While watching Brink’s latest hands-on video http://www.gametrailers.com/game/brink/11373 I noticed that when the player “Jolly” goes to use the SMART system to get over a wall (around 2:40-2:45) getting over the wall does not seem like a very smooth action. Instead of seamlessly getting up and over the wall “Jolly” seems to run up to the box, stop, climb on to it, run up to the wall, stop and then climb over that.
Now I don’t know if this is because of the body type being played (we never learn that bit of information and i assume it’s medium) or if it’s because this is still an alpha version, or if this is simply designed in to make mastering SMART manually more lucrative, however it seems like since SD has emphasized the smoothness of getting around using SMART the climbing and vaults should be, well, smoother.
Thoughts? Rationalizations? Possible explanations?