Smgs has bayonetss!!


(Hortey) #21

That’s what I said!
I’m hoping he just didn’t check the heavy weaponry because he doesn’t play as one. Weapon shields not being on heavies will make or break my love for this game.


(FrankieGodskin) #22

If HMGs don’t have shields I’ll be incredibly disappointed.


(Hot-Wire) #23

Wow after the 2nd objective you take a elevator to the top of founders tower. This area is under construction due to the missile attack being successful This part is very fun. Everything is up from here and there are so many ways to go up.

Once you complete the 3rd objective you go higher up and now are suppose to remove the fuse with an engineer.

Founders tower is indeed a unique experience :D.


(Hot-Wire) #24

Oh and HMG don’t have shields :(.

They definitely should have…

SMGs get bayonets

Assault rifles get both

HMGs should get shields… but they don’t… at least the maximus should get the shield option.


(Hot-Wire) #25

okay playing with operative.

You deploy the UAV like a turret. Then you push square to control the uav.

From there you fly the UAV with your analog stick.

You can hold R2 to detonate the UAV. It takes about 1 to 2 seconds to hold down the detonator to blow it up.

The UAV explosive does very little damage and also the UAV can be deployed infinite number of times as long as you have the pips. There is no recharge.

On a separate note, the bayonet does the same damage as the knife as far as I’ve noticed and it also knocks down!!!

Edit: Actually the UAV explosive deals about 60% damage to your health if you are medium armor. At least that is what it looks like.


(Seatsniffer) #26

[QUOTE=Hot-Wire;363580]

The healing deployable the medic has is deployed just like a turret. It is there forever until the enemy destroys or you deploy another one. The deployable has almost no health whatsoever, just like the satchel charges. Dies in 1 or 2 hits. You get points for people healing inside the area. 5 points per a second per a person. The health deployable has no recharge time so you can keep deploying as long as you have pips.

Also and yes, it heals ALL OF YOUR HEALTH as long as you stay in the healing aura for the long haul. Meaning even command post buff health.

You also get points for healing yourself in the deployable.[/QUOTE]
interesting, thx


(RabidAnubis) #27

[quote=hot-wire;363573]lab

you spawn outside and run into the lab. The lab is 3 stories and you constantly fight around these 3 floors.

First objective for resistance: Blow up elevator shaft

second objective: Repair the bio sequencer

there’s a shortcut an operative can hack on the second part.

Third objective: Take the arkoral sample from the bio sequencer and deliver it to the submarine area.

Mission complete

oh you also now can level past 20. I think 24 is the max.[/quote]

post spoiler man. People will get angry!!


(Shinigami) #28

[QUOTE=Hortey;363570]Wow so heavy weapons get nothing?

If that is true I’m going to mess around on the new maps and trade this game in in a couple days. Why bother making heavy weapons balanced then give shields to AR’s only? You just made mediums better at the heavies job than heavies… agian.

way to screw up the game every time you try to fix it SD, this is for sure the last SD game I ever look at.[/QUOTE]

Are u kidding me?! the Heavy weapons just received the most ridiculous buff ever and you are complying because they didn’t get the shields to make them even more powerful? jeez…


(RabidAnubis) #29

Dude, the heavy is still weak for a class.


(Hot-Wire) #30

I’m not saying anything about the story, just writing out the objectives.


(General Techniq) #31

@OP:

Damn you, you freaking spoiler!! …but I can’t stop reading :frowning:


(RabidAnubis) #32

yeah. It is a spoiler. Your saying what the missions are.

People are getting REALLY angry about it, trying to spare you from it.


(Oschino1907) #33

[QUOTE=Hortey;363606]That’s what I said!
I’m hoping he just didn’t check the heavy weaponry because he doesn’t play as one. Weapon shields not being on heavies will make or break my love for this game.[/QUOTE]

Wow over react much??? You can still run dual ARs with a heavy or have one for your secondary, shield could only work on 2 of 5 heavy guns anyway…