[QUOTE=Bloodbite;439805]What, like Ghost Recon Future Soldier/Online where the priority is to slide into/towards cover? Or like in Brink where it could also be used as a take down melee attack?
Or both?
I could see myself using it. It may even become the new era of land surfing. Power sliding down inclines and steps.[/QUOTE]
So it’s just a movement skill for all the classes, the solider as well he can case a little damage in addition as he is well the solider. So it sort of sets him apart from the others.
[QUOTE=Stumperd;439807]I have always liked this idea in FPS games. But not being able to shoot while sliding is a must.
Some IMO very interesting things can be done with this, like making side passages you can only slide trough. They could even make a door you can only slide trough and give an engineer the ability to expand the opening to be able to walk trough it normally, making you less vulnerable.[/QUOTE]
All of this.
This as well.
I would not like being shot at also 
One game that was Brink, that game bombed not because of it’s movement, but because of crummy console netcode that made the game unplayable so it got traded in shortly after purchase. There are other things as well, that is the main sticking point however.