Suggestion for Auto Sniper
Same ROF as Covey in ET (test) (Need a little more advanced recoil)
Headshot = 50%-55% Life (2 HS on all but Soldiers = Kill)
Chest, neck Only!= 20%-25% Life
Arms and Legs and toes and fingers = 5%-10% Life
Perk that allows sniper bullets to do 5% more damage
Perk that Decrease Damage 5% but allows player to?
Perk that Decrease Damage 5% but gives player?
Perk that Decrease Damage 10% Allows and Gives player? (Extended Clip, ? and Something)
Perk that Decrease Damage 15% but can call in a satellite that can reveal an area of the map and can then target a spot in said area doing something like slowing, bleeding, emp or something can sucks for the enemy…
Base always 2 HS to Kill (Except Solider) (ROF and Recoil Must be set appropriately) (Still or Crouch to Shoot) (Max Recoil and Spread while Moving)
(While Pushing Auto Snipers Should rely on Pistol) (Smoke) (Stun Grenades) (Camouflage) (Something else)
Sniper bullet that can Stun/Flash/Blind? Slow Bleed? Slow Movement? Increase Damage Taken? Reduce Body Armor? Life Steal?
Note: Auto Snipers Abilities are weaker then main sniper and it takes more hits to get the same effect.
Again these numbers should crazy like 2 hs kill but remember the hit boxes are small and SD can make them even smaller or bigger.
There should be a risk and reward some sniper perks. Please state some ideas if you have them.
Edit: This thread has been going a few days now does SD have any feedback on what they are thinking or where they want to go? Are we on Track? Are these Good ideas you are considering?
