Snipers


(Gratrunka) #1

There’s a reason so many people are playing snipers all the time and it’s because they’re completely OP. I have two real issues with how they play in this game.

#1. You should not be able to scope and move. If you’ve ever used a scope in your life you’d know it takes precision, holding your breath, squeezing the trigger gently, and being in a set stance to get an accurate shot. If you’re going to allow dodging while scoping there needs to be a high miss chance.

#2. You’re using a long ass rifle. Firing it off repeatedly in melee range is a bit ridiculous. You can’t just whip a long rifle around up close and personal. Not sure how you’d fix this, but honestly if you fixed the first one it would at least help bring them a bit more in line.


(BlackboltLW) #2

Well, welcome to Dirty Bomb, where it’s clearly not a totally realistic shooting simulation, I guess.


(ABigKahuna) #3

Most games don’t have massive sway while scoped with snipers, unless it is going for realism.


(Gratrunka) #4

I’m not expecting complete realism, but if they don’t have some balance they’ll never get large amounts of players and the game will fade away and die quickly. Snipers are just stupid right now and that’s why every Tom, Dick, and Harry is playing them.


(LifeupOmega) #5

Yeah, they’re broken, and it becomes more and more apparent as players get better at the game. Why engage in a 1v1 automatic fight where you need to track over 1-2 seconds when you have the option of zero spread, zero falloff guns that only need to be clicked once or twice to down anyone. Bursts, Grandeur, Bolt Actions, PDP - all miles easier to kill with overall, and with far less risk to them too.

Running theme with hitscan fps games is that snipers eventually become ridiculously powerful if they don’t have a system in place that inhibits continuous high damage. While your proposals don’t exactly work for this game, there needs to be something done outside of playing Thunder/Rhino to survive cross map garbage.


(pumpkinmeerkat) #6

Let’s just leave realism out of it.


(XavienX) #7

Yea let’s also add a prone function for the mercs and a hold breath button and huge sways.


(JonBongNoJovi) #8

What pisses me off most about snipers is there ability to ignore being shot and still have perfect aim , you hear the ding of the hit indicating a headshot but because of the TTK he just turns and 1 shots you giving zero fucks about being shot . There needs to be more aim punch given to snipers so they have to play more tactically . i often find it easier to engage a rhino 1v1 than trying to get a sniper


(GatoCommodore) #9

@JonBongNoJovi said:
What pisses me off most about snipers is there ability to ignore being shot and still have perfect aim , you hear the ding of the hit indicating a headshot but because of the TTK he just turns and 1 shots you giving zero @$!# about being shot . There needs to be more aim punch given to snipers so they have to play more tactically . i often find it easier to engage a rhino 1v1 than trying to get a sniper

honestly, sniper top HP should have been 100 and thats for red eye
90 for vasilli
80 for Aimee

that way snipers wont be the juggernaut on the game anymore

oh but what do i know, some people will protest that my opinion is crap and i seldomly play sniper anyway.


(Dr_Plantboss) #10

TBH I disagree with both of these. I’ve totally hit snap shots IRL and have also noscoped at
near point blank too. The only thing I think snipers need is WAY more recoil. Especially the PDP.


(GatoCommodore) #11

@Dr_Plantboss said:
TBH I disagree with both of these. I’ve totally hit snap shots IRL and have also noscoped at
near point blank too. The only thing I think snipers need is WAY more recoil. Especially the PDP.

PDP has the highest recoil on rifle category


(Dr_Plantboss) #12

@GatoCommodore said:

@Dr_Plantboss said:
TBH I disagree with both of these. I’ve totally hit snap shots IRL and have also noscoped at
near point blank too. The only thing I think snipers need is WAY more recoil. Especially the PDP.

PDP has the highest recoil on rifle category

Really? I’ve never noticed that. I mostly felt that it has the most manageable recoil out there. Either way, I still think that it needs the biggest recoil increase.


(watsyurdeal) #13

Tbh, Snipers aren’t op, but the sightlines are insane, and aimpunch does little against them, which is the only reason to have aim punch imo.


(frostyvampire) #14

Snipers are completely fine.
If you engage them in close range, they only have one shot to take. If they hit you in the head, you are dead. If they miss, they are dead. If they bodyshot you, you still have some hp left and then it’s just who has a better aim: you with your primary or they with their pistol.

Only problem I see is PDP, which just needs to not be able to 1 shot and then it’s fine.

Removing movement while scoped in will be bad. Especially in a fast paste game like Dirty Bomb. It might be good in Battlefield because the maps in there are huge and stuff but in DB, no.

Also, what’s the problem with using a sniper in close range? You just simply risk missing which will result in your death most of the time


(MrHaaax) #15

Unfortunately you are playing the same game that has clearly bare-headed humans tanking half a dozen headshots and a guy wearing some 150kg worth of gear doing parkour. The suggestions doesn’t fit with how the game works, but I definitely agree that sniper rifles should be nerfed, let’s say decrease bodyshot damage and up the headshot multiplier.

If a Vassili headshot quickscope you with his rifle at <10m then the guy deserves the kill honestly.


(GatoCommodore) #16

@frostyvampire said:
Snipers are completely fine.
If you engage them in close range, they only have one shot to take. If they hit you in the head, you are dead. If they miss, they are dead. If they bodyshot you, you still have some hp left and then it’s just who has a better aim: you with your primary or they with their pistol.

Only problem I see is PDP, which just needs to not be able to 1 shot and then it’s fine.

Removing movement while scoped in will be bad. Especially in a fast paste game like Dirty Bomb. It might be good in Battlefield because the maps in there are huge and stuff but in DB, no.

Also, what’s the problem with using a sniper in close range? You just simply risk missing which will result in your death most of the time

didnt remember vasilli has machine pistol

thats why vasilli is OP yknow


(GatoCommodore) #17

@frostyvampire said:
Snipers are completely fine.
If you engage them in close range, they only have one shot to take. If they hit you in the head, you are dead. If they miss, they are dead. If they bodyshot you, you still have some hp left and then it’s just who has a better aim: you with your primary or they with their pistol.

Only problem I see is PDP, which just needs to not be able to 1 shot and then it’s fine.

Removing movement while scoped in will be bad. Especially in a fast paste game like Dirty Bomb. It might be good in Battlefield because the maps in there are huge and stuff but in DB, no.

Also, what’s the problem with using a sniper in close range? You just simply risk missing which will result in your death most of the time

didnt remember vasilli has machine pistol

thats why vasilli is OP yknow


(frostyvampire) #18

@GatoCommodore said:

@frostyvampire said:
Snipers are completely fine.
If you engage them in close range, they only have one shot to take. If they hit you in the head, you are dead. If they miss, they are dead. If they bodyshot you, you still have some hp left and then it’s just who has a better aim: you with your primary or they with their pistol.

Only problem I see is PDP, which just needs to not be able to 1 shot and then it’s fine.

Removing movement while scoped in will be bad. Especially in a fast paste game like Dirty Bomb. It might be good in Battlefield because the maps in there are huge and stuff but in DB, no.

Also, what’s the problem with using a sniper in close range? You just simply risk missing which will result in your death most of the time

thats why vasilli is OP yknow

Redeye is a lot more OP because he is basically invisible and PDP is completely broken
I know Vassili has a machine pistol but no machine pistol will save you after you miss your first shot from close range fight unless the enemy sucks. It doesn’t make him OP


(SaulWolfden) #19

@GatoCommodore said:

@frostyvampire said:
Snipers are completely fine.
If you engage them in close range, they only have one shot to take. If they hit you in the head, you are dead. If they miss, they are dead. If they bodyshot you, you still have some hp left and then it’s just who has a better aim: you with your primary or they with their pistol.

Only problem I see is PDP, which just needs to not be able to 1 shot and then it’s fine.

Removing movement while scoped in will be bad. Especially in a fast paste game like Dirty Bomb. It might be good in Battlefield because the maps in there are huge and stuff but in DB, no.

Also, what’s the problem with using a sniper in close range? You just simply risk missing which will result in your death most of the time

didnt remember vasilli has machine pistol

thats why vasilli is OP yknow

Paired with having 110 HP which should be reverted back to 100. Redeye makes sense to have 120 as that is to compensate for lack of automatic weaponry (Aimee slides by with the Snitch increasing her damage) and also because GSR + Dreiss can still be useful in closer quarters. The PDP just needs fixed so it’s not ridiculous on him, should only really be like that on Aimee given her ability.

Edit: Decrease overall damage, but increase ammo capacity to compensate. Basically make people have to land more shots to get kills with the PDP. Recoil can be adjusted as necessary.


(GatoCommodore) #20

@SaulWolfden said:

@GatoCommodore said:

@frostyvampire said:
Snipers are completely fine.
If you engage them in close range, they only have one shot to take. If they hit you in the head, you are dead. If they miss, they are dead. If they bodyshot you, you still have some hp left and then it’s just who has a better aim: you with your primary or they with their pistol.

Only problem I see is PDP, which just needs to not be able to 1 shot and then it’s fine.

Removing movement while scoped in will be bad. Especially in a fast paste game like Dirty Bomb. It might be good in Battlefield because the maps in there are huge and stuff but in DB, no.

Also, what’s the problem with using a sniper in close range? You just simply risk missing which will result in your death most of the time

didnt remember vasilli has machine pistol

thats why vasilli is OP yknow

Paired with having 110 HP which should be reverted back to 100. Redeye makes sense to have 120 as that is to compensate for lack of automatic weaponry (Aimee slides by with the Snitch increasing her damage) and also because GSR + Dreiss can still be useful in closer quarters. The PDP just needs fixed so it’s not ridiculous on him, should only really be like that on Aimee given her ability.

Edit: Decrease overall damage, but increase ammo capacity to compensate. Basically make people have to land more shots to get kills with the PDP. Recoil can be adjusted as necessary.

i thought people need to land 2 headshot to kill most enemies with PDP?

@frostyvampire said:

@GatoCommodore said:

@frostyvampire said:
Snipers are completely fine.
If you engage them in close range, they only have one shot to take. If they hit you in the head, you are dead. If they miss, they are dead. If they bodyshot you, you still have some hp left and then it’s just who has a better aim: you with your primary or they with their pistol.

Only problem I see is PDP, which just needs to not be able to 1 shot and then it’s fine.

Removing movement while scoped in will be bad. Especially in a fast paste game like Dirty Bomb. It might be good in Battlefield because the maps in there are huge and stuff but in DB, no.

Also, what’s the problem with using a sniper in close range? You just simply risk missing which will result in your death most of the time

thats why vasilli is OP yknow

Redeye is a lot more OP because he is basically invisible and PDP is completely broken
I know Vassili has a machine pistol but no machine pistol will save you after you miss your first shot from close range fight unless the enemy sucks. It doesn’t make him OP

OP=/= Skilled Player
i’ve seen enough people using red eye PDP and cant even shoot right