So I have been trying all the different SMGs the last two days and one thing that strikes me is that it seems that in most light/SMG vs. light/SMG fights skill has been taken out of the equation to a ceratin amount and Luck is there to fill the void.
Of course you can never tell who is going to win a fight if two players are equally skilled and it should be the one who is amining his shots just a little better in that particular fight. The problem is, it just doesnt feel that way. Before the patch it was spraying with the CARB-9. I admit there was some random factor to it but I usually felt that I won fights also because aimed right.
I don’t have a problem with recoil in particular because I could always burst fire. However the one in a close up fight who is spraying is still going to win and that is what I don’t like at all. So what can I do but to spray? Before the patch there was some aim involved now there is close to none in those spray vs. spray fights.
The only SMG which still seems quite accurate while spraying is the Galactic but it doesnt do enough damage to go up against a CARB or KROSS in all situations and it comes down to wether the enemy is hittin you or not (luck).
The Balpdaun is only good when burst fired but still doesnt seem to be able to take on a CARB.
All in all the CARB still seems to deliver the most damage in close combat fights if you are lucky.
So basically what I wanna say is that SMGs have kindoff become unreliable so to speak. You can not count on your SMG to do what you want it to do in all situations. Might I suggest that a solution to solve this would be greatly increase recoil-recovery. That way burst firing becomes more rewarding than spraying although that seems a bit odd for SMGs? But then again I am not a weapons expert and Brink is not supposded to be a realistic shooter.
Feel free to post the experience you have had so far, but please no trolling if you haven’t played light/SMG much.
