Its bad. I could probably stop at that because SD doesnt seem to care but anyway:
The only mercs i currently consider balanced are sawbones (-blishlok), skyhammer and arty.
1.Non agumented sawbones is pretty much the most balanced merc in the game and aside from blishlok i wouldnt change anything, maybe aside from giving him more ammo to both of his non blishlok smg’s.
Blishlok is pretty much assault rifle sold as smg and im not buying it, it either need to deal less damage or have A LOT more recoil.
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Skyhammer: Im still unsure about br-16 but his other weapons seems fine. His ability needs A LOT of work, i cant see it most of the time, i cant always hear it, it kills in buildings and so on. Power wise i dont find it overpowered but invisible air strikes are a pain.
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Arty: Didnt play him enough to be 100% sure but i never saw him being a problem so i will place him with balanced guys, aside from his worthless ability. For some reason SD avoid everything that was in ET but ET style artillery fire would be pretty great.
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Now we are getting to the good stuff. Proxy: I dont think shotguns fit the game at all but i dont expect them to remove them so yea (even if only from light classes). Anyway, her main shotgun is fine, power wise, im obviously against 1shot kills and would rather change shotguns so they fire faster but deal less damage but we wont probably see that as well. On the other hand aura shotgun is way too forgiving and it kinda bothers my why it shoot faster and deal more damage at the same time than the basic one. SMG proxy is insanity, and its not smg fault and while im all for more speed, some things need to change. Either every other class of mercs gets a speed buff or light classes lose strafing speed, right now its simply unfair for medium classes.
Mines are obviously too good at being offensive tool, this need to change. She either need to arm the mine or it should self arm a lot longer. I will even ignore the fact that i can barely see or hear it most of the time, and im not the only one. Machine pistol is pretty much a second primary weapon, i cant see the logic here as its pretty much sawbones smg-9.
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There was so many things said about aura and her station that there is no need to explain why her station is gamebreaking. Other than her station, she needs to strafe slower, she shouldnt shiet on medium sized mercs this easy.
While blishlok is overpowered in itself, it becames insanity with her and killing over 5 people in a row isnt much of challange. -
Vassili: Sniper rifles in general are too easy to use. Even the semi auto rifle is easy to control and i didnt feel any recoil when using the default one so thats should change. Also while i hate aura, no rifle should kill her with 1 body shot, its call of duty territory already. Other than being super easy to play he have machine pistol which makes him strong at close range combat, which i also find pretty silly on a sniper class.
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Fragger: Current god of the game, he have the best gun, the most hp, you cant poke him because he have grenades, have backpack that cover head area from the back making it harder to hit and its the only one to reliably destroy hidden healing stations. At the very least he need to cook grenades longer, they need to fly slower, his mg lose damage/rof/get A LOT more recoil (which in this case im not a fan of) and he need to lose at least 10 hp. I honestly cant find a good reason why he should be this overpowered. Making him the most expensive merc in the game wasnt a good idea as it does make that “pay2win” vibe.
Mind you, its all based around “naked” loudouts. Its only getting worse when you add auguments to the list and i dont even have the power to explain how 30% more healing from an augument is a problem (or how can you instantly rez people with more health, or how already overpowered nades have even more aoe). The main augments that bothers me at the moment are the ones that affect how loud you move or how loud you hear. Audio in this game is already pretty broken with audio levels all over the place. MG sounds as if it was shooting with paintball bullets (with shitty trakers to boot), far away shooting sound louder than things that happen next to you, footsteps being almost inaudible when there is anything happening on the map or that insane “you are getting hit” feedback that is so loud that i cant even hear what is hitting me, let alone from where. Do we really need a call of duty style auguments when we already have audio problems ?
Im sure that i did forget about a lot of things that bothers me but i should cover the most frustrating ones. Sadly it doesnt seems like SD care about feedback but i had to vent it anyway.