i just read on crossfire:
“yeah, we’re not a 1 bullet = death game, but at the same time, everyone’s not a big meat bag that takes forever to put down. i think we’re at a good compromise between the two extremes”
http://www.crossfire.nu/?x=forum&mode=item&id=24588#comment752956
i’m curious: the sniping behaviour, will it be like in et or like in quake wars? in et if you had 100% health you couldn’t die from a sniper shot. in qw on the opposite you could. for me it took the fun out of the game if some kid kept on killing you from a distance far away while you kept on fixing eg the bridge as an engineer. so no matter if you had a medic with you, it was game over for you. then you had to switch to sniper, snipe him out and switch back to eng because none of your team was seeing the sniper or taking the time to take him out. bad teamplay of course, but still very annoying, unnecessarily annoying. here’s how it was in qw:
http://community.enemyterritory.com/forums/showpost.php?p=184390&postcount=35
imo damage falloff should be in the game, as well as the impossibility that you can die from a single shot. it doesn’t make sense at all. especially when the motto is “gameplay > realism”, i hope it still is 
