[quote=“SweetGenocide;30612”]It’s not like i hate Fletcher or something but sometimes fighting against him is pretty annoying, hes stickies meh have balanced damage and he haves an sniper shotgun but i really dont mind.
The only way i counter him is when he retreats i never follow him (Sniff sugestion)
And i always run straight to him and hip fire when running straight to him.
I personally play a lot of Aimee,Kira and Sparks recently soooo, some tips of countering him with these mercs?[/quote]
The best way to counter ANY merc who you think is going to throw an explosive at you (be it Stoker, Fletcher, Nader, or Fragger) is to make sure that you’re not making yourself an easy target to predict.
If they see you in one location (let’s say, on a health station), and they move back out of sight, you want to move positions slightly to avoid getting hit by their explosives.
At the same time, if it’s a Nader or Fletcher, you want to be CONSTANTLY prepared for their follow up nades/stickies - make sure that you’re not JUST strafing while shooting back - try to time sprint jumps left and right at the same time as they throw/fire their nades. It’s a bit tricky to do, but remember that if they’re firing nades at you and they’re MISSING, and you’re only getting a couple or so bullets into them between each dodge, you’re still outdamaging them.
The problem is that this strategy tends to only work in a 1v1 scenario - if they have teammates backing them up by shooting you while you’re trying to dodge and slowly whittle down the nader/fletcher’s health while they miss all their nades, you’re GOING to either get killed by the nades/stickies or by the teammates’ bullets. In THIS situation it’s only really possible to win if you have teammates to back YOU up to even the odds, so you want to rely on your nearby teammates or retreat until you DO have some teammates near you.
Also, if it’s a Fletcher/Nader, you best option is often range (if you have an Assault Rifle, Burst Rifle, LMG, Semi-Auto Rifle or Sniper). Their nades/stickies are sub-par at medium range (since you have time to dodge each barrage) and they’re pretty much useless at long range (since they just can’t reach you with their arcs), so they’ll revert to using their guns. On Fletcher, he will either be forced to try and snipe you with his Blishlok (which is good, but not as good as the weapons I mentioned at the start of this paragraph) or he’ll be completely stumped because he has a shotgun. On Nader, she’ll be using an SMG, which will also be outdamaged by the weapons mentioned at the start of this paragraph. That’s why range often beats these guys.
Hope that helped