You have 20 points to spent abilities on, each ability cost one point but naturally upgrading to higher ranks of one ability costs more points.
Then for each class you receive five slots in which you can fill with those abilities. This happens before the match and are then locked during the game, if you switch to engineer, you receive the engineer load out, if you switch to medic you receive the medic load out.
You could start maxing out in turrets like five points (don’t know if there are five ranks, probably not), but that means you only have 15 points to divide over the other classes which might leave you in compromised situations if the situation calls for it. Shouldn’t be a big deal, but that’s the consequence of specialising in turrets so much.
