To return to the topic at hand…
No, I don’t miss Brink’s movement in any other game. What I do miss, are strafejumping and rampjumping. But I already miss that in Brink.
To return to the topic at hand…
No, I don’t miss Brink’s movement in any other game. What I do miss, are strafejumping and rampjumping. But I already miss that in Brink.
[QUOTE=Verticae;380307]To return to the topic at hand…
No, I don’t miss Brink’s movement in any other game. What I do miss, are strafejumping and rampjumping. But I already miss that in Brink.[/QUOTE]
erm, bf3 doesn’t have either of those either…and to be honest I can live without the original glitch in idtech3.
just to be clear you’ve played bf3 beta and are happy with the movement?
BF3 is a huge step forward in movement from bfbc2. Both the strafe sprinting and vaulting add immensely to your ability to move around the map. That said, you obviously don’t have the freedom of movement from brink but for a military shooter it wouldn’t make much sense to be wall jumping (though some of the other smart features could have worked nicely).
I haven’t tried cooking gernades in bf3, though even if you couldn’t, I don’t see much of a problem. In the military you are trained not to **** with grenades, as in you don’t cook them unless you want to get yourself killed, so I can live with no grenade cooking for bf3.
They removed 1hit knife kills unless you come up behind your opponent. And brink does have 1 shot sniper kills for all but a fully buffed fatty (with level 2 engi buff). Don’t get me wrong, brink did a lot of things right, but it is hardly the only game that gets things right. Of the things it did wrong, well, it fumbled on one of the most important aspects of a fps game, the shooting. Random spread while using ADS is just bad, and the amount of spread in general for the type of game it wants to be isn’t very good either.
That said, the guns in bf3 all feel pretty amazing and behave like guns should when using ADS (though there are plenty of other games that get ADS right as well).
You just don’t seem to understand the mechanics in BF3 compared to Brink. In Brink, characters are jumping upwards and grabbing on a ledge and pulling themselves up to scale a large wall. In BF3, characters are simply hopping over small barriers (rails, small walls, etc), they don’t scale large walls. Watch the animations when you jump over something, you can see the characters legs lunge forward, which would tell anyone that is paying attention that he is simply hoping over the obstacle. I don’t know any normal person that can hop over a wall their own height, so it would make sense to not be able to do this in the game, since it’s going for the realism factor.
It’s not only that you can’t you cook them, but you can’t even hold the button down to “time” them. In BC2, you could hold the grenade button down and release it when the time was right. It wouldn’t cook the nade, but it would allow you have it primed. In the BF3 beta, you cannot - you press the button and he throws it. that is the extent of it.
[QUOTE=.Chris.;380231]All of which is outweighed by everything it did wrong.[/QUOTE] Do you always got to post a negative comment on every topic praising brink dam…
That seems like an easily fixed mechanic and might have just been an oversight in beta? I’m not using grenades too often because it doesn’t let me remap them to my middle mouse button and using anything else is kind of awkward for me. But I’m sure it is just a beta issue and should be fixed on release.
And even if it’s intended, you just press the button when you want to toss the 'nade. Simples.
err, no you don’t seem to understand my basic point - why does the game’s mechanics limit you (an uber marine/soldier) to walking, sprinting and vaulting low walls only (not to mention the canned pantomine horse animation where you’re legs kick out…)?
Also not sure how you took it that i wanted to ‘hop’ over a head height wall - i clearly mention ‘climb up/over’…this isn’t a bash just at bf3, it’s symptomatic of how pretty much all fps games approach this…(excepting mirror’s edge).
Montheponies, you’re onto somehting here. I bought and started playing the new Deus Ex single-player a couple of days ago (Great game, with lots of sneaking, climbing and stuff.) I really miss SMART movement sometimes.
Yeah, to be fair; I miss being able to slide like I’m going down a flume regardless of the terrain…
I also miss rocketjumps, bunnyhopping and strafejumping in BF3, I came to appreciate that and expected in any other game.
Damn…
[QUOTE=Crytiqal;380353]I also miss rocketjumps, bunnyhopping and strafejumping in BF3, I came to appreciate that and expected in any other game.
Damn…[/QUOTE]
aye cos climbing a head height wall and navigating a game’s terrain is really expecting too much from today’s AAA games. honestly if you want to down every thread at least try to be relevant with the sarcasm…
Damn…
Smart was a neat idea, and probably one of the better new development ideas in Brink. However, I felt Brink was still pretty slow paced and I never was able to utilize Smart in a creative manner. Everything that was Smart-able was put there on purpose, while stuff like ramping, strafe, and circle jumping allowed you to explore every angle of terrain and find those obscure jumps that would take forever to perfect and repeat. A combination of both Smart and the past systems would have been pretty exciting though. I can imagine circle jumping up a ramp and gaining that extra few inches I would need to grab a ledge. Smart in Brink is just about as water-ed down as every other aspect of the game, but that doesn’t mean it has to be.
[QUOTE=montheponies;380373]aye cos climbing a head height wall and navigating a game’s terrain is really expecting too much from today’s AAA games. honestly if you want to down every thread at least try to be relevant with the sarcasm…
Damn…[/QUOTE]
seems chris got it and you didn’t
damn…
Smart in Brink is just about as water-ed down as every other aspect of the game, but that doesn’t mean it has to be.
Wish u could wallhop up to area’s the devs nvr intented plyrs to go
If devs never intended players to go there, why would the game allow you to wallhop to them? It’s kind of like saying, “I wish my parents would let me do things that they would never let me do.”