Snatch released


(SteelRat) #21

The spawnbug is weird but I know what I have done wrong, kinda silly actually…
forgot an alertentity for the spawnblob :frowning:

Anyhow I’ll wait some more, there might be more things that dawn on us so if I will fix anything more I wan’t to know that I get it all fixed in one go.

The spawn swap is something that you easily can fix yourself in the meantime if you run an etpro server, here’s how you do it:

Original code:

	trigger run_22
	{
		accum 1 bitset 2
		followspline 0 tspln_22 125 wait length 304
		accum 1 bitreset 2

		accum 3 set 22
		globalaccum 2 set 1
		
		//Disable spawning for Allies at their initial spawn (is now axis spawn) when Allied comm post is blown.
		
		//Change spawns for map balance
		setstate alsp2 default
		setstate axsp2 default
		setstate axsp1 invisible
		setstate alsp1 invisible
		
		setautospawn "Forest House" 1  
    	setautospawn "Axis House" 0
				
		trigger truck run_continue
	}

so if you want to disable the spawn swap for axis then use this code instead:

	trigger run_22
	{
		accum 1 bitset 2
		followspline 0 tspln_22 125 wait length 304
		accum 1 bitreset 2

		accum 3 set 22
		globalaccum 2 set 1
		
		//Disable spawning for Allies at their initial spawn
		
		//Change spawns for map balance
		setstate alsp2 default
		setstate alsp1 invisible
		
		setautospawn "Forest House" 1  

				
		trigger truck run_continue
	}



/SteelRat


(SteelRat) #22

Get a zip version of snatch here: http://www.srcgaming.com/downloads/et/maps/snatch.zip


(hooligUn2) #23

Ì run a etpub server, is there a way to use that script in a etpromapscript maybe? cause i dont have etpro running :frowning:


(nUllSkillZ) #24

The latest version of ET-Pub is also able to use ET-Pro mapscripts.


(hooligUn2) #25

I know that, so i can use that coding in a mapscript? Ore what would the coding be cause i dont know how to make the coding. And my server is already running etpro mapscripts.


(SteelRat) #26

Ok, do this:

extract the SNATCH.SCRIPT file from the snacth.pk3 file.

Edit the file according to above.

Then poste the NEW file that you created (It needs to have the same file name snatch.script) in the etpromapscripts directory of your server (or equivalent).


(hooligUn2) #27

Hi thx for youre help and here is the script with the fix in it:

http://home.wanadoo.nl/johan.veldman/snatchspawnfix.zip

-edit- It does seem to work for normal choosing.

But uhh now my admin on the server discoverd something new !

if you use /spawnmenu in console you get the spawnpoints with that its still able to respawn at allies :weird:


(SteelRat) #28

Yes I am aware of that, this is the alertentity that I forgot to add unfortunately.


(hooligUn2) #29

Ah then we will just have to wait for that. Till that i wont hold the map online, cause it seems many know /spawnmenu :frowning:
But hope to see a new release of you in some time :slight_smile: nice work of you in this map


(blushing_bride) #30

Also played this on vpl and enjoyed it. Perhaps taking the truck so far and upto axis spawn is a bit mean on allies but otherwise it was lots of fun

i think you should change the name of the map to something less pornographic (type snatch into google with safe search off and you’ll see what i mean) :moo:


(Gringo) #31

Whatever u do, dont type in manhole into the google search!!!


(SteelRat) #32

LOL Gringo.

I can see where you are coming from blushing_bride, although I don’t think the name is anymore offending than the movie snatch.
People will just have to be responsible for their own associations :slight_smile:

To me snatch is to “steal” or “nick” something and this is what the map is about.


(eRRoLfLyNN) #33

Snatch is a great name imo :]

Hopefully will get the new version & script fix on our server asap. I agree with Blushing about the long haul for the truck at the end though. It turns into Xposed almost for slogging it out with arty vs engy madness. Fun for a while, but I think it could harm ppl’s opinion of the map, which is otherwise very enjoyable.


(SteelRat) #34

Thx eRRoLfLyNN and I agree, this is why this file is now available:

http://www.srcgaming.com/downloads/et/maps/snatch2.zip (I got blamed for not providing .zip files so that Mac uses can download, sorry)
http://www.srcgaming.com/downloads/et/maps/snatch2.rar

Bug Fixes in this version since the Snacth.pk3 release

  1. Removed 2:nd spawn for Axis and fixed spawning.
  2. Updated command post script for Allies
  3. Allies can now choose spawn point once comm post is built, default is the command post until truck has passed the main gate. If the truck has passed the main gate, Axis destroyed the Allied command post and Allies rebuild it they will spawn at their initial spawn but have the option to use the command post spawn.
  4. Fixed the flying stairs :wink:
  5. Updated tcMod for the terrain
  6. Made the previously Axis only door near Axis command post available to both teams.

(Loffy) #35

Oh no, the flying stairs are gooone!


(]UBC[ McNite) #36

I don’t wanna be rude but what I really wonder about is: Didn’t you playtest your map? So y did such obvious bugs slip through? I mean, none of the fixes are things you couldn’t have found out yourself, and its not really your first map too, so?
And well if u think there wasn’t enough testing… y not release it as a beta? (Not that I m a fan of beta-spamming either.) But having a snatch2 about a week after snatch sounds a bit thoughtless to me, and isn’t helping admins and community at all.


(deej) #37

[quote=]UBC[ McNite]I don’t wanna be rude but what I really wonder about is: Didn’t you playtest your map? So y did such obvious bugs slip through? I mean, none of the fixes are things you couldn’t have found out yourself, and its not really your first map too, so?
And well if u think there wasn’t enough testing… y not release it as a beta? (Not that I m a fan of beta-spamming either.) But having a snatch2 about a week after snatch sounds a bit thoughtless to me, and isn’t helping admins and community at all.[/quote]

I got a pm from Steelrat to playtest it but saw it too late :(.

But still, releasing it isn’t too bad I think. Yes, early adopters like me had to switch the maps on the servers which wasn’t too much trouble, the map is small in DL size and we have a fast http redirect. And I guess other admins can go to snatch2 immedeatily now.

The only thing I did have to do is waypoint the entire map again for omni-bot support, but that helped me create better waypoints :p. If I could just get the bots to escort the truck I’d be ready to release the waypoints :banghead:.

BTW, download mirror.


(Loffy) #38

it is cool. :cool:


(SteelRat) #39

]UBC[ McNite we did playtest the map privately, unfortunately some of the issues was not found until after the snatch.pk3 release and I apologise for this.
Also it was my bad to release the map probably a bit early, that had to do with circumstances I don’t care do go into here.

Sorry about the extra work deej, glad to hear about the waypoints improving though :slight_smile:
I thought the vehicle support for fritzbot was out? Maybe I have a beta version…

For PUBLIC gameplay snatch2.pk3 should work niceely now.

/SteelRat


(ayatollah) #40

Need to have a look at Snatch2 as I thought Snatch had great potential, main negative about original was Axis spawning at original Allies spawn. Now that that is sorted it should be a great wee map…good job!

As for the floating stairs, I don’t have a clue what people are talking about! :???:

@McNite: Its hardly that big a deal for admins/community! Is it?!