@Eox
Yeah when I said 100+, in my head it was Hp>100.
I understand it was not understood.
Good precision so.
So... How to counter Fletcher
[quote=“ProfPlump;190258”][quote=“straightforwardOdyssey;190188”]High health Mercs: a good Rhino counters him HARD!
on other mercs at closer ranges sprint towards him when he has stickies out, seriously! he has to deal with you being right up in his face and if he stuck you he has to suffer the damage from his own sticky. so many times I’ve gotten fletcher to kill themselves doing this.
at far ranges back away and strafe
[/quote]
No. Rhino does NOT counter Fletcher or Nader - they’re his greatest WEAKNESS. He can’t dodge their explosives, and he’s useless at medium range where they are both NOT useless. He’s also a massive target, which makes him EXTREMELY easy to score direct hits with for the MGL and Sticky Bombs. Plus, even if a Nader DOES come into close range where Rhino is strongest, her Martyrdom will kill him before he can get away - I’ve seen good Nader players just rambo at Rhinos and basically get into a situation where, whatever happens to the Nader, the Rhino will die.
I would say the best mercs against Fletcher and Nader are just standard mercs. Fletcher and Nader don’t really have a SERIOUS weakness, but they aren’t difficult to counter as long as you aren’t choosing the WRONG mercs. I would say just avoid using Rhino (for the reasons above), Sawbonez (because he needs to avoid damage to heal, and being slightly touched by nades/stickies will keep interrupting this and force him to fight on low health), Aura (if you’re refusing to move from your health station), or Proxy (who needs to get close to do well, and trying to push up on mercs who have explosives really doesn’t work well).[/quote]
fat scout son!!!
You can easily counter a Fletcher by bunny-hopping out of his sticky-bomb or just use a frag nade, sniper gun, Nader nade, etc. You get it.