[QUOTE=nephandys;365132]I’ve got to say that I find the napalm grenade in isolation a little underwhelming. Used in combo with frag and molotov it’s nice especially with a group of enemies. Building on Apoc’s point I think the improvement could be the addition of a burning DoT effect. It could last roughly 3-5 seconds after moving out of a burning area. This could also boost pyromine a bit, but engies are already pretty tough.
Adding a couple of additional thoughts based off my experience, I really thought the skill would function more like that of caltrops - area denial. However, the area covered in flames is so tiny! It’s actually hilarious to watch 6 bots back away from the little circle of flames that they could easily walk around. Therefore, I wish it was at least slightly larger. The duration seems a little bit short too, but I guess you wouldn’t want to basically give soldiers the exact same ability as Ops only with a different visual.
I’ve only used the ability for a few hours now, so I might find more variations in its use and find it to be more useful in the future, but those are my preliminary thoughts.[/QUOTE]Throw the napalm in front of the Agent or Nechayef. In the gate on Sec Tow. On the ramp in Aquarium. It may be a nightmare if more than one player on a team is using them… most abilities in this game become cumulative as more teammates have them and use them. I can’t wait until I upgrade my Engy to two mines and a pryo mine. Whuhahahaha. 