Sniper Idea Damage and Beyond


(spookify) #1

Suggestion for Sniper
Headshot = 100% Life = Kill
Chest, neck Only!= 50%-55%-60% Life
Arms and Legs and toes and fingers = 35% Life

Very High Skill Ceiling for Sniper with those numbers and a good sniper would almost be a must because they should get a sweet perk to stay alive or a none op perk to line up and get that HS kill.

Maybe a Perk that allows sniper bullets to do 10% more damage to get to 60% chest. How about a sniper bullet that can Stun/Flash/Blind? Slow Bleed? Slow Movement? Increase Damage Taken? Reduce Body Armor? OR How about a FF sniper that can grant Friendly’s HP, reduced spread or movement speed if you shoot them? Dont think of it as a bullet but a shot of drugs to heal or something fired from the sniper in the back to support front line ppl.

EDIT: Side question does xT work on Windows 8?


(k1ruaa) #2

Sounds great


(S0und_) #3

In W:ET giving 3 HS to a medic was kinda ridiculaous, but it was nothing to with luck. So what i’m saying is this: “Headshot = 100% Life = Kill” -> “Headshot = 70-90% Life = Kill”, i don’t want to play a game where one headshot can kill me when i’m on full hp. If i want that, i would play CS (which i never did).


(Seanza) #4

The single shot sniper rifle and only the single shot sniper rifle should be able to kill with a headshot.So +1 for this.


(Mustang) #5

Seems good to me.


(spookify) #6

Think about how much smaller and harder xT hit boxes are compared to ET.

One Sniper HS should kill. Its a very high skill level and very high reward.

SD can also tweak the hit boxes to make sure it is worth it and not OP. The ROF can also be Adjusted for Balance.


(shaftz0r) #7

just remove cov and be done with it. they have very little value outside of spotting currently. at least in ET there were team doors that you could get into with a uni (and judging by the fact that the vsay “enemy in disguise” still exists, that might still happen), and smoke to toss. right now its by far the most useless class ive ever seen


(Ashog) #8

lolz at removing covops. why sooo negaatiive?
stuff and abilities for covops coming up, especially smokes.

I think:

Sniper HS should kill from full health all classes but soldier. Soldier now anyways has more hp. So 1 hs plus 1 armshot’d be nise.
Headbox is now anyways incredibly small, so don’t take away from sniper that damned 1 hs kill else noone will simply play it.

I’d say 2 bodyshots (not limbs) should also kill any class but soldier who’d need 3 bodyshots. Come figure how to balance the numbers for class health and bodypart damage - job of devs so letting them figure it out.

Oh yeah, and low limbs damage is a good idea, 30-35 hp seems about rite.


(spookify) #9

Covey is a sweet class However about this as an ability:

Instead of everyone having the ability of doing all classes or obj; only the Covey can because he can steal classes as well as uni’s!

Example Everyone is trying to protect the engy planting however he dies and is gibbed! He was the last engy! However we have a covey that can either steal his gear OR he can find an enemy engy kill him, take his gear and finish the plant! Obviously details need to be worked about but it give one class the ability to steal and be all classes rather then all classes being all classes at different speeds. WOW I hope this makes sense! HA!

PS Can you imagine a covey defusing and everyone taking it easy because their engy has it… However its the enemy covey just sitting on the dyno haha!

Edit: FULL of Ideas today!! I have great ideas like this all the time but would rather rage ppl haha.


(Ashog) #10

That’s actually a great idea! Gives sense to disguise ability we all have here been crying for since day 1!

SD should consider this.


(shaftz0r) #11

[QUOTE=spookify;469962]Everyone is trying to protect the engy planting however he dies and is gibbed! He was the last engy! However we have a covey that can either steal his gear OR he can find an enemy engy kill him, take his gear and finish the plant! Obviously details need to be worked about but it give one class the ability to steal and be all classes rather then all classes being all classes at different speeds. WOW I hope this makes sense! HA!

PS Can you imagine a covey defusing and everyone taking it easy because their engy has it… However its the enemy covey just sitting on the dyno haha!
[/QUOTE]

this is a great idea. it would actually make the cov useful


(Protekt1) #12

I’d support 1hs, 2bs, 3limbs.

Cov that can steal weapons and tools sounds good.


(INF3RN0) #13

Covery definitely needs to have a more specialized role than just sniping.


(Nail) #14

interrogate ungibbed enemies, get enemy positions on hud ?


(Hundopercent) #15

I have a hard time understanding why so many players want snipers to have such a high skill level while automatics are drooler mode. There is barely any skill involved since you can go all body and do fine. You can already out snipe snipers at long range if they miss a shot when playing lt/sold. You can also avoid a majority of their prime sniping areas with side routes.

To me, the real issue is people don’t want to play smart. They want to play however they want with no repercussions. Also, medics are trash and no one plays them correctly so when you get tagged you never get healed.


(ailmanki) #16

[QUOTE=strychzilla;470511]I have a hard time understanding why so many players want snipers to have such a high skill level while automatics are drooler mode. There is barely any skill involved since you can go all body and do fine. You can already out snipe snipers at long range if they miss a shot when playing lt/sold. You can also avoid a majority of their prime sniping areas with side routes.

To me, the real issue is people don’t want to play smart. They want to play however they want with no repercussions. Also, medics are trash and no one plays them correctly so when you get tagged you never get healed.[/QUOTE]

Not sure what all you are referring too.
My only concern is the one shot kill. Have it at least a bodyshot + headshot.
Reason is, that it is often to easy. This game is not very fast, and it has not many choices to defend/attack.

When I shoot the sniper across the map with my smg, he can back away. When he shoots me in the head… I am already dead.

In a firefight, where I am not full health, sure it should kill me. Headshot should do around 80 dmg. A simple solution would be a helmet, have the helmet and one shot will not kill you.


(Hundopercent) #17

[QUOTE=ailmanki;470550]Not sure what all you are referring too.
My only concern is the one shot kill. Have it at least a bodyshot + headshot.
Reason is, that it is often to easy. This game is not very fast, and it has not many choices to defend/attack.

When I shoot the sniper across the map with my smg, he can back away. When he shoots me in the head… I am already dead.

In a firefight, where I am not full health, sure it should kill me. Headshot should do around 80 dmg. A simple solution would be a helmet, have the helmet and one shot will not kill you.[/QUOTE]

What do you mean you don’t understand what I am referring to? You’re basically saying someone, who gets a headshot with gun a he can shoot every 2 seconds should not be able to kill you. Meanwhile you can spray a barrage of bullets in his direction and not only do significant damage but potentially kill him.

To reiterate, landing a headshot with a sniper rifle is skill. Holding left click into someones chest/direction is not. Sniping the dome should be a 1 shot. Sniping the body should be 55%+ because anything else and the sniper will be useless and unplayed. The only sniper I can see this having a valid argument with is the auto sniper.

If you don’t like being sniped, stop running up the middle of the street where the sniper is looking down and run up the side alley ways. That’s what they’re their for, flanking. The problem is players, not the class.


(n4ts) #18

Sounds like a great plan.
Better then the 75% bodyshot dmg now


(ailmanki) #19

[QUOTE=strychzilla;470618]What do you mean you don’t understand what I am referring to? You’re basically saying someone, who gets a headshot with gun a he can shoot every 2 seconds should not be able to kill you. Meanwhile you can spray a barrage of bullets in his direction and not only do significant damage but potentially kill him.

To reiterate, landing a headshot with a sniper rifle is skill. Holding left click into someones chest/direction is not. Sniping the dome should be a 1 shot. Sniping the body should be 55%+ because anything else and the sniper will be useless and unplayed. The only sniper I can see this having a valid argument with is the auto sniper.

If you don’t like being sniped, stop running up the middle of the street where the sniper is looking down and run up the side alley ways. That’s what they’re their for, flanking. The problem is players, not the class.[/QUOTE]

I am not sure if I count from your POV to the trash medics, that is what I meant with I am not sure who you are referring to. Since I tend to run anywhere, even trying to rush a sniper… well which ain’t the smartest.

I thought a good sniper might start shooting at the belly, with recoil he ends at head height, so he could shoot 2 consecutive shots to kill.
My thought is a little based on Quake 3, you have there a railgun, which almost kills- but not totally. You still need to deliver a body shot or two.
My main concern comes from some ET players, which have an amazing aim, and do land consecutive head shots with any gun (I mean real players, not cheaters). They go as far as running around, quick scope + head shot. Luckily there ain’t many mods, which give one head shot hit kill .

Still I did not consider those 2 seconds. I thought one can shoot faster, that it would be a question of compensating recoil. You are right, its very high skilled, if a shot is missed - its missed , and your probably die soon, since you gave your position away thanks to the trail it leaves in air.
Also, the last few time I played, the sniper was not OP at all. Despite dying a few time


(Hundopercent) #20

[QUOTE=ailmanki;470679]I am not sure if I count from your POV to the trash medics, that is what I meant with I am not sure who you are referring to. Since I tend to run anywhere, even trying to rush a sniper… well which ain’t the smartest.

I thought a good sniper might start shooting at the belly, with recoil he ends at head height, so he could shoot 2 consecutive shots to kill.
My thought is a little based on Quake 3, you have there a railgun, which almost kills- but not totally. You still need to deliver a body shot or two.
My main concern comes from some ET players, which have an amazing aim, and do land consecutive head shots with any gun (I mean real players, not cheaters). They go as far as running around, quick scope + head shot. Luckily there ain’t many mods, which give one head shot hit kill .

Still I did not consider those 2 seconds. I thought one can shoot faster, that it would be a question of compensating recoil. You are right, its very high skilled, if a shot is missed - its missed , and your probably die soon, since you gave your position away thanks to the trail it leaves in air.
Also, the last few time I played, the sniper was not OP at all. Despite dying a few time[/QUOTE]

Just keep in mind that in ET the hitboxes are double maybe triple the size that they are in DB. The maps are also a lot more open making it easier to snipe.

Lets try and keep testing specific to DB, we’ve already had 1 class nerfed to trash status because of the ET/shrub mindset.