My thoughts on the current experience system:
The first question we should get sorted out is, āat what point should the majority of players be level 4 in their primary skill?ā
a. By the end of round 1, because a field full of level 4 players is what we really wanted in the first place
b. By the end of round 2, so that round 3 starts off with most players at level 4
c. By the middle of round 3, so that at the end of the game most players have attained level 4
d. By the end of round 3 for outstanding players as a reward for exceptional play
I kind of have to assume that itās C or D. To assume A or B, weād have to ask ourselves if ANY of the maps would be seriously unbalanced and/or broken if the vast majority of players were level 3 or 4 (e.g., fast panzer, airstrike and artillery spam). In fact, I think we might already be seeing this on fuel dump, where Axis going into the round as L3+ make it really hard for the allies to get past the bridge.
So how fast are people actually getting to level 4 in actual play? I did an unscientific poll on Planetwolfenstein ā¦
http://www.forumplanet.com/planetwolfenstein/topic.asp?fid=6127&tid=1032346
⦠and hereās what people said:
7 (33%) said they (on average) reach level 4 in one round
10 (48%) said they (on average) reach level 4 in two rounds
3 (14%) said they (on average) reach level 4 in three rounds
1 (5%) said they (on average) donāt reach level 4 by the end of a 3 round campaign
This means that almost 80% of people expect they would be level 4ās going into the 3rd map and 95% of people would be level 4s at the end. That is for Level 4ās. Level 3s are attained even quicker. This seems somewhat excessive
So, how can this be fixed? In one of three ways:
- Reduce the points awarded per action
- Extend the experience scale from the current 20-50-90-140 to something like 25-60-125-200
- Reduce the skills gain to reflect incremental vs quantum changes
2/3 of normal charge to perform an action is pretty significant (esp at level 2)
Twice the ammo per ammo pack is significant
100% health on revive is very significant
Just my 2 cents