This made me laugh a bit.
Talking seriously though, I’ve played Brink for a fair bit now. My XFire counter says at least 152 hours, but it’s probably more than that due to how glitchy the XFire overlay is with Brink. I can tell you from experience that there’s really not a whole lot to “learn” in Brink.
[ul]
[li]Gunplay is the same as any other game, it just takes longer to kill people and headshots are less of a factor. You do have to tap more, which is nice but not difficult.[/li][li]Objectives are similar to what’s been done before (CTF, Escort, KotH, etc.) so there’s not much learning there other than what class is needed.[/li][li]Maps are relatively small so you can memorize key spots and paths with only a few games.[/li][li]Abilities take a while to unlock but are all pretty straight-forward, with the exception of placed abilities which factors into the previous point.[/li][li]Classes are simple, just more tedious. Most of what you do is giving people quick buffs and doing primary objectives, nothing too involved.[/li][/ul]
The only thing to really “learn” is how SMART works and what places are good to use it. That takes the longest but not by any significant amount. After that it’s pretty much standard affair; go out, shoot people, buff team mates and do objectives. The only difference is the heightened emphasis on Objectives and teamplay, which I like.
Regards,
Nexo
EDIT: As for the whole “Brink is more involved than BFBC2” thing, Brink is more involved because it places more emphasis on the objective in regards to classes. Not just anyone can complete an Objective, which means that there’s less dog-piling and more covering. That and, as previously mentioned, killing someone takes longer due to the inaccuracy.