I’ve got my _fog, farplanedist, fogclip keys in worldspawn like radar, am using radar sky, my fog shader is virtually the same (copied and pasted from the radar one, just changed the colour), and it still doesn’t work properly…
Basically big chunks of sky shader pop in and out of existence on a seemingly arbitrary basis, eg:
Now we see it:

Now we don’t:

Radar has no problems like this, so am I missing something fundamental?




