The spawnbug is weird but I know what I have done wrong, kinda silly actually…
forgot an alertentity for the spawnblob 
Anyhow I’ll wait some more, there might be more things that dawn on us so if I will fix anything more I wan’t to know that I get it all fixed in one go.
The spawn swap is something that you easily can fix yourself in the meantime if you run an etpro server, here’s how you do it:
Original code:
trigger run_22
{
accum 1 bitset 2
followspline 0 tspln_22 125 wait length 304
accum 1 bitreset 2
accum 3 set 22
globalaccum 2 set 1
//Disable spawning for Allies at their initial spawn (is now axis spawn) when Allied comm post is blown.
//Change spawns for map balance
setstate alsp2 default
setstate axsp2 default
setstate axsp1 invisible
setstate alsp1 invisible
setautospawn "Forest House" 1
setautospawn "Axis House" 0
trigger truck run_continue
}
so if you want to disable the spawn swap for axis then use this code instead:
trigger run_22
{
accum 1 bitset 2
followspline 0 tspln_22 125 wait length 304
accum 1 bitreset 2
accum 3 set 22
globalaccum 2 set 1
//Disable spawning for Allies at their initial spawn
//Change spawns for map balance
setstate alsp2 default
setstate alsp1 invisible
setautospawn "Forest House" 1
trigger truck run_continue
}
/SteelRat
nice work of you in this map
