people still bother with the pdp? grandeur is so much more broken than the pdp 
Snipers
@GatoCommodore
PDP headshot does 100 damage. That’s insta kill on 6/19 mercs and headshot + bodyshot on everyone but Thunder and Rhino. In my opinion it should have 12 bullets in a clip but only do 35 damage.
Redeye is still OP. Obviously if your aim sucks you will still be useless, but you don’t need to be a pro to topscore with him.
Even when I play, if I see a Redeye, I run away. I don’t dare to peek him unless I just randomly spam shots in the smoke until I hit him. Unless I’m Arty or some explosive merc and then the smoke is more important for me to remove than 2 health stations, and it shouldn’t be that way, I should be able to 1v1 him in a fair fight without hiding until the smoke clears.
Just make his eye glow red while using IR goggles so I can see him through the smoke and he is fine.
Recons overall have probably too much HPs as well. Vassili should probably go back to his 100hp mark. Redeye should be a 110 hp merc, not a 120hp merc.
What’s ironic about the Grandeur, is it could have 67% falloff with a range of say, 40 meters, and hs multiplier of 1.75. And I gurantee people will still complain. Cause the people who already use the Grandeur as intended will still rock with it.
@Eox said:
Recons overall have probably too much HPs as well. Vassili should probably go back to his 100hp mark. Redeye should be a 110 hp merc, not a 120hp merc.
Tryhard should also be never added to any card ever again, or even changed to a different effect. I know this because running around as a 150 HP melee Redeye is BS.
Noscopes are also BS, as this gif shows:

P.S. I made that noscope! >:) evil plantboss is evil
TBH the only reason why Vasilli can be useful is because the MOA RoF is insane and it has basically 0 recoil in scope.
PDP and Grandeur are trash by comparison
FE-LIX behaves more like long range rifles in DB should. Huge recoil, low RoF.
@bgyoshi said:
TBH the only reason why Vasilli can be useful is because the MOA RoF is insane and it has basically 0 recoil in scope.PDP and Grandeur are trash by comparison
FE-LIX behaves more like long range rifles in DB should. Huge recoil, low RoF.
Vassili is useful because of his high powered rifles, automatic secondaries, useful spotting ability, and his HP being 110.
At any point in development did sniper weapons have laser dots/beams visible to enemy players when scoped? Would make it more obvious (to new players at least) that a sniper is scoped in holding an angle and peeking isn’t a good idea. Would also make a sniper’s position more obvious for countering with explosives and air support.
I think the biggest issues is body shot damage but I also doubt those values will ever change.
seriously?
where in the world do people play vassili because he is OP?
why the fuck is there a 3/28 sniper KD meme if sniping is so OP and easy
sniping is fun, and people wanna try sniping in this game, like they do in CoD and BF.
why do you think the higher the level, the less likely it is that the person will be playing sniper?
@SaulWolfden said:
@bgyoshi said:
TBH the only reason why Vasilli can be useful is because the MOA RoF is insane and it has basically 0 recoil in scope.PDP and Grandeur are trash by comparison
FE-LIX behaves more like long range rifles in DB should. Huge recoil, low RoF.
Vassili is useful because of his high powered rifles, automatic secondaries, useful spotting ability, and his HP being 110.
just to add to this, the MoA fire rate ISN’T ‘insane’. its fine. you can classify a snipers fire rate as insane if you are more sure that loading another bullet, scoping in, and firing, in close range, is better than pulling out a secondary. such as with the pdp.
MoA does have recoil, but it should have more, especially in comparison to the FEL-IX. the recoil of the FEL-IX is barely even reset when you can fire again.
Of course the Vas main disagrees
Yeah, the rate of fire on a one-shot rifle shouldn’t be that high.
The FELIX recoil might reset perfectly, but the scope bounces around a hell of a lot more than the MOA does. Enough that it’s more worth it to re-scope and fire again, unlike the MOA which can be used like a PDP and just stay in scope forever if you want.
Sniping in this is nothing like it is in Battlefield rofl
You fire only 1 shot in a second, so basically you have a chance of dying each time you miss a shot since all the guns can kill you in less time. The only thing the Sniper Rifles have is that 1 shot kill to the head, if people are managing to kill you with two bodyshots, chances are you are trying to fight them where they are strongest, or you are too exposed for too long.
Don’t blame Vasilli for your own short comings or mistakes, he’s definitely not op, maybe back then when he had headshot insta gibbing.
MOA RoF is 1.2/s (50 RPM) which is 4 faster than the FELIX (46 RPM, ~1.3/s), but there is one important difference:
The recoil is so significantly less on the MOA that you can easily get 50 RPM. The recoil has reset and the scope wobble is gone well before the next chance to fire happens, unlike with FELIX
The recoil on it is so strong that the RoF might as well be 35 or 40. True, this doesn’t change where the gun fires if you just spam mouse 1, but you really can’t see yet.
To be fair, the only reason I use Vas instead of my FELIX Aimee is because the lead loadout MOA is nuts.
@watsyurdeal said:
Don’t blame Vasilli for your own short comings or mistakes, he’s definitely not op, maybe back then when he had headshot insta gibbing.
Headshots do still instagib when you overkill by a certain amount (I forgot how much that is)
@bgyoshi said:
Headshots do still instagib when you overkill by a certain amount (I forgot how much that is)
Yea but it’s based on overdamage, so you have your base health, like 110, then gib health, which I think is 80?
So the Sniper Rifle would have to do basically 170 damage on headshot to gib, which it doesn’t anymore.
I don’t have the exact numbers on gib health.
@watsyurdeal said:
I don’t have the exact numbers on gib health.
If it’s based on XP then it changes, because some mercs give me 50xp for gib and rhino gives 100/120xp I think
@bgyoshi said:
MOA RoF is 1.2/s (50 RPM) which is 4 faster than the FELIX (46 RPM, ~1.3/s)…
Hey man just wanted to be that guy and let you know your units are wrong. 1.2 s/round not rounds/s. Also I feel like the only things that might need needs when it comes to the snipers are related to the pdp, grandeur, and maybe Vassili’s HP. The moa is fine imo and the Felix is basically just a worse version of it that doesn’t have much of a purpose. The bolts might need some changes so they each have defined roles, but they don’t need nerfs.
@KangaJoo said:
Hey man just wanted to be that guy and let you know your units are wrong. 1.2 s/round not rounds/s. Also I feel like the only things that might need needs when it comes to the snipers are related to the pdp, grandeur, and maybe Vassili’s HP. The moa is fine imo and the Felix is basically just a worse version of it that doesn’t have much of a purpose. The bolts might need some changes so they each have defined roles, but they don’t need nerfs.
Well yes, I flipped the calculation. Should be .83 rounds per second or 1.2 seconds per round
No gun should just be a worse version of the other. They have defined purposes, as you said, but as it stands, there’s no reason to use the FELIX.
@bgyoshi said:
@KangaJoo said:
Hey man just wanted to be that guy and let you know your units are wrong. 1.2 s/round not rounds/s. Also I feel like the only things that might need needs when it comes to the snipers are related to the pdp, grandeur, and maybe Vassili’s HP. The moa is fine imo and the Felix is basically just a worse version of it that doesn’t have much of a purpose. The bolts might need some changes so they each have defined roles, but they don’t need nerfs.
Well yes, I flipped the calculation. Should be .83 rounds per second or 1.2 seconds per round
No gun should just be a worse version of the other. They have defined purposes, as you said, but as it stands, there’s no reason to use the FELIX.
You can use the F91 card and combine 1 bodyshot from the felix with 1 revolver bodyshot and kill everyone 110HP and below. The extra round is also pretty neat.
@bgyoshi said:
Of course the Vas main disagreesYeah, the rate of fire on a one-shot rifle shouldn’t be that high.
The FELIX recoil might reset perfectly, but the scope bounces around a hell of a lot more than the MOA does. Enough that it’s more worth it to re-scope and fire again, unlike the MOA which can be used like a PDP and just stay in scope forever if you want.
Sniping in this is nothing like it is in Battlefield rofl
off course the vassili main disagrees because he has a lot of sniping experience and can actually see the impact that some of these stupid changes that are made by people who only hate on vassili and never play will have to sniping overall.
snipers need lower bodyshot damage, FEL-IX needs something to set it apart from the MoA
when you die you get 80-100 “downed HP”. depending on the health of your merc. 80 hp mercs get 80, 90 hp mercs get 90, and if your mercs hp is above 100 you only get 100.
you get instagibbed if (your current health + downed HP - damage received < 0)
mines and frag grenades do 170 damage, meaning they can instagib an aura, as 80+80-170 = -10
currently snipers can only instagib if the targets hp is below 50 for the MoA and below 58 for the FEL-iX