'Skill' in Brink


(Crytiqal) #181

[QUOTE=wolfnemesis75;372519]Some players are gonna leave for different reasons. Many left because the game was too hard. Some, the top percentage who are trying to play in Tournaments are not gonna stick around to play the game to death if there’s little sign of viability from a popularity standpoint. Again, please refer to my early point about the time and dedication necessary to spend if one wants to achieve a high level of skill compared to the crowd. The problem with Brink is at launch, it got hammered by a host of problems and mostly do to critical reception that has a ripple-down effect on competitive gamers. Commercial appeal impacts sponsored tournaments, and the stable viability of other games (more popular) with a higher purse is gonna draw the focus of a competitive player and sponsors, even if its an older game, such games have a track record of sponsorship, leagues, and tournaments to validate it. But I am sure that it took time for those older games to build up to that level and get the necessary settings to be viable AND the popularity to warrant sponsorship. Still think that can happen for Brink, but its in the infancy phase. Games like Star Craft have built up a stable viability through commercial success first, thus making for more viability for a competitive standpoint. One good point I’d like to add, so as not to sound all doom and gloomy, is with the DLC and patches, Brink has gotten a kind of re-boot, resurrection. With some more Free Weekends, and some more work, it can become much more popular, user friendly, casual friendly, AND thus more viable for sponsored tournaments with more people and teams looking to compete.

…And, some of the best players, and the most Hardcore have never left at all. Still here. :slight_smile:

Some of the best players in any game play purely for the love of the game. :)[/QUOTE]

Yea, cause ESL only had a 15.000 dollar price money tournament and people didn’t even bother showing up for that cause the game is so lotto


(H0RSE) #182

And so do some of the worst…


(wolfnemesis75) #183

[QUOTE=Cep;372554]Oh goo your starting to crack me up now. I respect Wolfs enthusiasm but your never going to get any help because he hasn’t got any to give except the advice of playing the game…which… wait a minute, you already do, so by his logic you must be awesome!!

Sorry Wolfie but so far you have not made one valid point except to claim people who disagree with you are not skilled. That’s just plain EGM Noey talk. Others in this thread whether for or against the skill level in Brink have made valid points, please take a leaf from their book and try yourself.[/QUOTE]I made several valid points as well. Lets be clear about that. Please re-read them. Too many just pick out one aspect or try and discount it. There are several key posts that I’ve contributed. Thanks for taking the time to read them with an open mind. :slight_smile:


(tokamak) #184

Oh agreed, CSS has way too little spread. But there’s a long way to go to get from Brink to CSS, and ETQW lies halfway down the track.


(BROTOX) #185

As long as there is no mandatory auto-aim, then I think there is still room for skill. This thread feels like PC guys raging on consolers but whatever. I understand Brink is not Quake Wars and how that can be disappointing for true fans. I loved KZ2 and played the hell out of it, only to be let down by KZ3 because GG dumbed the game down for all the COD guys who complained that the guns had too much recoil and not enough bullet damage. Idiots who couldn’t figure out how to properly use a spawn grenade were responsible for the inferior TSPs (tactical spawn points) that proved to be counter productive to completing the actual objectives. Not to mention the tons of features that they took out because they were afraid people couldn’t understand them. It sucks, but companies need to learn to create games with their own identity and that don’t cater to the least common denominator.


(wolfnemesis75) #186

[QUOTE=*goo;372550]Any chance of the help yet, Wolf?

Again, thanks in advance. I’d like you to get involved in the conversation.[/QUOTE]Practice makes perfect. <---- answer. :slight_smile:


(.Chris.) #187

It’s a thread about the PC version of Brink, nothing more, nothing less, it was a nice discussion till a certain someone popped in and all hell broke loose.(not you by the way)

No one in this thread who has posted that comes from an ET:QW background wants Brink to be ET:QW 2 despite what some think, many of us from ET:QW also came from ET. ET:QW and ET were polar opposites in some regards yet we managed to adapt to larger maps, vehicle combat, different movement style and different weapon handling.

Wanting Brink to be copy of [insert game here] game doesn’t come into it.

Agree with the second half of your post though :slight_smile:

There, fixed it for you.


(wolfnemesis75) #188

[QUOTE=.Chris.;372626]It’s a thread about the PC version of Brink, nothing more, nothing less, it was a nice discussion till a certain someone popped in and all hell broke loose.(not you by the way)

No one in this thread who has posted that comes from an ET:QW background wants Brink to be ET:QW 2 despite what some think, many of us from ET:QW also came from ET. ET:QW and ET were polar opposites in some regards yet we managed to adapt to larger maps, vehicle combat, different movement style and different weapon handling.
Wanting Brink to be copy of [insert game here] game doesn’t come into it.
Agree with the second half of your post though :slight_smile:
There, fixed it for you.[/QUOTE]You seriously don’t realize that you mention ET something in nearly every post that you make? Even posts where you are refuting that you didn’t want a re-skin of ET:QW? Its really funny. Hard to take you seriously? Can you make an argument without mentioning another game specifically? Lol! And just explain why the game doesn’t meet your particular standards of excellence? Rather than speaking like you have a bunch of mice in your pockets. Or speak for the borg collective or something, lol. And the thread OP is flame bait! PC Raging on Consoles. So don’t be a hypocrite now. Fixing people’s post makes your stance look weaker. :slight_smile:


(gooey79) #189

WN75, is that the best you’ve got? Then I’m afraid I concur with Cep. I’ve tried to gently push you towards getting involved but you failed to add anything of merit, just riddles and nonsense. And finally, practice makes perfect? That’s your contribution after all the salt mining you’ve done?

I had hoped you would add value to the conversation but the expectation was you’d add nothing. Quite honestly, I’m disappointed I was right. This particular thread is just another shining example and I’m afraid I’m leaning towards a word that I hate using. Troll.

One thing we do need to be clear about, is that I do still believe you have the ability to add value but you need to stop trying to inflame other users and actually get involved. This thread is a brilliant example of you failing to actually provide anything of merit and backing out when pushed to defend your statement(s). As a side point - for some reason though, you’ve got the impression you have; which is frankly baffling.

You’re not always going to agree with everyone and they’re absolutely not going to always agree with you. At least get involved instead of judging everyone as not worthy of playing the game and that’s why they don’t like it. It’s absolutely not perfect, and neither are we. But we’re all passionate about Splash Damage which is why we’re still here - it’s at least one thing we’ve got in common.

Lets stop the back and forth bickering. Personally, I’m as tired of seeing people call you out as I am of you destroying some really good conversations with drivel.

If you’re going to persist in acting the way you do, please at least try and put together a coherent argument instead of playing the riddler. If you’ve genuinely got nothing to add, think twice before hitting that submit reply button.


(ZionDelhamorte) #190

I though you were one of those great PC icons i been hearing about with the sig and all they are badass. Im on PS3 and play with alot of the guys from here on the forums.

Back on topic…As Brotox said about the auto aim-(addon content)-I find the game a bit funner without it. Hell i find most games funner without it. but i do think it adds a bit more to your “skill” playing without it. You feel like you got the kill and they didnt hold your hand and walk you up to the guy to shoot him lol


(juv3nile) #191

[QUOTE=ZionDelhamorte;372633]

Back on topic…As Brotox said about the auto aim-(addon content)-I find the game a bit funner without it. Hell i find most games funner without it. but i do think it adds a bit more to your “skill” playing without it. You feel like you got the kill and they didnt hold your hand and walk you up to the guy to shoot him lol[/QUOTE]

Dont think you can completely turn off auto-aim. Just lowers the autoness.


(.Chris.) #192

There’s a difference between wanting a game of the same quality of another game and wanting a re-skin of said game, you can’t grasp this simple concept, Its really funny. Hard to take you seriously?

We refer back to these games as they are the closest games to Brink you can get, what applies to one applies to the other. It’s like comparing Castlevania to Metroid, I’d be surprised if you knew what the meant.

The OP isn’t flame bait, your posts are, so don’t be a hypocrite now.


(Nexolate) #193

I have to admit, I enjoyed KZ2 a lot myself. It’s a shame to hear that they let it down with KZ3.

It’s very true though, I’m sick to death of games designed for the LCD.
Make a game with some genuine learning curve, d***it!

Tbh, I too was expecting this outcome from the moment you started egging him on. All he’s been saying (and yes wolf, I have been reading your posts) is that Brink does take skill, somehow, and that you only know it from playing the game.

Wolf, if you decide to post again in this thread, please for the love of God actually describe a situation, tactic or aspect that takes skill. Otherwise you will only be digging your own grave further, if that’s even possible by this point.

Regards,
Nexo


(wolfnemesis75) #194

[QUOTE=*goo;372631]WN75, is that the best you’ve got? Then I’m afraid I concur with Cep. I’ve tried to gently push you towards getting involved but you failed to add anything of merit, just riddles and nonsense. And finally, practice makes perfect? That’s your contribution after all the salt mining you’ve done?

I had hoped you would add value to the conversation but the expectation was you’d add nothing. Quite honestly, I’m disappointed I was right. This particular thread is just another shining example and I’m afraid I’m leaning towards a word that I hate using. Troll.

One thing we do need to be clear about, is that I do still believe you have the ability to add value but you need to stop trying to inflame other users and actually get involved. This thread is a brilliant example of you failing to actually provide anything of merit and backing out when pushed to defend your statement(s). As a side point - for some reason though, you’ve got the impression you have; which is frankly baffling.

You’re not always going to agree with everyone and they’re absolutely not going to always agree with you. At least get involved instead of judging everyone as not worthy of playing the game and that’s why they don’t like it. It’s absolutely not perfect, and neither are we. But we’re all passionate about Splash Damage which is why we’re still here - it’s at least one thing we’ve got in common.

Lets stop the back and forth bickering. Personally, I’m as tired of seeing people call you out as I am of you destroying some really good conversations with drivel.

If you’re going to persist in acting the way you do, please at least try and put together a coherent argument instead of playing the riddler. If you’ve genuinely got nothing to add, think twice before hitting that submit reply button.[/QUOTE]If only most others would take your advice. When did I say the game was perfect? What I did say was that it takes skill. And I am not wrong. So if this was truly an open conversation, which it is not, (its mostly bashing people with opposing view), essentially what you’ve tried to do, but failed, it would not need a flamebait title. Come on? Am I suppose to back down because I believe the game takes skill and that’s my point of view and I’ve logged tons of hours in the game to back up my claim? Rather than cry to endless degree of what could’ve been and nonsensical posts about why the game is merely who can press F-key. Are you serious? Come on. Stop trying to all of a sudden put on the big boy pants of professional conduct as if non of us have seen any of your previous posts or those by the other’s who only show up to rage.

The skill ceiling in Brink is high, writing it off provides less merit in the way you are approaching it. A better discussion would at least list some of the ways (there are some) Brink has a higher level of skill, and areas where it pushes people to improve. There are other people that are talking about ways Brink requires skill. Right? :slight_smile:


(Thundermuffin) #195

If you want us to list them, why don’t you start it off and list those things that have a high skill ceiling. If you can’t do that, then it becomes obvious you are only posting to try to get a rise out of everyone and people will just start to brush you off. You’re even getting on the nerves of people who would defend you before like Cep or Nexolate. I’m just paraphrasing and repeating that for you since sometimes you seem to only half-read the first sentence of a post and then reply.


(Crytiqal) #196

what skill are you talking about monkeeey??

EDIT:
And don’t come with (the teamplay skill) crap without giving an example


(Ruben0s) #197

I would love to see a gameplay video of wolfnemesis, seems like he is playing an awesome game.


(DarkangelUK) #198

Wolfnemesis finds Brink difficult, therefore thinks it requires skill rather than questioning his own ability (or inability) to perform well in a simple low skill ceiling game. It’s quite amusing really :slight_smile: I also noticed he’s dodged every direct question, and wormed his way out of challenges of 1v1 games… that’s the wolf we know! The only part that confuses me is… why is he posting in this thread when it’s clear a Splash Damage dev hasn’t posted in it? :confused:


(Fetter) #199

Overall I think that BRINK is a flawed game (it’s hard to argue that it isn’t based on its release), but not necessarily a broken one. Several elements of its design are rather unique and IMO it is balanced in a way that encourages tactical teamplay more than many similar games. The main problem I think with BRINK was simply its extremely buggy release; had it been released in its present state, I think player counts (and review scores) would have been a lot higher, and people would be more willing to adapt to the style it presents.

That’s not to say the game is irrevocably doomed, though. The free weekend and DLC release stimulated both sales and higher playercounts, which is encouraging. At this stage, if SD tightens up the spread a little and makes a few other balance corrections, I think we’ll see a game that has much more satisfying gunplay and-- when coupled with promotional efforts-- ultimately higher playercounts as well.

Also, note that a few of BRINK’s features have already been adopted by other large games, like Battlefield 3-- so even if BRINK itself remains a niche title, some of its design innovations will hopefully make it into mainstream FPS play.


(V1cK_dB) #200

Hilarious!