Pyro grenades work just like caltrops except instant damage when blowing up and the flames lasts only a few seconds.
Founders tower
Resistance:
Defend the hack site in the lobby
Welp defending the hack site didn’t get me anywhere. AI couldn’t break through lol.
The Hack site is EXTREMELY defendable/campable with 2 entrances… 1 downstairs and 1 upstairs. The map itself is filled with several nooks and crannies and plenty of area to climb. I’m going to play the security side to see what the next objective is.
But anyways according to the campaign summary of founders tower (or rather founders Keepers)
Hack the lobby door
Destroy Elevator Obstruction
Destroy Office Door
Remove Detonator
Dispose of the Detonator
YEESH this is the Resistance’s Refuel.
Also these are not what if missions. These missions continue the story. Day 22 and 23 I believe.
The healing deployable the medic has is deployed just like a turret. It is there forever until the enemy destroys or you deploy another one. The deployable has almost no health whatsoever, just like the satchel charges. Dies in 1 or 2 hits. You get points for people healing inside the area. 5 points per a second per a person. The health deployable has no recharge time so you can keep deploying as long as you have pips.
Also and yes, it heals ALL OF YOUR HEALTH as long as you stay in the healing aura for the long haul. Meaning even command post buff health.
You also get points for healing yourself in the deployable.