So after last update i started to lose hope.


(ragnak) #1

Thats probably my fault for expecting too much from a single update but this game is constantly standing in place.

I try to love it, i check every update but doesnt matter how hard i try i cant play it for more then 30 mins and its because of the same things that was an issue a year ago.

Gun play still feels bad, both from the hip and while iron sighting (i will even dare to say thats barely any progress from the last patch, if at all). Why does sprinting increase spread ? :frowning:

I will make it straight, you either focus on iron sights or hip shooting, as it stands now both are horrible and if you couldnt make it more fun in such a long time it wont get any better, just decide if you are making modern shooter or ET style shooter because that hybrid isnt working.

There is still something wrong with movement which i cant pin point at the moment (cant belive i say it but its probably because of strafing being too fast and looking jittery, maybe its because of weak animations).

Sound is pretty bad at the moment (or rather positioning, volumes and so), why are rats/birds so loud ? Why is it harder to pin point positions after the update ? (it wasnt really good before it as well), why does my character generate so much sound ? (the sound i hear when moving or the worse offender when i turn around in place and can hear my ā€œgearā€ moving, is it really necessary ?), tons of bugs aside.

I will never accept maps with only 2 objectives and i guess there was already so much topics about maps being bad that there isnt a whole lot i could add.

In the end i cant see any future for this game as it stands, none of my friends want to play it (after playing it for a while) and we are constantly leaking players, it just doesnt look good :(.

I know that its mostly a whine thread but im so sad that the only game i hoped for being good old style shooter cant find a direction and stand in a place for at least a year.

Well anyway, cya after another update, hoping for the best but expecting the worst :p.


(Breo) #2

Yeah it’s like they are sitting on my shoulder :D:tongue:


(chenapan) #3

This is so true… actually i feel the last patch was a move towards ā€œmodern shooterā€ not particulary happy with this… but after some discussion with Anti about what I ( an i guess some other of us ) expect from shooting mechanics on older thread, i think they dont want to admit it but they want to go for a modern shooter.
They cant really impose this because of all the ā€œmade by gamersā€ publicity…
If i was in charge of anything at SD i would call a crysis meeting to decide once and for all about this particular point… no matter what is decided, i would make a big and clear annoucement on the forum about this decision… explaining why and telling us that no matter feedback we give them in the future they ll stick to this direction… so we should all better get used to it and help them to get it work as best as possible


(Atavax) #4

This game sells characters. It has a high number of characters. It should be possible to design some for hipfire and some for ads. Each character is either full on hip fire design or full on ADS design. No compromises with individual characters. Then you make sure every possible role is filled with at least 1 character built for hipfire and 1 character built for ads. That is how you satisfy both kinds of players. Not minimizing the need for ADS, because it still forces everyone that wants to be as good as possible to use ADS. Either a weapon benefits from ADS or it doesn’t, you can’t compromise on it.


(Ceres) #5

It seems that they’ve already decided. Close to none of our suggestions are taken into account but new and unwanted things get introduced to the game with the patches. I mean a game breaking train bug was reported on trainyard like a couple of months ago. Was it fixed? Hell no! Instead, they made a ****tier scoreboard. So much wows!


(Kendle) #6

They probably do, and probably always have. This game was never going to be centred around ET style putt-putt guns, it needs a variety or weaponry and mercs / classes in order to be commercially viable, because the money is going to come from selling mercs and weapon customisations mainly.

However it’s disingenuous to imply (not that you were necessarily) that there are only 2 possible states, ā€œmodern shooterā€ or what everyone here seems to want, as if they’re 2 polar opposites with nothing in-between.

The fact is most of the guns in DB are way weaker than most modern shooters, they’re generally much more accurate than most modern shooters, they have considerably less recoil than most modern shooters, and the TTK is much longer than most modern shooters. It’s not ET, but it’s most definately not modern shooter either.

Personally I think the gun-play is in a better place right now than it’s ever been, going right back to when I first joined the Alpha.


(Protekt1) #7

[QUOTE=chenapan;503770]This is so true… actually i feel the last patch was a move towards ā€œmodern shooterā€ not particulary happy with this… but after some discussion with Anti about what I ( an i guess some other of us ) expect from shooting mechanics on older thread, i think they dont want to admit it but they want to go for a modern shooter.
They cant really impose this because of all the ā€œmade by gamersā€ publicity…
If i was in charge of anything at SD i would call a crysis meeting to decide once and for all about this particular point… no matter what is decided, i would make a big and clear annoucement on the forum about this decision… explaining why and telling us that no matter feedback we give them in the future they ll stick to this direction… so we should all better get used to it and help them to get it work as best as possible[/QUOTE]

Well, it is kinda clear what they are going for. They aren’t making a modern military shooter nor are they making an old school shooter, but a fair mix between the two and thus something new. Even the mercs are a cross section between old school classes, class customization, and the character focus of recent rpgs like dota2/LOL.

As for shooting mechanics, really no big modern shooter has a hipfire that you can use almost exclusively, but quite the opposite where you almost have to always use ADS.

I think SD is doing a good job of positioning the game to be a big hit. They just need to execute and make the game better. For me, I think the maps are the number 1 priority atm. Well, there is a lot to do really.


(k0k0nat) #8

That’s the point with a lot of compromises right now.

More examples:

3 Merc System -

Give ALL or give ONE single merc. Decide if we gonna have oldschool-class hopping or a single merc (MMoba). That current 3-Merc system is a pain in the ass and with the current ā€œone merc per teamā€-rule in the drafts it gets even more useless.

Also, why dont mercs level up during the matches? ET had this and the compromise of this MMOBA-Mix we are playing now needs it.
Again, why 3 mercs?

Help up -

Also here: Why should I use this ability, when the spawn-time is instant? That work-around is just non-sense. Nobody does it and it takes way to long.

Objectives not being class-based -

And again… ā€œclass-based gameā€ <-> ā€œcapture zones/everybody can do the objectiveā€
Whats the point here? Having 5 thunders in a team?


(spookify) #9

Got spawn camped last night on 2 maps because I and my team didnt have the right mercs…Plus my team sucked but maybe if we had a single medic or something we could have pushed out. Had one guy just shooting at the wall for 2 maps that was fun to spec haha!

Its crazy how unbalanced it can be if just two people use teamwork and a little crossfire… The maps are not designed to handle this and defense should always win…

TTK, its self is is soooo confused right now haha!


(FireWorks) #10

[QUOTE=spookify;503822]Got spawn camped last night on 2 maps because I and my team didnt have the right mercs…Plus my team sucked but maybe if we had a single medic or something we could have pushed out. Had one guy just shooting at the wall for 2 maps that was fun to spec haha!
[/QUOTE]

I know that one but Im just not sticking around for 2 maps anymore. Ill just go and do something else. I like myself too much to waste my time, if I cant get anything changed myself due to a limiting ā€œdesign decisionā€.

I cant remember when a game killed my fighting spirit so drastically. I mean it took 1459hours as free2player for Planetside 2 to break me.


(spookify) #11

[QUOTE=FireWorks;503826]I know that one but Im just not sticking around for 2 maps anymore. Ill just go and do something else. I like myself too much to waste my time, if I cant get anything changed myself due to a limiting ā€œdesign decisionā€.

I cant remember when a game killed my fighting spirit so drastically. I mean it took 1459hours as free2player for Planetside 2 to break me.[/QUOTE]

There will be other game modes in this game so that will help it… That One life to live round ā€œExtractionā€? Mode will be fun… They just need a third mode that isnt objective or TDM…

I also agree with killing your fighting spirit… I literary want to throw my PC or kick a whole in my wall at this game sometimes… Things are still way to random an map design with enemy spawns is beyond frustrating…

I really dont even know how to fix this game anymore…


(Ruben0s) #12

I was quite surprised about BF3 and BF4. I recently started to play engi and only use hipfire. It rocks in close/medium range.


(Hundopercent) #13

[QUOTE=spookify;503828]There will be other game modes in this game so that will help it… That One life to live round ā€œExtractionā€? Mode will be fun… They just need a third mode that isnt objective or TDM…

I also agree with killing your fighting spirit… I literary want to throw my PC or kick a whole in my wall at this game sometimes… Things are still way to random an map design with enemy spawns is beyond frustrating…

I really dont even know how to fix this game anymore…[/QUOTE]

I disagree. I think we know exactly how to fix this game. It’s just not in line with SD’s vision. Which at the moment no one even knows what that is, not even SD. Why do you think their are so many problems in the first place?


(spookify) #14

We dont know the direction SD is going or what their vision of the final product will be. This includes shooting and the over all base of the game… Right now it is just a blaa first person shooter just like any or game… No story lines yet and nothing that really pops to make people want to play other then the name SD and for some people nexon…

Bring spawned camped and going 17/17 was beyond frustrating… I really didnt know what to do or what merc to go to break free. The game fight now doesnt give the reward for mid/short range insta kills. This would have giving me the HP to fight 1 or 2 more people and possible free up the left side of the map where I could have spawn camped and given my team a fighting chance to push forward a little.

The same thing happened over and over again I could get the first kill but have such low HP that the 3 people behind that one would just clean up… Even if I did have a medic there’s know way for him to keep me alive because heal stops when you are shot. Saw could feed me a few packs but its not really helpful… Phoenix medic skills are pretty useless for teammates and the cool down is ridiculous…

Mid to long range needs to be tweaked. Add-ons might do this but right now there’s no way to insta pop the head and down these people that are standing still camping.

Again on the Medic support side of things its slow and favors the defense… Defense can pop out poke and run back and get healed full by a medic because they arent taking fire. While the other side you are pushing also getting healed but then your medic dies going for a revive or something because that is useless in a fire fight right now…

I just dont know anymore… I hate just getting body rocked in this game…


(warbie) #15

This is my thought too. Everything SD has done fps wise has been based on RTCW and the more they’ve moved from the formula the worse the results have been. I’m not saying they should be trying to clone an old game (although I’d gladly pay full retail price for a new RTCW/ET!), but if you’re trying to make your own game, then do it from the ground up. Dirty Bomb is obviously attempting to marry elements from RTCW with more current fps mechanics by, what seems like, bolting them on and seeing what happens next - and it isn’t working. There’s very little of what I valued in RTCW and ET present in Dirty Bomb - the gunplay, teamplay, speed - and I have a strong suspicion that the team behind Dirty Bomb spent very little if any time playing RTCW or ET or really understands why they were good in the first place. You just have to look at the maps. That may be horribly inaccurate and I really do mean no offence, but it’s like a bunch of CS and CoD players were given the blue prints to RTCW/ET and asked to improve them. shudders


(chenapan) #16

Totally agree

about COD ( wich is the Archetype of ā€œmodern shooterā€ )

  • At 90fov db is sooooo slow compared to COD at 90fov ( i am sorry but this is true)
    oddly it ā€œfeelsā€ harder to track opponents… first impression would be ā€œit is too fastā€ … but it is not
    this feeling comes from less smooth movement and animation and Especially because most of players play with 110 or even 120 of fov
    wich make the overall image move very fast… but the actual speed of player and strafe is desperating slow
    I know you dont trust me on this one… but go play cod at fov90 for 10minutes… then go into db and play at fov90… i bet you will feel like … a snail. and bored very fast

  • You can be really proficient in COD using only hipfire… ( and by proficient i mean best player )

  • strafe moves in cod with hipfire is faster

  • strafing in cod ironsigthed is almost the same as db but there is almost in every COD some perks wich alow you to strafe while IS FASTER than DB… and it feels better

  • ttk in cod is most of the time faster than DB but also way more consistent…

I do am a bit controversial on purpose here


(DJswirlyAlien) #17

[QUOTE=chenapan;503847]Totally agree

about COD ( wich is the Archetype of ā€œmodern shooterā€ )

  • At 90fov db is sooooo slow compared to COD at 90fov ( i am sorry but this is true)
    oddly it ā€œfeelsā€ harder to track opponents… first impression would be ā€œit is too fastā€ … but it is not
    this feeling comes from less smooth movement and animation and Especially because most of players play with 110 or even 120 of fov
    wich make the overall image move very fast… but the actual speed of player and strafe is desperating slow
    I know you dont trust me on this one… but go play cod at fov90 for 10minutes… then go into db and play at fov90… i bet you will feel like … a snail. and bored very fast

  • You can be really proficient in COD using only hipfire… ( and by proficient i mean best player )

  • strafe moves in cod with hipfire is faster

  • strafing in cod ironsigthed is almost the same as db but there is almost in every COD some perks wich alow you to strafe while IS FASTER than DB… and it feels better

  • ttk in cod is most of the time faster than DB but also way more consistent…

I do am a bit controversial on purpose here[/QUOTE]

Have you played CoD recently? Because I dive into BF3/4 after playing DB and I would say the opposite on almost everything. It been a while since I played CoD itself but I don’t remember there being a huge difference between BF3 and CoD BO2.


(Rex) #18

With the planned release this years, I worry about how slow this game is making progress. For me the spread was bad since the start and now after a long time with the latest patch the first bigger improvement is noticeable.


(spookify) #19

I doubt it will be released this year… I am only speaking from experience… Like you said its been two years… The most fun I had was over a year ago before, first Saw was Nerfed and then Phoenix was nerfed twice… You could get 70ish kills a round. Now with all the balance tweaks and TTK being so low, low skill ceiling, high spam, hight ROF, slow medic heals and crossfire happy maps its not looking good. Not to mention the speed and glitchy game play plus dumb shotguns and no insta kill to kill them because they are so fast glitching off walls and warping everywhere… So much needs to be done.

I honestly dont know why HS reward was taken away… Was this for all the new players coming in? I feel like I should be able to dink 2 noobs point blank that are shooting at my waist and still have some HP left…

This good for mid range too… Turn the corner and see a guy way up top and dink him twice in the head that should throw off his aim enough for you to do whatever and not be downed by him with foot shots no matter what fun he is using…

I thought fall off damage was going to to be nice however the Rifles vs the SMG is crazy.

Chump and I got in a rlrlrlr fight yesterday and we both shot our main gun out of bullets then our pistol out of bullets, reloaded and almost had to reload again! That was a weird volly…

Merc:
Different Movement Speed
Different HP
and
Different Guns…

This game is very confused right now… It wasnt to be a perfect shooter like RTCW and ET but a aim where ever like COD and BF with soon to have BF add-on but longer TTK and less recoil then BF…


(potty200) #20

Gunna throw a spanner in the works and say that for me it was one of the best patches we have seen so far!

Trying something completely new and upsetting ET players always makes me happy :slight_smile: