that is because the console versions of the game is trying to be the PC version, while it should be the console version.
PC versions are fast. Console version can have a slower pace, although it wouldn’t be what Brink or ETQW is supposed to be, but it’s a console. Console analog sticks will never be as fast as mouse, and I wish that developers realize that adding aim assist won’t help. I played RTCW on xbox live, and if you have good thumbs, and as long as you are playing against other console players then it is ok.
The point I was making that, there should be a huge concrete reinforced wall between mouse and gamepad. Even if mouse was better, they play FPS games differently from console versions. And didn’t I say that if you have played a console shooter for so long that the game never gets bogged down because you are so skilled unlike being unskilled at using a analog stick and fumbling with it and therefore the game slows down?
Gamepads in FPS is a different experience, not a handicapped experience. If it was cross platform, then yes, gamepads are handicap.
I guess I can’t convince that gamepads are a different experience because you have played with the mouse for so long that you can’t even imagine how it feels like to play with a gamepad for so long. Gamepads for you aren’t good because you always compared it to the mouse. That’s the problem. That is also the problem with developers and aim assist. Always comparing the console version of a game to the PC version. That is not what is supposed to happen. Also thinking like PC player won’t help either. Wishing that your crosshairs could move faster, and twitch like, but you can’t. Forcing the twich like motion to the console won’t help either.
You know why mouse on average is better? Because the FPS genre started on the PC, and console FPS didn’t really take off until the N64 I guess. There are more people who have got used to the mouse setup and therefore mouse is better because more people have been using them. But now, people are playing console shooters as well. Is it because of aim assist? I don’t know. Will taking away aim assist make the console shooters not sell as well? I don’t know. But from the games I have played, taking away aim assist doesn’t ruin the game. It is just that you need to stop thinking like a PC player and play like a console player, using strategies that a gamepad is more better suited for.
I think that shooters that rely heavily on twitch motion should be PC exclusives. This same PC game could be ported to consoles, except that the console versions don’t rely as much on twitch motion.
I also think there is a guitar like instrument that plays like a piano, although you need mallets, but you can pluck the strings. I forgot what it was called. Oh yeah, don’t forget the harp lol.