Sniper


(signofzeta) #201

nah, thought controlled games won’t be feasible. Remember what I said about your mind not fully be in the game and physical body is never in the game?

If you don’t, I will say this. You are sitting near your computer, and you are not the avatar in the game. 100% of your mind is not in the game. Portions of it is in the game, portions of it is elsewhere.

What I’m saying is, if you think about wanting to go out that door in the computer room, which happens to be to the right of you, but you want your in game character to go left, then you are royally screwed.

Or when someone frags you, and you want to kill his game character in your mind, but you don’t want to do it in the game just yet.

Not only that, your brain would melt, and it isn’t really feasible for people who don’t want to think when they are relaxing, and just want to go for some mindless action. But if you want your brain to get fried, then go ahead.


(BioSnark) #202

Zeta, you have to remember that what we’re talking about is input devices, not the reverse. We may not be seeing the precision of a mouse or stylus but ‘mind control’ input is already more than merely feasible.


http://www.virtualworldsnews.com/2008/06/japanese-resear.html

The original topic needs more concrete information to continue in anything other than speculation.


(DarkangelUK) #203

Regardless, i doubt discussing self-pleasuring techniques is anywhere near what this thread is about…


(tokamak) #204

You guys are so easy.


(signofzeta) #205

[QUOTE=BioSnark;211711]Zeta, you have to remember that what we’re talking about is input devices, not the reverse. We may not be seeing the precision of a mouse or stylus but ‘mind control’ input is already more than merely feasible.
[/QUOTE]

But there is absolutly no way to filter your thoughs for the game and your thoughts of what is going around you in real life. To play those games, you’d have to be an absolute zombie, totally immersed in the game with no awareness of what is going on around you. That is what I was trying to say in my other post, which makes this kind of input device not feasible.

It is only feasible for RTS, and chess like games. For games that have a lot of emotion, like FPS game, when you get angry when you get shot, or when your real life self is all laughing, but you really want your in game character to be sneaky.

Not only that, you have to realize that there are distractions around you. Until they know how to filter out unwanted thoughts, and only the thoughts that are actually going into the game, the thing just won’t work.

At least when you get distracted with a controller or keyboard and mouse, you’d still press the correct buttons. If you are distracted with this kind of thing, you are always pressing the wrong button.

I’m sure that many companies have thought of what I though, which is why these kinds of things are still in the early stages.

If this was like the keyboard and mouse, by just using your thoughts, it is like you playing Quake Wars, with some dude behind you pressing random buttons on your keyboard.

And making a device which sucks the individual player out of reality is really a bad thing. I mean look at those WoW players in those Internet Cafes and after 168 hours of playing non-stop, their heads are turned to the side, with their cheeks on the keyboard and their slobber all over the place indefinitely. So even when you know when to stop playing, part of your mind should still be in reality, and until they can figure out how to separate your in game mind to your mind in reality, then this thing just won’t work.

Even if you say that it takes skill to use this and you should free yourself from distractions, you still need to be distracted away from the game, because if you are not aware of what is going on in real life, then that kind of thing could be dangerous. An example would be your house is on fire, but you are too immersed in the game to notice.


(BioSnark) #206

And again, I don’t know what else to say other than that it’s already been done and neither of us can argue about limitations on anything other than speculation.

Edit:

Think of it this way. The topic was discussing an aspect of gameplay that required precision and it organically transitioned to how that kind of precision can be achieved… and, well, like a movie there’s some sex thrown in to spice things up :wink:


(signofzeta) #207

[QUOTE=BioSnark;211817]And again, I don’t know what else to say other than that it’s already been done and neither of us can argue about limitations on anything other than speculation.
[/QUOTE]

It’s been done, but only for the handicapped market, where they have no choice but to use their heads, and in the other case, they say that they are still in the early stages, and not in the final stage, which states that they are probably thinking what I was thinking, and trying to isolate the in game thoughts to the outside thoughts.

If it has been done, we’d bee seeing these things in store shelves by now, and I am sure they are thinking of limitations right now, or else we’d be playing with these things as we speak.

The thing would work, just not right away. If they can get over the hurdle, then the thing might work, but I don’t know of anything that can separate brain patterns into in game, and in real life.


(H0RSE) #208

[QUOTE=signofzeta;211838]It’s been done, but only for the handicapped market, where they have no choice but to use their heads, and in the other case, they say that they are still in the early stages, and not in the final stage, which states that they are probably thinking what I was thinking, and trying to isolate the in game thoughts to the outside thoughts.

If it has been done, we’d bee seeing these things in store shelves by now, and I am sure they are thinking of limitations right now, or else we’d be playing with these things as we speak.

The thing would work, just not right away. If they can get over the hurdle, then the thing might work, but I don’t know of anything that can separate brain patterns into in game, and in real life.[/QUOTE]

I’m sure they will figured out how to program it so the game can detect direct brain patterns connected to controlling the game from patterns responding to outside stimuli…it’s only a matter of time.


(signofzeta) #209

“ There is nothing wrong with your television… You are about to experience the awe and mystery which reaches from the inner mind to… The Outer Limits.”

The human mind is a vast universe of blah blah , blah blah blah, but what if we could use it to control, blah blah blah?

Episode runs

The human mind has many mysteries that are left untouched.

End credits.

I could just picture it now.

In fact, there were actually a few outer limits episodes dealing with this kind of technology, with each of them ending in a bad ending. But that is Sci Fi for you. I hope they don’t pull off an outer limits, where some angry psychotic person who uses this control helmet thing ends up taking control of the game, and ends up murdering the other in game avatars, which sends feedback to the helmet in which those murdered avatars are being controlled by, and thus makes the user braindead.

Edit: This kind of thing isn’t Twilight Zoney enough.


(Senethro) #210

SoZ, I’m sure your posts didn’t used to be so long and tangential.


(WhiteAden) #211

hahahahahahahahahahahahahahahahahaha… the only way this can be worse would be me adding an average of 15 lines to my posts O_o


(BioSnark) #212

Seriously, you can google this stuff yourself >:(


(signofzeta) #213

[quote=BioSnark;211909]Seriously, you can google this stuff yourself >:(

I don’t know how these people can be pro at the game without being a zombie, but whatever.

Using this thing in games is as if you were playing with the keyboard and mouse, with some random guy behind you pushing random buttons.

If this is going to work, why didn’t they sell in mass retail?


(INF3RN0) #214

I’m gonna go stick ma head in the microwave.


(Apoc) #215

I cant do that with mine, it wont turn on without the door closed…which due to this whole “neck” thing iv got, has caused some issues.


(tokamak) #216

Because it’s a pioneer product, it still has a long way to go but producers need a commercial basis to keep developing it.

Read the reviews, they’re all ‘yeah it kinda works meh’


(signofzeta) #217

[quote=tokamak;212050]Because it’s a pioneer product, it still has a long way to go but producers need a commercial basis to keep developing it.

Read the reviews, they’re all ‘yeah it kinda works meh’[/quote]

but either way, it isn’t going to replace conventional keyboard and mice, and joypads because of the problems I listed. And no one is going to buy a $100 mind control helmet, unless it is shaped like a guitar.


(BioSnark) #218

Seriously, SoZ, you wouldn’t stop nay-saying if it were selling like hotcakes.


(tokamak) #219

The problem is that it’s new.


(signofzeta) #220

But it still isn’t going to replace conventional keyboard and mice, or gamepad.

If used, it probably has the same amount of pros and cons as a keyboard and mouse that it won’t be the best control option that there ever is. And $100 to boot? No freakin way.

The Pros of this device is that it has faster reaction times because you are taking your thought directly to the game, and not through controlling your hands, pressing keys, and in which that signal enters your computer and processes into actions in the game.

The Cons of this as I have stated is that your brain is not always thinking of the game, and even if you were 100% thinking about the actions in the game, you would have become unaware of your real life surroundings. And also it cost $100.

It’s like you saying that Controller isn’t the best because it does not have quickness of a mouse. What is wrong with me saying that this device isn’t the best because if you get distracted, your brainwaves in response to those distractions get picked up by the device and makes your character do things that you don’t want to do?

I could equate this thing to the original Nintendo controller, square, not ergonomically friendly, and results in a lot of thumb injuries. Maybe in the future someone will develop a way to filter people’s thoughts, but as of now, this thing isn’t going to be something that is better than a standard input device that we have been using for the past 20-30 years, and with the fact that it is around $100, no one will buy it unless they were that desperate.

When I say it isn’t going to work, I mean that it has to be an improvement, and not just something similar to the previous input method, and it must not cost a lot. If it costs too much, no one would buy it no matter how great it is. Right now, this thing is no improvement, because with the addition of faster reaction times, comes distractions, and who knows how this thing would work on multitaskers. And also we don’t know if it picks up personal thoughts. And it costs more than a standard keyboard and mouse.

Maybe it would work as a device to complement other input devices, but not a full control device on its own. Perhaps it could work with aiming only, with the thing sensing what your brain is trying to tell your eyes to focus on in the screen. Maybe that may work, but to control an entire character hands free, no way. It also only works on games where you don’t have any opponent, or need any so called skill to play, only works best on games like RPGs.

The device will work, just needs a little tweaking, and probably the function of the device may have to be changed from full input device to input device that goes with some other input device, like the mouse for example. You don’t play your games with the mouse only, and I am pretty sure of that.

besides base on one player’s personality, we don’t want people to see a game character walking like this right?