[QUOTE=wolfnemesis75;372519]Some players are gonna leave for different reasons. Many left because the game was too hard. Some, the top percentage who are trying to play in Tournaments are not gonna stick around to play the game to death if there’s little sign of viability from a popularity standpoint. Again, please refer to my early point about the time and dedication necessary to spend if one wants to achieve a high level of skill compared to the crowd. The problem with Brink is at launch, it got hammered by a host of problems and mostly do to critical reception that has a ripple-down effect on competitive gamers. Commercial appeal impacts sponsored tournaments, and the stable viability of other games (more popular) with a higher purse is gonna draw the focus of a competitive player and sponsors, even if its an older game, such games have a track record of sponsorship, leagues, and tournaments to validate it. But I am sure that it took time for those older games to build up to that level and get the necessary settings to be viable AND the popularity to warrant sponsorship. Still think that can happen for Brink, but its in the infancy phase. Games like Star Craft have built up a stable viability through commercial success first, thus making for more viability for a competitive standpoint. One good point I’d like to add, so as not to sound all doom and gloomy, is with the DLC and patches, Brink has gotten a kind of re-boot, resurrection. With some more Free Weekends, and some more work, it can become much more popular, user friendly, casual friendly, AND thus more viable for sponsored tournaments with more people and teams looking to compete.
…And, some of the best players, and the most Hardcore have never left at all. Still here. 
Some of the best players in any game play purely for the love of the game. :)[/QUOTE]
Yea, cause ESL only had a 15.000 dollar price money tournament and people didn’t even bother showing up for that cause the game is so lotto
