Looking at some of the latest footage and watching players using smart to jump, vault and slide all over the place … I am hoping that the hit boxes track well to the players changing body position
… an obvious move I can see happening is players sliding and shooting in a firefight, forcing their opponent to re-aim for a headshot. This would be cool if it worked as it should … good evasion tactic but players would quickly learn to counter with reflex and aim.
Anyone from SD or who has played at PAX etc got any insights on hit detection in Brink?
It will be the first thing people whinge about if it is borked on release.
p.s Does etqw style knife out strafe jumping still apply in brink? … you know where you flick from side to side with mouse and jump to move further/faster … It was also the old-fashioned way to get to hard to reach spots as well 


