’m warming up to her. I still feel like she’s absurdly weak ( somehow she feels squishier than Aura ), and it’s almost pointless to engage people . . . but man can she revive.


(Gi.Am) #100

Not sarcasm, just joking that matchup did happen tho.

From the perspective of someone who is not a dedicated medic player (doing ok tho, when I pull out an Aura) and a mediocre sniper. I’m not really asking for any buffs (I do have seen some sparks that manage very good K/Ds for a medic so the potential is there).
Just imo the Rezgun has overall bad mechanics (for me). The whole minimum charge up and overcharge mechanic demands considerable attention. While a sniper like vassili can fully concentrate on dodging and aiming.

Also it means that she has pretty much a backward sniperrifle, let me explain. A bolt sniperifle delivers its damage on demand and then forces you to wait. Her rezgun takes the whole delay and puts it in the beginning making you to wait before you can even atempt to deliver the goods.
Especially the minimum charge is very frustrating both on revive and if you have to land a shot quickly since holding it a split second too short means you have to charge again, so you hold it slightly longer than needed resulting in your death, an enemy that gets away or a gibbed teammate. While it would be awesome if it where instant (I know balancing) but I rather have, that by tapping fire that, it will do a minimum charge shot after a short automatic delay.

And that right now adds up with all the other problems like her healthpacks and the hitboxes. Don’t get me wrong I do think that if the bugs around her get fixed she will be a good merc that doesn’t really need a buff. I will however still suck with her ^^.

And yes GregHouseMD she is squishier than Aura 3 reasons.

  1. No healing station. Instead she must throw healthpacks that temporarily interupts her fighting.
  2. only damage overtime and delayed Weapons. So no shotgun to the face to End a fight before it started.
  3. Charging up slows you down, a slow Sparks is an easier target, than a Aura that rushes you