Strafing, every time… but I’m biased.
SMART or Strafe Jumping?
No you don’t. You should try to understand what is being discussed before you comment.
I’ve gone for SMART. Not because I think it’s special or particularly revolutionary - but because I hate strafe jumping
More accurately, I hate to see an entire server of players jumping constantly, purely because it makes their movement faster. Carmack has a lot to answer for 
Seriously, it’s a ridiculous mechanic. I watch these Q3 videos on youtube and they just annoy me
If the standard movement speed was increased to match the strafe jump max speed, general movement around the map would happen at the expected speed, and people would only need to jump to - you know, get to higher places or cover gaps. Rather than spending 100% of the match jumping around like demented rabbits on acid, everywhere they go. It makes a mockery of game mechanics
Also, if the standard player speed was accelerated, “trick jumps” would still be possible.
It’s so refreshing in Brink, to NOT see your whole team bouncing around like fools after a spawn wave.
[QUOTE=dazman76;349528]I’ve gone for SMART. Not because I think it’s special or particularly revolutionary - but because I hate strafe jumping
More accurately, I hate to see an entire server of players jumping constantly, purely because it makes their movement faster. Carmack has a lot to answer for 
Seriously, it’s a ridiculous mechanic. I watch these Q3 videos on youtube and they just annoy me
If the standard movement speed was increased to match the strafe jump max speed, general movement around the map would happen at the expected speed, and people would only need to jump to - you know, get to higher places or cover gaps. Rather than spending 100% of the match jumping around like demented rabbits on acid, everywhere they go. It makes a mockery of game mechanics
Also, if the standard player speed was accelerated, “trick jumps” would still be possible.
It’s so refreshing in Brink, to NOT see your whole team bouncing around like fools after a spawn wave.[/QUOTE]
Yes, whole teams of rabbits is not cool, it’s a rediculous mechanic that got old in '01
with HALO CE. Totally takes away from a games aesthetics to see crap like this.
SMART is miles better.
[QUOTE=dazman76;349528]I’ve gone for SMART. Not because I think it’s special or particularly revolutionary - but because I hate strafe jumping
More accurately, I hate to see an entire server of players jumping constantly, purely because it makes their movement faster. Carmack has a lot to answer for 
Seriously, it’s a ridiculous mechanic. I watch these Q3 videos on youtube and they just annoy me
If the standard movement speed was increased to match the strafe jump max speed, general movement around the map would happen at the expected speed, and people would only need to jump to - you know, get to higher places or cover gaps. Rather than spending 100% of the match jumping around like demented rabbits on acid, everywhere they go. It makes a mockery of game mechanics
Also, if the standard player speed was accelerated, “trick jumps” would still be possible.
It’s so refreshing in Brink, to NOT see your whole team bouncing around like fools after a spawn wave.[/QUOTE]
The problem is (when it comes to Q3 anyway) strafe speed isn’t limited or capped. The better the strafer, the faster you go… so there is no speed to up the standard limit to. 1 guy could strafe to 800ups each time, another could get to 1200… it’s not a mechanic where you can do it or you can’t, there’s varying degrees of skill, and I’m all for anything that rewards practice… I don’t get that feeling with SMART.
The way I see it, strafe jumping was a method used in games because a system like SMART didn’t exist. Now that the game has SMART, strafe jumping seems redundant, regardless how useful it can be or how much skill it takes.
Having used both quite a bit, SMART is too restrictive for my tastes. I had far more control and room for initiative with strafing than I’ve ever had with SMART. Within it’s confines it’s great, it does what it’s meant to… as soon as you want to innovate… forget about it. SMART doesn’t cover anything that strafe jumping did, SMART is its own thing where strafing was more like a manual sprint with varying degrees which could be honed and developed into it’s own skill that reaped far better results for the effort.
Anyone else do the SMART catapult? You slide and push forward at the right timing and you will be catapulted forward at a crazy velocity. Combine that with a strike and its deadly.
To me smart is basically the jump pad you see in quake and ut.
No player skill required, and it takes you to the levels of the map that you want.
I cant really compare it to strafe jumping, even though you can gain speed using it.
The general movement system in Brink is the same one they use in BC2.
Sprint + mouse look…
A very good point
I just wish there was a way to achieve the same, without everyone bouncing around the map constantly. Although I certainly couldn’t match the pros, I can do strafe jumping - but it doesn’t help that feeling I get, that it’s a mechanic that doesn’t really belong in the modern FPS. Thanks for replying sensibly though DA
I’m sure I’ve mentioned my feelings on other forums years ago, and was met with “you can’t hit jumping targets can you? nubcaek”, which is more annoying than the mechanic itself 
I think the fact that it originated from a bug in the code is quite telling, although JC then decided to keep it in - meh 
SMART is the best thing since sliced bread.
All other games are bland without it.
I am glad its not some annoying set of button mashes to trigger an animation.
Not enough use SMART to its full potential.
Strafe is what you do when you can’t use SMART
Best player uses all the tools provided.
Get SMART
Well as I mentioned, I’m slightly biased towards it anyway
I really enjoyed the mechanics of strafejumping and I’m glad it was left in the previous idtech games. Through RtCW, W:ET and Q3 (defrag), I’ve spent an equal amount of time tricking on maps as I’ve done playing the games properly, so they’ve excelled my enjoyment of those titles beyond the norm, and I hope you can understand, I would like to have the same enjoyment in other games. Quite obviously this is selfish personal reasons, but I’ve had fun spending hours finding new and exciting jumps and tricks to do on maps, in the same way others have spent hours honing their aim for the perfect headshot.
I’ve tried with SMART but there’s so little room to innovate, and part of thrill in the other games was landing insane jumps with hours of practice that your average, or even above average player couldn’t dream of landing. I don’t envision anything of the sort with SMART, for me the movement has been mainstreamed and made a little too accessible. Not that that’s a bad thing, I know I’m part of a niche crowd here and quite rightly so the masses should have priority, but as I said… I’m selfish 
In some games which employ strafe-jumping there are entire communities based on trick-jumping, that’s obviously never going to happen in Brink, and I see where DA is coming from because jumping well is bloody difficult, I spent a good couple of years getting to grips with Urban Terror but I still can’t get close to people who can jump well.
But for me the issue with SMART is the same as the issue with the F key, I don’t like the game making decisions for me.
When I first started playing online and was the greenest noob on the planet I didn’t need the game making decisions for me, and now 10 years later I sure as hell don’t need the game making decisions for me, I can make those decisions myself, quicker and more reliably than Brink can.
I’d simply like the option to not use SMART, I don’t need strafe-jumping instead of, just allow me to fully control my own character.
I agree with this. They are each their own thing with their own advantages and disadvantages, yet mixing the 2 kinda cancels each other out. If Brink had SMART and strafe jumping, then the strafe jump experts/junkies would pretty much only use that, while the SMART players would use SMART. Each system has it’s own goals within the game. Implementing both systems with a game, totally changes (or removes) those goals.
Although strafe jumping may be more useful or innovative, Brink was designed with the SMART system in mind, and what it can accomplish. SMART is also a system that can be done by anyone - it is designed into the game, whereas strafe jumping was something that was used/perfected by players on their own time. On that note, I say stay with SMART.
Both would be great, strafe jumping in open areas or just moving around and smart for getting over obstacles or climbing stuff.
Yeah… I’d like to see sprint and SMART separated too, just like the interaction/buff/revive - but I guess I shouldn’t start THAT discussion again
heh. I like to hold the shift key to sprint, but I don’t want that to jump me over objects - I’m perfectly able to press space too, and that’s what I’d like to do. I’m still amazed that these OPTIONS aren’t in the game, and that (PC users at least) have been lumbered with auto-this and combined-on-one-key-that. Oh crap, I just tried to start that discussion again… sorry.
[QUOTE=dazman76;349528]I’ve gone for SMART. Not because I think it’s special or particularly revolutionary - but because I hate strafe jumping
More accurately, I hate to see an entire server of players jumping constantly, purely because it makes their movement faster. Carmack has a lot to answer for 
Seriously, it’s a ridiculous mechanic. I watch these Q3 videos on youtube and they just annoy me
If the standard movement speed was increased to match the strafe jump max speed, general movement around the map would happen at the expected speed, and people would only need to jump to - you know, get to higher places or cover gaps. Rather than spending 100% of the match jumping around like demented rabbits on acid, everywhere they go. It makes a mockery of game mechanics
Also, if the standard player speed was accelerated, “trick jumps” would still be possible.
It’s so refreshing in Brink, to NOT see your whole team bouncing around like fools after a spawn wave.[/QUOTE]
Imho, aesthetic shouldn’t go in the way of gameplay. And Strafe Jumping (and other forms, Ramp Jumps, etc…) add to gameplay, because they are not preprogrammed, working within limit, like SMART seems to be
In fact, I think what I dislike the most in Brink movement compared to ETQW, is that thre are too many things that are hampering your movement (simple jump, SMART on the wrong surface, etc…) instead of helping you when you need it. At least, it shouldn’t stop you dead, nor even slow you down