I’ll keep this short - currently the Grandeur does 40 damage per shot, but a lot of the time it does not do its full damage because it hits a body part that does not take as much damage. This is incredibly frustrating as often you can do a first shot headshot onto a Stoker (or any 120HP merc), and then when you go for the finishing bodyshot, they escape and survive on a miniscule amount of health. This is annoying as the gun is already a challenge to use, and now with the drop in the DPS down to Blishlok level of DPS, it is even harder to fire quick follow-up shots.
My suggestion is to simply remove the slight damage reduction that occurs when a Grandeur hits one of the body parts that does not take 100% of the damage, to avoid these situations where your opponent SHOULD have been dead, but their arm has blocked their torso and allowed them to limp away back to their medic, just to come back and kill you later.
(This could also be applied to the Dreiss - as that gun is fairly shite at the moment.)
