[QUOTE=tokamak;197795]Okay granted, it can be difficult, but that still doesn’t make it balanced. The quick scope tactic makes the combat highly bipolar. The battle can end in one shot, this means that only the quickscoper decides how this battle will end. You can’t kill him before he has made his shot, if he hits, he has won, if he misses, then he’s likely to have lost. This is different for other guys; by using assault rifles or shotguns at least both sides will have a chance, this means that both persons will have an influence on the outcome of the battle depending on both their skills and not just that of one person.
Quickscoping might not be overpowered or anything, but the fun in it certainly only lies by the one wielding the sniper rifle, and not the one at the receiving end who has no control whatsoever.
Another thing is that, without it, no sane person would ever bring a sniper to a close quarters fight. It would simply have way too much spread to make it a reliable weapon. This is the way SD balanced the sniper out of the close quarters and back to the longer ranges of engagement. Quickscoping is and will always be a way around of this balancing feature.[/QUOTE]
So by your theory, you make the point of using a sniper rifle useless by slowing it down? Thats pretty dumb. I think the recoil should be crazy hard and you should not be allowed to hit a target with a “no scope” but quick scoping should be allowed. Pretty sure in real life they have multiple chambers, that hold more then 1 bullet and its basically a quick scope. If someone wants to take it up close and hit a headshot by “zooming” then thats his problem, because most likely he wont win if the other guy can actually aim. But if he some how has the time to zoom while getting shot and hits the guy in the face, he deserves the win. Nice try… A sniper should be able to get 1 shot off if he is being rushed. He shouldnt have to wait for a ridiculous reload time.

