I almost have more assist than kills with her. And I’ve got to say. If your team is watching an area and someone is snitched and turns to destroy it. They’re almost certainly dead because they take more damage and they’re out of place. Even if it’s just one person. I’ve seen some bad Aimee’s (mainly the ones that throw the SNITCH in plain sight, right on the ground in front of them, into the skybox, and the ones who don’t throw it) The SNITCH has a good range for what it is. @FrostyVampire not entirely sure if you’re playing her properly.
SNITCH buff (updated)
I think the snitch is extremely powerful with the right teamwork, but i find that in most situations if you are playjng aimee on offense, you can barely get any kills with her, as there is usually a health station to help them. I would make it so that the only things that stop the debilitating effect are the large and small medpacks.This would replace your idea for an emp by making aimee more useful for an entrenched position thus making her a powerful counter to them.
@Jokder
EMP would make her even stronger because you will be able to throw it near health stations to completely disable them AND make enemies take more damage so your team can push. It also makes sense because SNITCH zaps enemies and lightning on buildings makes sense to disable them. But changing it so only health packs and Phoenix’s healing pulse will remove the debuff wouldn’t be bad either but I still think EMP is better
SNITCH’s vertical range is too short and you can’t stick it to high places because of that. Doubling it would make it more useful and I think it’s needed
Also when SNITCH debuffs an enemy, they usually get away from the SNITCH’s vision after and when they die Aimee only gets like 20xp for the assist which isn’t fair. Making debuffed players always spotted will ensure Aimee gets the +100 spotted assist xp and also increase the usefulness of SNITCH because running away from it won’t keep you hidden.
The extra info from camera is not really needed but I just thought it would be nice because SNITCH is a camera and it will be another difference between SNITCH and HB sensor that makes SNITCH a better option
The main idea is to make Aimee stronger than Vassili but a lot harder and riskier to use.
I never said Aimee is a bad merc, but seriously if you take Vassili and Aimee, there’s no reason to use Aimee over Vassili
@FrostyVampire i do agree with increasing the SNITCH’s vertical range, making it more difficult to find. I also agree that Aimee should have a higher learning curve than Vassili, and therefore higher reward. Currently, Aimee is quite effective at locking down certain lines of fire, as the SNITCH allows you to kill enemies faster, and therefore gives you the advantage. But the debilitation IMO just doesn’t last, not due to the duration, but how easily it is countered. The emp effect would make her a bit too powerful for a push, as the enemy team would not have a proper defense, and be much easier to kill. By making the Healing Station, the most common counter to Aimee, not work against the effect anymore, plus the vertical range, would still make her extremely powerful for a push when in combination with phantom who has an emp, therefore creating more synergy between mercs.
Is there a range on the Bomb Squad perk? (I’m sure there is, but I actually don’t know…)
What I’m thinking might be a decent buff to the SNITCH would be to have a double tiered mark. Allow it to spot enemies Vasilli style at double the range of the current mark range, then actually mark enemies when they come in the range it hass now.
Bear in mind it requires LoS, so although the range is better, the usage is still limited. The other downside is because it is marking more people, there is more chance of it being discovered… hence the question about Bomb Squad…
The plus is you could stick your SNITCH in some pretty high up places if you were more worried about tracking over the mark .
Note: I’m not necessarily for an Aimee buff… I kinda like her as she is, but then agian I don’t play competative, and I can see this change making her a potential choice there 
@FatalJ
There isn’t (as far as I know). Sometimes there’s even a glitch that doesn’t remove the arrow circle thing even after the deployable was destroyed and you can still see it through walls. But it’s a very rare glitch and you an fix it by simply changing merc. Also there’s a glitch that sometimes lets you see mines through walls.
That thing is called “Spotter” augment, which should be changed to also increase the debuff range. I’m actually against it. Defibrillatation and spotting should always be together in my opinion. If you are not spotted, you are not debuffed. If you are not debuffed, you are not spotted. If you are spotted, you are debuffed and if you are debuffed, you are spotted. They shouldn’t be separate from each other.
Also if you get spotted before you get debuffed, it might give you an alert and actually hurt Aimee because they will find the SNITCH and destroy it or run away before it debuffs them
Bomb Squad will make you find SNITCH faster, but that augment is used to counter not only Aimee but also Vassili and Proxy (and sometimes Fletcher). It will help find the SNITCH but there’s nothing we can do about it and it’s a balanced augment that doesn’t need any change
Here’s my idea:
[spoiler]Debilitate becomes a passive for Aimee. Aimee debilitates enemies whenever she scores a headshot.
Switch Aimee’s sidearms to the Empire-9, the Selbstadt .40, and the MP-400. Those weapons could increase their DPS to 140 with the .40, which among these pistols have the lowest DPS. That’s comparable to shotgun DPS.
Then, make Aimee’s cameras NOT debilitate enemies, and act more like Redeye’s IR goggles with regards to spotting duration. And, make Aimee able to deploy two cameras.
Finally, buff the recharge time for the cameras.[/spoiler]
[spoiler]This would make Aimee able to hold her own against most characters, being able to shred lighter classes while making heavier classes much more vulnerable to further damage by teammates, and much more cleanly than using her camera.[/spoiler]
@JJMAJR
It will be useless because if you headshot somebody they would already be dead. And it will be stupid to take your pistol out to headshot and debuff them and then switch back to the sniper. It just shouldn’t be that way. Also it will make SNITCH useless
Buffing their DPS to 140? Do you want pistols to be better than rifles? Except minigun no weapon does more than 140 DPS. Highest is like 135 (by the MK46 but I’m not sure about burst rifles after the nerf so I might be wrong, before the nerf BR-16 had a DPS of 139)
I think her pistols are fine. Vassili being able to use machine pistols and Aimee not should stay that way so Vassili still has an advantage over Aimee.
Like I said a lot of times, Aimee should be harder to play but more rewarding than Vassili.
Vassili’s HB sensor is really easy to get to good places and ensure a 100% uptime while Aimee’s SNITCH is always at a risk
Vassili has better weapons. MOA > FEL-IX and machine pistols > other pistols
Vassili has more health
Again, it will make SNITCH useless. It’s already hard enough to get it to good spots, this is why it has such a long uptime
Any sniper can hold alone against any merc without any changes. If you hit the head, they die, if you miss, you die. With Thunder and Rhino you also need to do some damage after the headshot but most of the time you will be able to kill them if you manage to hit the head.
Currently the best strat as Aimee is to place a SNITCH to defibrillate enemies right after they go through a door or approach the objective and kill them. What you suggested is actually more of a nerf than buff, now I play Aimee but if what you suggested happens, I will most likely never play her again unless I get a mission to get xp with her
Vasilli has an enormous advantage over Aimee if Aimee doesn’t have the BS Debilitate mechanic. That thing causes Aimee to 1 shot bodyshot light characters, and leave Phoenix with only 1 HP. Not to mention the non-revivable headshots that Aimee can do.
I’d rather have Aimee’s pistols act like better primaries instead of having to deal with a camera that causes problems like that. Also, Aimee getting high damage low RoF pistols makes her less versatile than Vasilli.
Finally, Aimee’s main disadvantages are spotting and survivability. The spotting matters a lot more than weapon choice in competitive play.
It will also kill Phoenix because SNITCH does 1 damage when it debuffs you 
Well obviously… The entire point of Aimee is the debuff, if they remove debuff they can remove Aimee from the game
I know machine pistols are better than any other pistols, this is why I want the SNITCH to get buffed. The worse pistols is part of the “harder to play” part but if SNITCH gets buffed it will be more rewarding.
But you shouldn’t use pistols as a primary weapon (unless Sparks or you are a shotgun merc and need to fight at long range)
This will make debuffed players even more vulnerable. While SNITCH won’t be able to detect people through walls, you will still be able to place it in places where the enemy will get spotted and debuffed as they approach the objective.
[quote=“FrostyVampire;195594”]It will also kill Phoenix because SNITCH does 1 damage when it debuffs you 
Well obviously… The entire point of Aimee is the debuff, if they remove debuff they can remove Aimee from the game[/quote]
So gibbing debilitated squishies on headshot is considered a fun mechanic?
It’s not. It’s an excuse for people to run Aura or Sawbonez/Phoenix/Sparks to waste a healing ability, as well as being forced to bring a medic all the time.
At least by making Aimee’s debilitate a passive ability she could both be viable, make sense, and not be able to instantly kill on headshots.
[quote=“FrostyVampire;195594”]I know machine pistols are better than any other pistols, this is why I want the SNITCH to get buffed. The worse pistols is part of the “harder to play” part but if SNITCH gets buffed it will be more rewarding.
But you shouldn’t use pistols as a primary weapon (unless Sparks or you are a shotgun merc and need to fight at long range)[/quote]
Some people actually find the debilitate mechanic to be cancerous, due to reasons stated earlier in this comment. It’s painful, frustrating, and once you are through in dealing with it you don’t have much else to expect from Aimee.
At least by debilitating with headshots instead of the camera, it would make Aimee have a higher learning curve and still have equal strength to a Vasilli.
I’d rather have Aimee’s spotting to be separate from her debuff ability. Redeye and Aimee having a similar spotting duration against enemies would make the camera easier to hide and contribute more to Aimee’s team than if it simply gave a debuff.
Also, this could make it possible for Aimee’s camera to be buffed in regards to how many times her camera could be replaced, as its power is much smaller than Proxy’s mines.
[quote=“JJMAJR;195795”]So gibbing debilitated squishies on headshot is considered a fun mechanic?
It’s not. It’s an excuse for people to run Aura or Sawbonez/Phoenix/Sparks to waste a healing ability, as well as being forced to bring a medic all the time.
by making Aimee’s debilitate a passive ability she could both be viable, make sense, and not be able to instantly kill on headshots.[/quote]
A nerf I included is to reduce the debuff time to 5 seconds, that’s 2 seconds less than before and it’s a lot.
Also she can insta kill anyone except Rhino and Thunder without the debuff anyways and Rhino can survive a headshot even with the debuff
The insta gib isn’t bad, it’s not a passive insta gib but only on a headshot on debuffed low hp mercs. It makes more sense to bodyshot if they push you, nobody is gonna try to headshot them
Destroying SNITCH is very easy. It’s very easy to spot and has a long cooldown. Especially if you have Bomb Squad
Defibrillating with headshots will be useless. If you headshot somebody they are already dead!!! And also it will make SNITCH useless too. That’s nerfing Aimee so much that even if she is removed nobody would notice it. We are trying to buff her in this thread, not nerf her
[quote=“JJMAJR;195795”]
I’d rather have Aimee’s spotting to be separate from her debuff ability. Redeye and Aimee having a similar spotting duration against enemies would make the camera easier to hide and contribute more to Aimee’s team than if it simply gave a debuff.
Also, this could make it possible for Aimee’s camera to be buffed in regards to how many times her camera could be replaced, as its power is much smaller than Proxy’s mines.[/quote]
I actually think it will be a lot nicer and better if the debuff and spotting always come together. It will help Aimee get the spotted assist xp if a debuffed player dies (one of the things I hate the most about her, you only get like 20xp if the enemy is not spotted when they die) and be a lot nicer in general.
I don’t understand what you mean by that. Redeye has a smoke and a passive spotting ability. Aimee has SNITCH which spots people for her.
If you could explain yourself better it will help
UPDATE
Added:
-Destroying SNITCH will clear the effects from all targets. Reclaiming it or having it despawn automatically (30 seconds after being thrown) will keep the effects
-Allow SNITCH detect and debuff people while it’s midair
The insta-gib is really that fucking annoying. There’s a reason why Vasilli’s sniper was nerfed to not do that.
Destroying SNITCH is very easy. It’s very easy to spot and has a long cooldown. Especially if you have Bomb Squad[/quote]
Cancerous because it’s an excuse for Aimee to be shit and for her being annoying enough to make it hard to buff her. You heard of Phantom back a few months ago? Aimee is the new Phantom, in the iteration of being able to survive sniper headshots and airstrikes.
Aimee’s not OP. Aimee’s just annoying, bullshit, and useless. Just like Phantom.
Defibrillating with headshots will be useless. If you headshot somebody they are already dead!!! And also it will make SNITCH useless too. That’s nerfing Aimee so much that even if she is removed nobody would notice it.[/quote]
If you headshot someone with a sidearm they aren’t dead. Not even the DE.50 or any revolver deals that much damage.
You want a sniper with a sniper sidearm? Play Vasilli with the revolver, or Redeye with the Desert Eagle. Those guys don’t punish enemy noobs or are as weak in competitive play as Aimee.
And I know that buffing the camera wouldn’t help with fixing her. Skilled players don’t need to have body shots buffed, and wouldn’t use the camera due to being so obvious. Your suggestions wouldn’t change those facts.
V 7 8
[quote=“SaltyVampire;195808”]I actually think it will be a lot nicer and better if the debuff and spotting always come together. It will help Aimee get the spotted assist xp if a debuffed player dies (one of the things I hate the most about her, you only get like 20xp if the enemy is not spotted when they die) and be a lot nicer in general.
I don’t understand what you mean by (debuff being removed equating to Aimee’s camera being less easily detected). Redeye has a smoke and a passive spotting ability. Aimee has SNITCH which spots people for her.[/quote]
If the debuff and spotting came together, everyone would know that they have to find a camera when they get affected in this way. If it didn’t, then they have to look out for either a Redeye, Aimee’s camera, or both, when Aimee’s camera does work, therefore increasing the work required to detect said camera.
Even if Bomb Squad helped, this information still rings true.
And in order to make Aimee more useful for her team, she could become a better class at combat.
And @FrostyVampire please stop using the @(my name) gimmick. I know you’re there anyways.
@JJMAJR
lol why did you rename me to salty vampire? I’m not salty lol
Aimee isn’t a cancer merc, and she isn’t useless either. She is just a worse version of Vassili
So you want Aimee to headshot someone with her pistol, give away her position and waste time and only then change back to her sniper? That will just be stupid and this will make her useless.
I’m a good sniper and I still use the SNITCH for easier kills. Bodyshots are easier to hit than headshots, so I often try to lure a Proxy or other low hp merc in my SNITCH and then bodyshot them for an easy kill. The debuff helps, no matter how good or bad you are
99.99% of the time you will know if there’s a Redeye or Aimee. You will know if you got spotted by a SNITCH or Redeye’s goggles.
Also it doesn’t increase the time to search because you can see the time left until you get the debuff/spot removed on your screen. If you are in SNITCH’s range, the timer will be stuck at 5 seconds and won’t go down so you will notice it instantly
First I’d like to say I play Aimee a lot, she is always part of my kit, and my go to merc when I don’t know what to play.
Probably gonna take some flack for this, but here goes… I stated a little while back that I personally don’t believe Aimee needs a buff, and if I’m honest I still stand by that for 1 main reason. The pro scene simply cannot work for all mercs, and Aimee just can’t match Vasilli there.
[SPOILER]In the pro scene, no sensible change to the SNITCH is ever gonna make it as strong as the heartbeat sensor for detection. At the end of the day, the SNITCH needs line of sight, HBS doesn’t, and that is what will always make Vasilli the better choice of recon if detection is what you want (and it probably is).
The SNITCH does have its uses, when clevely placed it is a damage buff for the whole team, and can be a the real big deal for holding a choke point. A defensive Aimee can make great work of denying an area/slowing down pushes with her marks. Thing is Vasilli’s spot is also damaging in the same way, and is also useful for both defense AND attack .
Sniping-wise Vasilli and Aimee are on a level playing field against each other. From both my own expereince using them, and the stats of both their main weapons, I have never bought the argument that the Moa is better than the FEL (Hear me out pls!).
The differences between the 2 rifles are very marginal, you’re talking about tiny differences in damage, ROF, reload, and clip size that at best allow Vasilli’s MOA to sling out a follow up shot (if he misses) SLIGHTLY faster. Auras still survive body shots, Fraggers still die to headshots, 50 HP is the headshot execute cap. Once you reach a certain level of skill these factors just don’t really matter. A SNITCH FEL shot though will gain more damage than a MOA shot would, which is why Aimee gets that instead.
(I also don’t accept the difference in sight, as that is purely personal preference and not a good argument to say one is better than the other).
Aimee having a pistol vs. Vasilli’s machine pistol does put her at a disadvantage, but honestly I never really understood why Vasilli had a machine pistol in the first place. Most of the time a Vasilli body shots a close range target then finishes them off with his machine pistol… and that pistol, even if he misses his rifle shot, can still mess someone up on its own if he aim punches them.
I personally don’t think his close range should be that good. Aimee’s pistol makes those close range encounters much more interesting, so I feel that it is more a problem with Vasilli than Aimee. [/SPOILER]
To summarise, yes, Vasilli is better than Aimee, because his kit is more versatile, however Aimee as a merc is fine. Minor changes to her kit (like the suggested verticle mark distance buff, although I’d say 1.5x, not double, and the spotter perk mark also debilitating) are probably fine, but I’m very much against any large scale reworks to her kit (yeah my suggestion a few posts back can get stuffed).
[quote=“FrostyVampire;195835”]@JJMAJR
lol why did you rename me to salty vampire? I’m not salty lol[/quote]
Oh, you noticed.
[quote=“FrostyVampire;195835”]Aimee isn’t a cancer merc, and she isn’t useless either. She is just a worse version of Vassili
So you want Aimee to headshot someone with her pistol, give away her position and waste time and only then change back to her sniper? That will just be stupid and this will make her useless.
I’m a good sniper and I still use the SNITCH for easier kills. Bodyshots are easier to hit than headshots, so I often try to lure a Proxy or other low hp merc in my SNITCH and then bodyshot them for an easy kill. The debuff helps, no matter how good or bad you are
99.99% of the time you will know if there’s a Redeye or Aimee. You will know if you got spotted by a SNITCH or Redeye’s goggles.
Also it doesn’t increase the time to search because you can see the time left until you get the debuff/spot removed on your screen. If you are in SNITCH’s range, the timer will be stuck at 5 seconds and won’t go down so you will notice it instantly[/quote]
You can’t see the duration of a spotting status effect. Only with the debuff you could. Because of this Aimee’s camera becomes a lot more easily discovered and/or destroyed.
Aimee having a high-DPS pistol to go alongside a high burst damage sniper rifle would actually be really strong. Especially considering the fact that shotguns have less DPS potential (headshot multipliers reduced on them) making the combination of weapons being better than Rhino’s fat scout strategy.
Of course, her lower health pool would negate a lot of this but she could become a powerful support class to move alongside an Operative character, which doesn’t normally have the ability to take down enemies one-on-one.
Bushwhacker, Proxy, Phantom, Sawbonez, and many other characters could be safer with Aimee helping them defend themselves.
And Aimee could spread her support over a larger area for those classes to benefit off of.
Now, compare this to Aimee having all her debuffs centered around one little deployable, and said debuff is extremely visible due to the fact that the debuff is noisy, gaudy, and shown in text at the bottom of the screen. Her ability to contribute to the team gets drastically reduced, and Aimee would be worse off in this form than with having her debilitation mechanic be a passive ability.
And, stop using the thing I would be using below, I want the notifications log to be clean.
@FrostyVampire
@FrostyVampire Then why do you use Aimee if Vasilli is obviously better. You are trying to make a merc that is supposed to SUPPORT her allies KILL more. You want her to do the exact opposite of what she is meant to be.
“SNITCH players while in mid air” No, that’d give people who are bad with her a purpose.
“EMP effect” Phantom’s EMP came with a downside. So should this then.
You’re “trying” to buff her? So the debilitation cooldown is too long for a merc that is countered by all medics. So lets push that down to 5 from 7. Good job. Also, every time that a merc gets re-debilitated they take one damage. And if you want the counter to stay at 5 all the time. Then they have to take DoT damage while in range. That’s just how she works and you cannot change that.
The debilitation effect stays after when it’s destroyed because thats not a spot. It shoots something into a merc. Which then effects their neural system. No like you can destroy the thing that paralyzed you and you’d be fine. That’s not how that works. The Spot would go away when destroyed. Like the HBS or just killing Redeye.
Spotter does increase that range. I’ve seen it happen. A lot.
And she doesn’t need machine pistols with her kit. If you’re good enough you can land hits with her normal pistols. And you barely need them with the GSR.
I am with everything that @JJMAJR even says. Since he’s one of the few people here who knows what they’re talking about.
This is why I suggested “spotting and debuff always go together”. So the moment your debuff runs out, you are also not spotted anymore.
[quote=“BlazinFox;195899”]
“SNITCH players while in mid air” No, that’d give people who are bad with her a purpose. [/quote]
How exactly? If somebody pushes you you would throw the SNITCH on the ground or closest wall to debuff them anyways, the detect while midair won’t do much anyways. I added it to make up for the “destroying SNITCH removes effects”
[quote=“BlazinFox;195899”]
You’re “trying” to buff her? So the debilitation cooldown is too long for a merc that is countered by all medics. So lets push that down to 5 from 7. Good job. Also, every time that a merc gets re-debilitated they take one damage. And if you want the counter to stay at 5 all the time. Then they have to take DoT damage while in range. That’s just how she works and you cannot change that.[/quote]
I don’t want her to be OP, so with all the buffs, also come nerfs. The major nerf is 2 seconds less debuff time.
1 damage doesn’t do anything except letting you bodyshot Phoenix, which you must do instantly after he gets debuffed else (if he is smart) he will get away of the SNITCH and heal himself. Other than that the 1 damage is useless
[quote=“BlazinFox;195899”]
The debilitation effect stays after when it’s destroyed because thats not a spot. It shoots something into a merc. Which then effects their neural system. No like you can destroy the thing that paralyzed you and you’d be fine. That’s not how that works. The Spot would go away when destroyed. Like the HBS or just killing Redeye.[/quote]
I know it but JJMAJR thought she will be OP so I added it to see what other people think. Even though I personally don’t think it’s needed but sure I’ll remove it along with the “spot while mid air”. The poor thing didn’t even get to be on the thread for 24 hours lol
It increases the spotting range, not defibrillation range.
Tell that to JJM, not me. I already told him she doesn’t need machine pistols
@FatalJ
I have to agree with everything you say. But I still think it’s possible to make Aimee a viable option for competitive (at least when defending) if these changes happen. I always place the SNITCH in places where the enemy will get spotted once they push, usually at entrees where the enemy has to push through and sometimes on roofs or something (like the roof on Bridge where the EV has to go under after the barricade is disabled)
Look back at this:
Buffing Phantom’s cloak wouldn’t make him OP. It just won’t change the fact that he’s useless.
[quote=“BlazinFox;195899”]And she doesn’t need machine pistols with her kit. If you’re good enough you can land hits with her normal pistols. And you barely need them with the GSR.
I am with everything that @JJMAJR even says. Since he’s one of the few people here who knows what they’re talking about.[/quote]
(I suggested machine pistols.)
I think that machine pistols would be more versatile than revolvers in this case. And, it would synergize with the debilitation on headshot gimmick.
Also, there’s no recons with the MP9 or the Selbstadt.
Those were my two main reasons for asking to have Aimee use MPs and the Selbstadt.
@JJMAJR Phantom? Useless? Okay that’s true, the EMP field gave him a small disadvantage on being sneaky, but think if you don’t have a fragger,nader or someone else who counters Aura, and you have only a Phantom, he could just stay ontop or under a place, stand still so the duration of the Refractive Armor won’t go down easly, and be less visibile and disable that camping dream and then Phantom’s allies destroy it from existence. Or even, make an Aura move her health station away because of that.
Aimee works like Redeye “A good smoke grenade could give the upper hand to the ally team” same is with the SNITCH, a well thrown SNITCH could debilitate almost anyone in the enemy team, giving Aimee’s team the upper hand to eliminate anyone in the enemy team.