Skill trees


(H0RSE) #81

Ok you post a bunch of stuff that is wrong and then have this passive aggressive little sting in the tail indicating you’re not going to respond.

I was not indicating that I wasn’t going to respond, I was indicating that there is no point to continue the discussion, since anything you or anyone else say is not going to convince me of you point of views. Plus, it’s not on topic.


(Senethro) #82

This pretty much reads as not going to respond.

You’re picking a fight with science here. Behaviour is gene mediated. Many aspects of even quite complex behaviours are intrinsic. While you’re using the wooly term “human nature”, which I’ve seen defined as cultural norms, instincts, qualities that must not be present in other species among other implications just on the last page, I’m sure I won’t be able to change your views as theres enough wiggle room for you to redefine human nature however you want.

The post you quoted is incredibly wrong. It takes examples of differences between cultures and supposes this indicates universals in human behaviour are absent. Its completely failed to notice that culture and language are a universal. Language acquisition at least is also a hereditary, gene mediated instinct. If you could somehow put together a tribe of feral languageless humans then within some generations you’d have a perfectly functional pidgin that would probably have consistent grammar and the ability to express a variety of complex ideas.

Close enough to “human nature” for me.


(tokamak) #83

You have 5 sections to spent points in, (general, operative, soldier, medic, engineer). There’s 10 skills to be bought per section. The maximum amount of points you can spent is 20.

For each class you can configure 5 abilities in advance with the abilities you have bought. This means you can fill all classes (4x5=20 points) or you can opt to spent it on two classes (2x10) or something in between (including the general abilities, buying 5-10 of those ensures you can fill all classes while having 10-15 points left). How you fill your slots is entirely up to you.


(H0RSE) #84

You have 5 sections to spent points in, (general, operative, soldier, medic, engineer). There’s 10 skills to be bought per section. The maximum amount of points you can spent is 20.

The maximum amount of skills is 20. The max amount of points may not be, seeing how not all skills cost the same amount.

For each class you can configure 5 abilities in advance with the abilities you have bought.

It was said that you can only bring 3 active abilities into a mission with you (since it is bound to the d-pad on console) and the total amount of passive abilities is determined by your level. I have not heard any recent information, confirming that the total number of abilities (active and passive) is 5.

Behaviour is gene mediated.
Perhaps in part, but society plays a much bigger part.

You’re picking a fight with science here…
Close enough to “human nature” for me.

“close enough.” that’s very scientific of you… I guess it goes hand-in-and with something else you said:

theres enough wiggle room for you to redefine human nature however you want.


(tokamak) #85

Alright thanks for clearing that up.

I’ve read that before but I still cringe at it.


(H0RSE) #86

I look at it like this -

If Brink was only being developed for PC, and you could still only bring 3 active skills with you, many players wouldn’t give it a second thought. But then you put Brink on multiple platforms, now the 3 skill limit is suddenly a “dumbed down,” console byproduct.


(tokamak) #87

Sure, but then the limit to 3 active skills would have a different reason. If you took away the D-pad reason right now, the limitation of 3 active skills is arbitrary while the consequence remains a diminished amount of combinations.


(H0RSE) #88

You have a point, but even still, if Brink had the 3 skill limit this whole time while being developed for the 3 platfroms, and say today one of the dev’s announced a reason why that is (d-pad) some of the PC community would make a big deal out of nothing - they were perfectly content with it before, but now that there is a potential reason to point the finger, players call out “console port,” “dumbed down” or whatever else, even if 3 happened to be the most balanced number regardless. - it’s like some people are just looking for a reason to be mad.

This doesn’t just apply to the skill limit either. A lot of aspects in Brink, it seems if there is any thing this community doesn’t like, just blame it on the console. I would love to see the reactions of people if Brink indeed was a PC only game, and all the same gameplay choices and controls we see now, were exactly the same.


(Senethro) #89

This sounds like a testable claim! Why don’t you tell me about investigations in this field?

“close enough.” that’s very scientific of you… I guess it goes hand-in-and with something else you said:

Don’t blame me for using your own words. They were imprecise ones that you didn’t even keep to one definition of. You can’t turn them about on me without admitting your initial claim was meaningless due to poor wording.


(Nikto) #90

damn you people, all that uninteresting, unprovable stuff derailed my train of thinking. what does it all matter anyway?

this is prone to editing once i put my train back on tracks

edit:

leaderboards should represent that what is essential and important in the game, having a k/d leaderboard would not be advisable in a objective based game like brink, as it would encourage camping in the outskirts of the map. and tbh, i haven’t heard of a leaderboard that doesn’t focus on k/d.

now to go on about your point, what is it you fear? that no-one will change class because they are specialised in a certain class?


(THEJORRRG) #91

Yes I mean is it possible to unlock every attachment for each gun, every customisation opton, and every perk/ablity with one guy? I know obviously you wont be able to use them all simultainiously.


(H0RSE) #92

You can unlock all the weapons, the weapon mods and character customizations with 1 guy, and they will stay unlocked when/if you make a new guy. The only thing you cannot do, is unlock every skill simultaneously, with one guy.

Also, if you unlock a weapon mod, it unlocks for every gun - you won’t need to unlock say,a scope individually for each weapon.


(BioSnark) #93

Unprovable opinion is what constitutes much or all of the discussions on Brink. What I and everyone else is doing is restating their opinion, one after the other. At some point, someone stops and the other side may claim victory and feel pride in their superior gamesmanship. However, there is no thinking involved. Nobody is going to be convinced of anything and there are little or no facts to draw upon.

The off topic discussion matters a whole lot more. What is unfortunate is that the fact free nature of these speculative pre-release discussions spills into it, as well.

leaderboards should represent that what is essential and important in the game, having a k/d leaderboard would not be advisable in a objective based game like brink, as it would encourage camping in the outskirts of the map.
Like a leaderboard, character selection is an element outside of a match but impacts how players behave inside the match.

now to go on about your point, what is it you fear? that no-one will change class because they are specialised in a certain class?
yes, although not as the blanket rule you frame it as,

anything other than that would not be ideal and to varying degrees depending on the degree of influence.


(tokamak) #94

But 3 isn’t necessarily the most balanced number now. Again, if you take away the consoles I’d still like to know the particular reason for doing the same on the pc.

This doesn’t just apply to the skill limit either. A lot of aspects in Brink, it seems if there is any thing this community doesn’t like, just blame it on the console.

But in this case the game IS blatantly making compromises for the console.

I would love to see the reactions of people if Brink indeed was a PC only game, and all the same gameplay choices and controls we see now, were exactly the same.

I would love to see the reactions of the devs stumbling for answers when questioned about these seemingly arbitrary decisions.


(Crytiqal) #95

[QUOTE=Senethro;247116]This sounds like a testable claim! Why don’t you tell me about investigations in this field?
[/QUOTE]

If people didnt follow the rules layed upon by society, rather then their “human instincts”, jails would be overpopulated with murderers and rapists.

Oh wait :stuck_out_tongue:


(tokamak) #96

Quit the stupid nature vs nurutre debate already. It’s truly truly one of the least interesting things to discuss.


(LyndonL) #97

If you guys want to polish your “ego” to such a high finish, please do it in the off topic section of the forum. The “nothing you say is going to change my mind” argument is so boring and juvenline, and clearly shows how stubborn and set in your ways you are. It’s 100% proof that this is not a discussion if your mind “can’t be changed”.


(Senethro) #98

Chill guys it looks like he’s had enough. And now back to blaming consoles for everything.


(Nikto) #99

[QUOTE=BioSnark;247131]Like a leaderboard, character selection is an element outside of a match but impacts how players behave inside the match.

yes, although not as the blanket rule you frame it as,
anything other than that would not be ideal and to varying degrees depending on the degree of influence.[/QUOTE]

yes, but still a leaderboard in a objective based game only has negative effects, whereas you still haven’t explained why you think specialising in a certain class is something dreadful(or at least that’s how i interpreted it, probably because you keep posting small sentences wich leaves me with a bunch of small bits i don’t know how to shape up)


(H0RSE) #100

If people didnt follow the rules layed upon by society, rather then their “human instincts”, jails would be overpopulated with murderers and rapists.

Oh wait :stuck_out_tongue:

It is indeed society that governs much of the violent crimes in the world. Look at the emphasis of money in world - people will lie, cheat, steal and even kill to get it. This is not some ingrained human trait, it is behavior shaped by the environment.

But in this case the game IS blatantly making compromises for the console.

It’s a bit speculative (and elitist) to claim that anything that is “broken” with the game, is due to “consolizing” the game - just because a mechanic works on the controller (like dedicated nade button) doesn’t mean that is the reason it is there. The mechanic works perfectly fine on PC as well.