I have to ask, to the world in general, what is people’s problem with high explosive weapons? Just the other night I was playing on Railgun as allies, the tug had gotten to the depot yard, but we had secured it there. Worse yet, my team was spawing at the Depot yard, running over the hill and had the axis stuck in their shack for the longest time. Myself, sitting at the depot yard MG and planting mines was pretty bored, I only got to kill the odd axis soldier who made it out of the kill zone, usually over the hill, which I gunned down, or around the side, where they tended to hit my mines. Also, it should be noted that we were outnumbered 7 to 9, we should have been the ones being spawn camped.
About this point, one guy on the axis team starts whining about spawn camping, with artillery no less. Ok, granted it sucks when you are stuck like this, but one of the best ways to break out is to get a couple of panzer soldiers and nail the field ops who is spamming artillery, also to nail the odd ally who happens to fall in your crosshairs. So, being bored, I respond to this guy and tell him as much. And how does he respond? He says he won’t use the “n00b tube”. Give me a break, you’re stuck in your spawn point, with a two man adavantage, but you refuse to use the weapon that might just help you break out? Somehow, I have a feeling this guy was playing a covert and trying to snipe from the building or something stupid like that. When will people get over this stupid arrogance about weapons and realize that you should always use the best weapon for the job.
Personally, I love the rifle gernade, though I’m not that great with it, but it is really useful on goldrush for breaching the bank. Slide past the door, shoot gernade at axis MG soldier, rush gold. I can’t count the number of times this has been successful in getting a crate secure. I’ve personally come to the conclusion that if someone if compaling about a weapon being a n00b weapon, its usually because they are a n00b that doesn’t know how to deal with people using those weapons effectivly.
Sniper reward.
All these messages about “good snipering winning the map”! I just don’t believe them! I’ve never seen a “good sniper” (I’ve sometimes gotten 80% garand accuracy with 35 kills, but I don’t consider that good enough to help the team)
It seems the only people who die easily to sniping are idiots with low XP (stuck at 100 HP). I can understand that 1 Axis might wander into the front doorway and get sniped, but there’s no way the other 2 should make that mistake after seeing the “silenced” death message.
My belief is that sniping only works if one of the following happens:
- The sniper is a 5X better player than the opponents. (Meaning, he could 0wn them with any weapon)
- The opponents are so stupid they stand still looking at open areas.
- The opponents are so stupid they try to crawl through choke points, instead of running.
Then again… case 3 is true very, very frequently. So maybe there are enough dumb teams to make sniping worthwhile.
One covert (any weapon, he’s just a spotter) and 1 soldier (mortar or panzer) can own those snipers. A good rambo medic can too. And there’s something about artillery on your head that makes it a little difficult to aim a rifle…
I’ve never seen snipers stop the progress of engineers to the tank half as effectively as a panzer or artillery does. The sewer grate isn’t hard to blow! Someone can be standing behind the tank from the first time it comes into view. How are your snipers gonna get him? They ain’t putting a hole in the tank (like any other long-range attack could).
It’s quality that counts, not quantity. Even if you only get 1 kill with 50 rounds, If that guy is on the way to plant, or about to panzer half your team, you’ve done a good job.
- The opponents are so stupid they stand still looking at open areas.
You know, it is possible to hit moving enemies… you might want to try sniper a bit more.
It’s quality that counts, not quantity. Even if you only get 1 kill with 50 rounds, If that guy is on the way to plant, or about to panzer half your team, you’ve done a good job.[/quote]
Right, like you couldn’t just drop the guy with, say, an MP40, and still manage to drop quite a few more people. Sure, killing 1 guy at the right time is very helpful. But killing 1 guy at the right time, and being able to do more than annoy the other team is even more useful. Its quantity that tends to win matches, if you have to choose between making one real sweet kill, and killing half the other team, choose the half the other team, every time, the rest of your team can probably deal with that one guy.
About the only time I have seen a sniper really affect the outcome of a map, is when you have a couple of them on your team just sniping, and failing to do anything else, makes it that much easier to beat your team.
I just played some rounds on the EFG forum game and was able to demonstrate why snipers can turn a match. I was allies and we were getting our asses handed to us, there were two panzers who were guarding the gate - no names coughcowcoughlekcough and were wasting anyone that came close to the gate. The rest of the team could hold the rear entrance through weight of numbers. So I knew what had to be done. I switched to sniper, settled down on the hill and waited. In order to fire the panzer, they had to stick their heads out at some point. After picking them off, we were able to enter through the front gate, causing enough havoc inside the base to sway the control balance of the round. I then sniped the axis guys guarding the rooftops and a few others because I had ammo left before switching back to medic.
A good sniper is not one who snipes accurately, but one who knows how to make the shots count. A good sniper is someone that reads the situation and uses his abilities to help their team win. A bad sniper is one who conerncs himself with racking up kills and accuracy instead of trying to provide support for the front line troops.
I can do that, rarely. Primarily I can hit Axis Coverts on their way to satchel an assault ramp. That’s a lot of fun, but the path they’re taking is SO easy to predict…
However, I can’t remember ever being sniped while running unless I was charging directly towards the opponent sniper. The main reason I don’t believe that good snipers exist isn’t because I myself aren’t a good sniper, but because I’ve never fought a sniper who killed me repeatedly.
I really don’t understand what happened here. I guess you’re talking about Fueldump. What exactly did you accomplish that you couldn’t have done with a panzer? Or as a Rambo even? (If two panzers are guarding, then 3 people travelling split up is enough to get past)
In order to fire the panzer, they had to stick their heads out at some point.
Why do they have to? Can’t they just sit one on either side of the gate, and kill people as they come in? Maybe they enjoyed standing up on the wall looking down- if so, then their stupidity was your gain.
guys guarding the rooftops and a few others because I had ammo left before switching back to medic.
If Axis are standing in exposed positions on the roof, then my comment about stupidity applies double.
In my experience, sniping defenders is fairly useless. There’s usually a medic able to revive him instantly. If I shoot a panzer at them, then at least there’s a chance of unhealable gibbage. (I do see that a lot of stupid teams don’t have enough medics. If your enemies lack medics, then one of a panzer’s advantages over sniper rifles goes away)
I really don’t understand what happened here. I guess you’re talking about Fueldump. What exactly did you accomplish that you couldn’t have done with a panzer? Or as a Rambo even? (If two panzers are guarding, then 3 people travelling split up is enough to get past)
Quote:
In order to fire the panzer, they had to stick their heads out at some point.Why do they have to? Can’t they just sit one on either side of the gate, and kill people as they come in? Maybe they enjoyed standing up on the wall looking down- if so, then their stupidity was your gain.
Becasue of how they were positioned, another panzer or a few rambo people simply wasn’t enough. They weren’t so much guarding the gate as much as not letting people into that area at all. One was on the walkway over the gate and one was hovering around near the east gate fortification. Even when groups were attacking they were getting mown down by the dual panzer action (Lek and Cow are lethal bastards with panzers - we should never have let them go on the same team). The only way to kill them off successfully was to snipe them when they reared up for attack. A well placed headshot can stop them ever getting the panzer shot off. At one point I managed to kill Cow because I saw a small part of his foot protruding behind some scenery. They couldn’t really fight back against sniping because they didn’t know where I was. I could have been many places and if they wasted their power bars trying to root me out the attacking forces would overwhelm them. In the end they had no choice but to back away from the choke point.
If Axis are standing in exposed positions on the roof, then my comment about stupidity applies double
They weren’t standing around talking about last night’s game, they had gone up there to deal with a convert ops. And I think one of them may have been sniping.
In my experience, sniping defenders is fairly useless. There’s usually a medic able to revive him instantly
Yeah, but medics won’t try and heal a blood stain. If you can snipe someone in a reasonably open area, then any medic that attempts to revive him is your next victim. I’ve killed countless medics this way simply because they beleive being a medic will make them somehow invincible.
Why not? You say they had a sniper on their roof. He should’ve painted you on their commandmap.
Yeah, but medics won’t try and heal a blood stain. If you can snipe someone in a reasonably open area, then any medic that attempts to revive him is your next victim. I’ve killed countless medics this way simply because they beleive being a medic will make them somehow invincible.
Some medics don’t know how to revive from a full sprint. Those ones die young. Some even think you have to stop and crouch to survive. I recommend they kill themselves out of shame.
If you’re mortaring, you should be looking at your command map the entire time anyway. If I hear someone coming up near me and don’t see a friendly on the map, I’m switching out as fast as possible. I’ve caught more than a few covert ops with their pants down (pun not intended) that way.
PS: Mortaring can be a lot of fun. Nothing better than letting a shot fly and then seeing that you’ve killed half of the other team in one hit.
Doubly satisfying in maxlives servers (the only games worth playing)
So you can actually score two consecutive headshots to a running target?!? Man, you must be amazing. Anything worse than that would not kill the medic.
Although, if what you are telling me is that the medic stood still trying to revive a sneaky corpse and after the first headshot didn’t move and heal… That kind of noobs can be killed with a med-pack, you don’t need to pick the weakest class in ET to snipe them.
Exactly! Now you understand why I don’t fancy a ‘sniper reward’ as suggested in the first post of this thread. :drink:
[quote=“damocles”]
Yeah, but medics won’t try and heal a blood stain. If you can snipe someone in a reasonably open area, then any medic that attempts to revive him is your next victim. I’ve killed countless medics this way simply because they beleive being a medic will make them somehow invincible.
Heh I’d love to see the n00bs on that server. You’re welcome to try to drop me with a headshot when I’m medic:ing around. :chef:
[quote=“No1_sonuk”]
Yup, Vanilla Wolf. Last I checked, this was a “General Discussion” forum, not ET specific.[/quote]
But did you not notice that this is an ET related thread? All this talk of Covert-Ops, Mortars and ET specific levels should have given you a clue :drink:
Some medics don’t know how to revive from a full sprint
And again you assume a sniper can’t hit a moving target. With a bit of practice it becomes very easy to hit a moving target. Especially a medic because you know they are going towards the body and won’t zig zag.
Also, jumping people are easy to hit. They follow a specific “trajectory”.
BondyBoy:
The first 2 posts of this thread (The starter and your response), and even the thread subject title make no mention of anything specific to ET. IMO, that means either Vanilla Wolf or ET are suitable subjects. Live with it.
sonuk: But your post was the 12th in the thread and of the 11 previous posts there 8 had ET specific text in them eg.) Mortars, field-ops, Covert-ops & Specific ET levels
And since ET has been released it seems that all the post’s in “General Discussion” are ET related, why? because there is not a ET only section (can only be a matter of time. . . )
I would like to see if u can do the same thing Defending…
Defend with sniper is harder, and is Hardest if there are enemy snipers…
I think that defending with sniper is MUCH MORE challenging than attacking…
because when u defend, the enemy comes with a big army and running and all that stuff, and usually some enemies that were able to avoid your shots, spots you, and u must move to another position.
When u attack with a sniper u just wait for the soldiers, eng, etc… to go infront, and then u show up behind all that “wall” and start sniping the poor defending people…
Nah, defensive sniping is the easier of the two. Defensive snipers are usually objective base - eg don’t let them build the bridge. Don’t let them through a tunnel, etc. When you’re an offensive sniper you are at the biggest risk because you have to get into vulnerable positions in order to pick off the enemy and allow your team to advance. When defensive sniping, you can usually not worry too much about the one or two that get through because your team can pick them off with ease.