Skill trees


(tokamak) #41

You have 20 points to spent abilities on, each ability cost one point but naturally upgrading to higher ranks of one ability costs more points.

Then for each class you receive five slots in which you can fill with those abilities. This happens before the match and are then locked during the game, if you switch to engineer, you receive the engineer load out, if you switch to medic you receive the medic load out.

You could start maxing out in turrets like five points (don’t know if there are five ranks, probably not), but that means you only have 15 points to divide over the other classes which might leave you in compromised situations if the situation calls for it. Shouldn’t be a big deal, but that’s the consequence of specialising in turrets so much.


(Mustang) #42

Sounds like this means the level 20 cap means any one character slot won’t be able to get maxed out in everything
My initial reaction is that this isn’t very appealing


(LyndonL) #43

It keeps it interesting, since you will want to keep creating differing characters :slight_smile:

Uber powerful characters a) destroy balance in a multiplayer game b) create boredom since there is nowhere to go with that character.


(tokamak) #44

[QUOTE=Mustang;246816]Sounds like this means the level 20 cap means any one character slot won’t be able to get maxed out in everything
My initial reaction is that this isn’t very appealing[/QUOTE]

I think it’s awesome, instead of having a game full with mediocre all-rounders we have a game full with personalised specialists.


(Wraith) #45

[QUOTE=Crytiqal;246807]So when I have specialized in say, turrets for engineer,
and I am playing a game inwhich the situation calls for a soldier, I should have spent my abilities on that, instead of turrets? Cause then they are useless?[/QUOTE]

Well then you are pray there are decent soldiers on your team or switch to you underpowered class. All classes will be able to complete the core objectives you just won’t get the sweet abilities that you spent on other classes. There are always general abilities that effect all classes.

[QUOTE=Mustang;246816]Sounds like this means the level 20 cap means any one character slot won’t be able to get maxed out in everything
My initial reaction is that this isn’t very appealing[/QUOTE]

Well I think its a good thing. Variety is the spice of life and so is specialization.


(H0RSE) #46

[QUOTE=Crytiqal;246807]So when I have specialized in say, turrets for engineer,
and I am playing a game inwhich the situation calls for a soldier, I should have spent my abilities on that, instead of turrets? Cause then they are useless?[/QUOTE]
You could still specialize in turrets and pump points into Soldier as well.


(BioSnark) #47

My concerns are that it creates a disincentive for people to switch classes as the mission progresses and grants more powerful abilities to people who’ve been playing the game a long time and have a character or so for each class.

Will have to see how this stuff is balanced.


(H0RSE) #48

My concerns are that it creates a disincentive for people to switch classes as the mission progresses and grants more powerful abilities to people who’ve been playing the game a long time and have a character or so for each class.

It all depends how players spec their guys. If a player is completely maxed out on a single class, then maybe he will want to stay that class - but wouldn’t that help out the team anyway? Players that take the “jack of all trades” route, won’t have a problem switching classes.


(BioSnark) #49

what I said about balance. If the two are not then you won’t get the latter.


(H0RSE) #50

But regardless, even if there were no skills, there will always be players that like to play a certain class. You can’t really blame the skill system for human behavior.


(BioSnark) #51

Sure, but with that logic you might as well keep leaderboards, kdr, etc. because it’s ‘human nature’ to go for dm gameplay. Not saying the element will be a net negative, but that it has that potential if not done right.


(H0RSE) #52

Sure, but with that logic you might as well keep leaderboards, kdr, etc. because it’s ‘human nature’ to go for dm gameplay.

Human Behavior not Human Nature - human nature is a myth.


(LyndonL) #53

Stop being so damn pointlessly argumentative H0RSE. Get off your high-<self?


(H0RSE) #54

using the term" pointless" is all in the eye of the beholder.


(meisterbrau) #55

that would all be so easy to solve, if level would be bound to one campain, as it is in et.

this would mean you can level up your engi during one campain over 5 maps and in the last map you would be probably able to use that uber-torrent.

when you start a new campain, it all begins form the start

this would be the best solution, also because that way, the leveling system never gets old.

People tend to stop gaming a multiplayer game, when they maxed out there char, as it happend i.e. with bf:bc

for my taste et still has the best xp system.


(BioSnark) #56

I agree but that, resetting rewards, won’t happen in this game.

Irrelevant distinction. My reference was to your last post so the meaning should be evident and unchanged, regardless of diction.

Also, human nature is not a myth. It’s a definition of self-selecting priorities. Humanity is not a branch somehow detached from its origins and evolutionary relatives. It is human nature to survive and reproduce. As such, It’s human nature to form social groups that favor group genetic survival, as well as individual survival through cooperation and absorbing fluctuations in risk/reward situation. However, it’s just as much human nature to be competitive and selfish and for the same reasons.


(meisterbrau) #57

Sophokles, Heidegger, Kant and Sokrates are equally accord to the notion, that it is completely pointless to make a distinction between nature and behavoir as long as brink has a level system bound to a single campaign!

please bring back the sense in live by a et-like skill system!!!


(H0RSE) #58

[QUOTE=BioSnark;246981]I agree but that, resetting rewards, won’t happen in this game.

Irrelevant distinction. My reference was to your last post so the meaning should be evident and unchanged, regardless of diction.

Also, human nature is not a myth. It’s a definition of self-selecting priorities. Humanity is not a branch somehow detached from its origins and evolutionary relatives. It is human nature to survive and reproduce. As such, It’s human nature to form social groups that favor group genetic survival, as well as individual survival through cooperation and absorbing fluctuations in risk/reward situation. However, it’s just as much human nature to be competitive and selfish and for the same reasons.[/QUOTE]

In the term “Human Nature,” “human” is the key word. Survival of the species is every living things nature. An animal will inherently mate and protect its young, as will Humans. he human mind is just so much more complex than even the smartest animal, that inherent human nature is almost an oxymoron. It evolves with the times - it changes, which makes it human behavior, not nature.


(murka) #59

/care?

Pursuing stuff like that is like being a grammar nazi.


(Nikto) #60

i can’t see the relevance of that. using the class your good with is because you want to help your team, if not directly, then indirectly, if your maxed towards engineer and then play as soldier all the time i can hardly see you helping much.

whereas a leaderboard has nothing to do with the ingame experience, other than that it would make the objectives irrelevant in some matches because everyone is going for the top 10…

can’t see how it’s human nature(please, drop this subject, interpret the words as they were meant, bickering about what a word really means seems irrelevant here) to ignore blowing up a gate because they want to be on top of a ranklist, wich apparently wouldn’t even list those stats that are vitally important, who has the highest average score for instance.