So, how's Sparks ?


(avidCow) #121

[quote=“Kenzi;30052”]So which card do you guys think is the best and why is it card number 6?

http://i.imgur.com/6p7o6nr.png[/quote]

I bought 6, but as it turns out I really don’t like the bat. I’ll be trying 4 next, but it has a junk perk.

What annoys me is that the charging perk is on two cards only. It’s pretty much essential imo. You want to do 3 quick revives in a clutch situation? Then you better have that perk!


(Sinee) #122

[quote=“GregHouseMD;31709”]@hiddenSpring

You’re playing a medic, so why obsess over K/D?

You’re right about one thing, though. Seconds matter. Which is what makes Sparks powerful to begin with: The ability to revive teammates without first having to run over them, and preferably from relative safety. You can even revive people who are under live grenades. With the proper skills, you could revive people engaged in completely separate fights, and make life a complete pain for your enemies.

REVIVR for combat is tricky, yes. In most cases, all it’ll do is soften enemies for your teammates. Which isn’t a terrible thing, really. And when you do score those sweet, sweet headshots, you’ll leave people wondering why they’re dead.

Sparks is definitely difficult to play, as a stiff breeze is enough to kill her. As unsure as I am about how I really feel about her, she’s still the only medic I really enjoy playing. Will have to see how Phoenix is before I make up my mind, though.

[/quote]

Oh, nah, I don’t obsess over it. It’s just embarrassing and frustrating constantly getting screwed. But the thing is, I don’t think other people quite understand Sparks yet or what it’s like to use her, because I’ve had general comments about my performance brought up. I keep my team going and that’s fine, but I think a lot of people have this misconception she can hold a candle to Aura as far as killing or even defending herself, and that’s just not the case. But I just can’t be bothered to say “try her and see for yourself”.

The reviving from a distance quickly is great. I have no qualms with that. But she’s definitely nowhere near being a merc you should have even remotely near combat… or any opposition (just one running by me when I’m hiding) is enough to ensure I’m down. It just feels like this merc has been nerfed into the ground before it even got a chance. A health buff or better weapons would make it much more tolerable.

I am curious about Phoenix too. I think I’m in the running to be in the Olympics of Death generally with any merc in this game. Nader at least makes my deaths useful/strategic at times. Phoenix might be a godsend. loool


(Ghosthree3) #123

This is a short version of how I feel about her.

Competitive, probably pretty bad, revive is good but you’d prefer people didn’t die and sawbones is just superior in that way. He also can actually bring some good damage to the fight where Sparks would either be lacking or inconsistent.

Pub play, especially 7v7 and 8v8 servers, extremely overpowered. Able to sit back and constantly revive the entire team while not really being forced into combat. Unbelievably annoying to face. I had to kill a guy in front of me four times earlier in a row because he just kept getting back up before I could gib him. One time I finished emptying my mag into him and must have almost got the gib but nope, gets revived on 80% health again. Absolutely rediculous.

She has no need to fight because pub players are rarely organised to move the fight to her, often fighting in chokes for long periods where she can abuse LoS. She is often also protected whether or not that is the intention of her teammates and trying to push through 6 other people to get her can be quite the challenge. Add to that her mobility that allows her to just run towards backup and she’s actually extremely difficult to deal with unless she stops playing a purely supportive role and moves forward - or gets greedy, in other words.

On the off chance she chooses to engage in battle she can play as Vasilli and take out random players in the distance or at chokes from full health.

I constantly see this bitch topping the scoreboard with as little as zero kills. That’s right, I saw a 12,000 point player with a final score of 0/6 top the scoreboard. She is a cancer to pub play.

I honestly don’t see how she can be balanced for both modes, even though she’s lacking in competitive - or so I feel, no actual experience it’s all theory from how I know the game plays out - I would never ever consider buffing her because of its impact on pub play.


(GregHouseMD) #124

[quote=“hiddenSpring;31874”][quote=“GregHouseMD;31709”]@hiddenSpring

You’re playing a medic, so why obsess over K/D?

You’re right about one thing, though. Seconds matter. Which is what makes Sparks powerful to begin with: The ability to revive teammates without first having to run over them, and preferably from relative safety. You can even revive people who are under live grenades. With the proper skills, you could revive people engaged in completely separate fights, and make life a complete pain for your enemies.

REVIVR for combat is tricky, yes. In most cases, all it’ll do is soften enemies for your teammates. Which isn’t a terrible thing, really. And when you do score those sweet, sweet headshots, you’ll leave people wondering why they’re dead.

Sparks is definitely difficult to play, as a stiff breeze is enough to kill her. As unsure as I am about how I really feel about her, she’s still the only medic I really enjoy playing. Will have to see how Phoenix is before I make up my mind, though.

[/quote]

Oh, nah, I don’t obsess over it. It’s just embarrassing and frustrating constantly getting f#cked. But the thing is, I don’t think other people quite understand Sparks yet or what it’s like to use her, because I’ve had general comments about my performance brought up. I keep my team going and that’s fine, but I think a lot of people have this misconception she can hold a candle to Aura as far as killing or even defending herself, and that’s just not the case. But I just can’t be bothered to say “try her and see for yourself”.

The reviving from a distance quickly is great. I have no qualms with that. But she’s definitely nowhere near being a merc you should have even remotely near combat… or any opposition (just one running by me when I’m hiding) is enough to ensure I’m down. It just feels like this merc has been nerfed into the ground before it even got a chance. A health buff or better weapons would make it much more tolerable.

I am curious about Phoenix too. I think I’m in the running to be in the Olympics of Death generally with any merc in this game. Nader at least makes my deaths useful/strategic at times. Phoenix might be a godsend. loool[/quote]

Well, that’s just your teammates being scrubs. I generally manage to place first if I’m playing a non-medic. With Sparks, I don’t. However, good players will recognize your value.

On HP and weapons, I . . . am not sure. I think she could stand to have more HP ( +10 ). I also don’t think having access to SMGs would make her overpowered. Hochfir on Sparks would be absolute love. It could be extremely overpowered, too, though, especially considering the REVIVR can be a powerful weapon in its own right, and is the weapon you’re supposed to use, as it were.


(Solid Stache ~NaC) #125

Combat wise, she is relatively balanced. I have caused many aces with her due to flanking and slaying many unsuspected players, she has access to some mean close range MPs.

Otherwise, her support role is really mediocre. Her medkits are only useful for self healing or healing mid-combat, and the revive is easy to take for granted. With get up, her revive is just plain mad. the base value should be reduced; it makes other medic’s defibs a joke.

There just needs to be a drawback for ranged revives, they are extremely powerful. There is a lack of straight up fire power, but only balances it out somewhat.


(Ardez1) #126

[quote=“Solid Stache ~NaC;31976”]Combat wise, she is relatively balanced. I have caused many aces with her due to flanking and slaying many unsuspected players, she has access to some mean close range MPs.

Otherwise, her support role is really mediocre. Her medkits are only useful for self healing or healing mid-combat, and the revive is easy to take for granted. With get up, her revive is just plain mad. the base value should be reduced; it makes other medic’s defibs a joke.

There just needs to be a drawback for ranged revives, they are extremely powerful. There is a lack of straight up fire power, but only balances it out somewhat. [/quote]

The drawback atm is those miserably bad hitboxes. :frowning:


(avidCow) #127

So… a vassili on your team should prioritise her. Don’t have any good snipers? Well, that’s pubs for you. Chances are the other team only has one Sparks, and they have a vague idea of what they’re doing, which is consistent with pubs.

p.s I’ve only ever seen this style of play work on last stage of Chapel.


(avidCow) #128

There is that whole battery power thing…

I’m going to go out on a limb and say you Aced some average players and noobs with the MP. Good players will walk over you because of your weak weapon and low health pool.

I would hate to see her nerfed right away. She is very difficult to use in a match where most players know what they’re doing.


(Ghosthree3) #129

Ideally they could do that yea, but depending on where her teammates are dying she doesn’t always actually need to poke out, safely reviving from around corners. If she quickly peeks to shoot a revive then hide again, well, either pub snipers aren’t good enough or an unlucky set of circumstances routinely prevent them getting the shot off.


(Szakalot) #130

conversely, teammates that know how to benefit from sparks the most (maintain LoS, watch her back) can make for a deadly team.


(GregHouseMD) #131

If Sparks is getting you down in pubs, tell your assault buddies to use their abilities. Grenades will sort out medic trains just fine.

If you’re fighting a guy who has a medic backing him up, why would you even expect to win, unless you have the same? Spend the time you buy by downing the guy retreating and rethinking your approach instead of banging your head against a proverbial brick wall.


(natas) #132

Just saw chickenNwaffles gib his team mate with the revive gun. He was in a competitive match with friendly fire on. He purposely tk his own proxy who is on low hp so he can give her a full revive. He head shot the downed proxy and boom, gib. Was lol on this.


(Sinee) #133

Hey, so…? Shotguns at close-to-medium range are 1 hit kill anywhere on the body for Sparks.

Seems unfair. This allows Aura, Proxy, Fletcher, and Rhino to insta-kill if they come anywhere near Sparks.

Small health buff, please omfg. She’s painfully inferior to Aura (despite same hp) who can squat on her health station and has an OP shotgun to defend herself with.


(avidCow) #134

This is an old tactic and I’m not surprised. With a moment to spare it’s more economical this way.