@majesticClue sadly i never got to play TF (pc is rubbish and have a ps4) i hope fletcher dosnt become op but he has a fine balance between god and lindsay lohan on a acid trip.
My problem with explosives isn’t that they’re op (except for Fragger) but that the devs don’t seem to be able to think of anything else then stuff exploding. Take a look at the available merc abilities:
Nades, Nadelauncher, Airstrike, Artystrike, Mines and now stickies…
everything is a variation of “boom” which is kind of lazy and uncreative in my opinion.
I haven’t played Kira yet, but I heard that she has some kind of orbital laser? That sounds fun. Why does everyone have to go the easy way of character design? Think of something new. Something that wasn’t there before. Something that would really change the way the games is played. Something that people see and think “WTF is that? How can…? How does…? I HAVE to try this!” instead of “Hrm, it explodes… could be useful.”
But as it is right now it feels like there’s a bunch of Michael Bay Fans in the SD Team
If they keep going the way of “You want it to be awesome? Put explosives on it” the maps will be more like Dresden '45 then London 20XX.
My problem with explosives isn’t that they’re op (except for Fragger) but that the devs don’t seem to be able to think of anything else then stuff exploding. Take a look at the available merc abilities:
Nades, Nadelauncher, Airstrike, Artystrike, Mines and now stickies…
everything is a variation of “boom” which is kind of lazy and uncreative in my opinion.
I haven’t played Kira yet, but I heard that she has some kind of orbital laser? That sounds fun. Why does everyone have to go the easy way of character design? Think of something new. Something that wasn’t there before. Something that would really change the way the games is played. Something that people see and think “WTF is that? How can…? How does…? I HAVE to try this!” instead of “Hrm, it explodes… could be useful.”
But as it is right now it feels like there’s a bunch of Michael Bay Fans in the SD Team
If they keep going the way of “You want it to be awesome? Put explosives on it” the maps will be more like Dresden '45 then London 20XX.[/quote]
I feel this is not a sci-fi type of game, so they cant go to crazy with the weapons.
I hear complaining without out actually giving 1 real suggestion that they should add… If you have an idea post it.
Some unique weapons/abilities from the usual bullets/explosives would be nice.
I’m talking -
Pneumatic Weapons
Electrical Shock Tasers
Flak Cannons - Like Shotguns Only It Fires A Slug Round That Bursts After A Certain Distance
Heat/Noise Suppression - Makes Vision Go Wobbly
Shield Rushing - GRO Assault Ability Basically
Crowd Control Abilities like Thunders
Deployable Grapple Hooks
Being able to hit nades back at enemies if you have a bat equipped. I’m actually extremely serious about this one.