Smoke / Windows bug


(KingJackaL) #1

I just noticed this today, so I thought I’d throw it on the Spash Damage forums ( I presume this is where Splash Damage want bugs feedback?? If not, could somebody please advise, cheers ).

Smoke is invisible through windows.

Smoke grenades are designed to make your teammates or an objective ( or whatever ) invisible. But if somebody is looking through a window - they don’t see the smoke, they see what you’re trying to hide as if the smoke wasn’t even there.

Try it out yourself. Go Allied C-Ops on fuel dump. Go to either of the buildings, and throw a smoke gren just inside or outside the building. Look through the windows - clear view. Look through the door - can’t see because of smoke.

Hope this gets patched. The game is of a very high standard of quality - and it’s good to see so few bugs! Keep up the good work, Splash Damage! :slight_smile:


(KingJackaL) #2

Here’s a screenshot to make it infinitely clear. I dropped a cannister in the building, and sure enough - you can’t see anything through that door. If you walk into the building, you can’t see anythign anywhere - it’s just full of smoke.

…but I can see right through the building if looking through that window ;). ( if the windows are broken, the smoke of course covers the view - it’s just something to do with transparent objects. Note also the only reason that smoke is obscuring the window on the right is because the smoke sprites actually intersect the wall there, ( so parts of them are your side of the window ).


(Sombee) #3

What kind of video card/settings you running?


(KingJackaL) #4

Sorry - good point

The following combinations of settings all give the same result ( so I doubt it’s a setting at fault ):

(res/colorbits/texturebits/zbufferbits/geomdetail/texdetail/detailtex/dynamlight/particles)

1024/16/16/24/low/low/no/no/no
1024/16/16/24/low/low/no/no/yes
1024/32/32/24/low/low/no/no/no
1024/32/32/24/med/med/no/no/no
1024/32/32/24/high/high/yes/no/no
1024/32/32/24/high/high/yes/multi/yes

The screenshot given above is using the following settings:

1024/32/32/24/med/med/no/no/no

My system’s relavent specs are:

-GeForce4 Ti4200 8X
-Detonator 43.45 (WHQL)
-Windows XP

I’m installing 44.03 (WHQL) ATM - I’ll tell you if the same bug occurs.

[edit] Have just installed 44.03 (WHQL)'s - and am still reproducably getting the same rendering error.


(weasel) #5

Same thing with me. It also applies to explosions as well, but that’s not as important.


(Veritas) #6

also happens with the water shader.