'Skill' in Brink


(Humate) #201

[QUOTE=.Chris.;372643]There’s a difference between wanting a game of the same quality of another game and wanting a re-skin of said game, you can’t grasp this simple concept, Its really funny. Hard to take you seriously?

We refer back to these games as they are the closest games to Brink you can get, what applies to one applies to the other. It’s like comparing Castlevania to Metroid, I’d be surprised if you knew what the meant.

The OP isn’t flame bait, your posts are, so don’t be a hypocrite now.[/QUOTE]

From the perspective of the one eyed console daddy gamer, its a bit difficult to rebut a post that is ripping into their beloved game, when the explanation is predicated on something they have no knowledge of. When most of the PC users posts on this board reference ETQW as an easy way to explain something, they feel left out.

tldr - they want to be taken seriously


(V1cK_dB) #202

[QUOTE=Humate;372709]From the perspective of the one eyed console daddy gamer, its a bit difficult to rebut a post that is ripping into their beloved game, when the explanation is predicated on something they have no knowledge of. And when most of the PC users posts on this board reference ETQW as an easy way to explain something, they feel left out.

tldr - they want to be taken seriously[/QUOTE]

I think just as many reference W:ET. IMO way better than ET:QW especially with gunplay and it was also the game SD referenced when hyping Brink up. They modeled the close quarters, corridor, vehicle less gameplay to W:ET…not ET:QW. Just wanted to point that out.


(Verticae) #203

Next to the bugs, I’d contribute a lot of the drop in playercount to the design choices, really. I believe a large chunk of SD’s customers are old ET(QW) players; those were given a dumbed down version of an older game, and I can’t believe that hasn’t affected player numbers. Mind you, this is from a PC standpoint. Console players don’t have many comparable titles.

Hopeful, but doubtful. Quite frankly, I wouldn’t go back to a game when a developer says it’s ‘fixed’, when the same developer released a title with such obvious flaws. And as much as I believe Bethseda is responsible for that, the end user will hardly know the difference.

Err, such as? I’m curious here. :slight_smile:

Also, for anyone else who’s had it with wolfnemesis75, I’d advise using this link to add him to your ignore list.


(Humate) #204

Yes thats all well and good, but no one who is making comparisons to etqw are talking about vehicles.
And yes W:ET is also used as a reference, but for those who havent played it - they cannot contribute to a convo where its referenced, which was my point :wink:


(DarkangelUK) #205

I’d just like to note that I thought RtCW was better than both W:ET and ET:QW… but that’s just me :smiley:


(RabidAnubis) #206

I have to admit, as a lover of this game but 95% of it is way to Easy. It’s simple which is a GOOD thing (it’s not a bad thing smart is one button), but that doesn’t mean it can’t be hard.

Now, there are a few really tactical and difficult procedures, but it seems as if Brink only likes Objective based teamwork (Buffs) rather than tactic based teamwork (Throwing a nade in! Get two snipers at the end of the valley and tell them to go up and down to force enemies to waste ammo!) and even the ‘tactics’ that are efficient are ones like HUH which STILL require you to (Try) to complete an objective.

I heard that the game WAS going to be more tactical, but I think they dumbed it down. (They should have tried to attract Socom [NOT 4], ET:QW, MAG, and other games of the type players) They were originally going to have a ‘3D’ game rather than most games which are 2D. And your thinking, ‘what games aren’t 3D these days’ my answer is ALL OF THEM, except for maybe 10. Humans have a brain which is designed to think of places in a 2D format. This is why we like maps SO much. Also, when your holding out in a two story building, ask yourself if it would be any different if it was just a hill for the most part (BFBC 2 does this a lot.) Think about it, those stairs you are guarding is a ramp up to the top of that hill where the gold is stored.

For an example of a ‘3D’ game would be HOMEFRONT. But the good thing is that the DLC maps are more 3D now, but they still didn’t hit the mark.

I don’t think that was the best explanation. But I tried.

Sincerely,

RabidAnubis


(Humate) #207

[QUOTE=Verticae;372713]
Err, such as? I’m curious here. :slight_smile:
Also, for anyone else who’s had it with wolfnemesis75, I’d advise using this link to add him to your ignore list.[/QUOTE]

I think there are videos of players vaulting over crap. You see their legs flying over stuff.
Not sure if that was stolen from brink though :wink:


(Verticae) #208

Err… I doubt it. DICE also made Mirror’s Edge, after all…


(Humate) #209

exactly :wink:


(sachewan) #210

They thought they could get public server players to care about the objective by removing KDR and focusing on XP. This doesn’t work. What makes people care about actually winning in some random public games is communicating and working with your teammates to complete the objectives. On the fly, in the moment relationships forming that create an US vs THEM feeling and makes everyone want to work together to get the job done. Automating everything to the point where it’s almost done for you gets rid of all of this. People are just going through the motions buffing each other and heading toward whatever the game tells them to. By reducing the skill ceiling they reduced the excitement. I care even less now about the objective than before.


(RabidAnubis) #211

If you were responding to me, then I’d say that it is still a ‘2D’ game. Let me put it this way, from what I heard is that Mirror’s edge is a first person view of Assassin’s creed. I mean, cutting small details out, would you say that it was like that? If not, then tell me how you would describe it.


(Fetter) #212

Basic parkour in-game allowing for easy vaults and the like (Mirror’s Edge did this too but was such a different game that I think BRINK is more likely to have spurred this development), reviving with a button press instead of instantly when the

Wolfnemesis75 strikes me as very overzealous. On the other hand, reports from people who have actually played with/against him-- including at least one developer-- indicate that he really is as good as he claims…


(DarkangelUK) #213

Just a pity he’s a bit braindead and can’t see things from an objective perspective.


(RabidAnubis) #214

Oh. I’ve heard stuff like that also about wolfnemesis75, Mr. Fetter

You shouldn’t mute him. You should consider what he is saying in his personal tone. And if you disagree, post why you do respectfully. If he goes against you, and then counters your counter points, then go back. If he simply says your points are totally wrong, then just say ‘We’ll agree to disagree’ and then move on. He is often constructive but is in a lot of ways overly defensive to criticism against ideas he enjoys.

Basically, when I post something, I’m not trying to be snobby. Imagine me asking that question as an honest question. Basically, when I post I’m either joking or being respectful, and it is usually obvious which one I’m doing. I try not to troll too much, but if I am then tell me that so I don’t continue and look bad. Also, I tend to try and over sympathize with other people, even when they don’t deserve it.

Sincerely,
RabidAnubis


(DarkangelUK) #215

[QUOTE=RabidAnubis;372741]Oh. I’ve heard stuff like that also about wolfnemesis75, Mr. Fetter

You shouldn’t mute him. You should consider what he is saying in his personal tone. And if you disagree, post why you do respectfully. If he goes against you, and then counters your counter points, then go back. If he simply says your points are totally wrong, then just say ‘We’ll agree to disagree’ and then move on. He is often constructive but is in a lot of ways overly defensive to criticism against ideas he enjoys.

Basically, when I post something, I’m not trying to be snobby. Imagine me asking that question as an honest question. Basically, when I post I’m either joking or being respectful, and it is usually obvious which one I’m doing. I try not to troll too much, but if I am then tell me that so I don’t continue and look bad. Also, I tend to try and over sympathize with other people, even when they don’t deserve it.

Sincerely,
RabidAnubis[/QUOTE]
He counters nothing, he avoids everything, he posts personal bias based on emotion and backs nothing up with facts. That doesn’t deserve time nor place on here.


(RabidAnubis) #216

But, he is good at the game which is true. He also gives off good ideas for the gameplay. Let me rephrase what I said, He is good at playing the game and accepting ideas about the gameplay, but he is a little stuck on his opinions about how Brink is.

It is NO WHERE near perfect. It’s just that I can’t play any other game because of the parkour. Labs has some awesome areas for it that a LOT of people don’t know about, and they don’t seem ‘canned’ like in container city.


(DarkangelUK) #217

“He is good at the game” remains to be seen, he’s refused 1v1 and 5v5 with his crowd, and refused to show videos of his game play. I rarely even play, but can jump on any game midway through be at the top of the scoreboard by the end of the round because of the shallowness, ease of access and low skill level. He’s no where near good at accepting ideas about the game because he has no clue about what the gameplay entails, he’s stuck within it’s confines and has no base value to compare against, therefore thinks what he sees and gets is the definitive value. He’s never addressed a direct question because he has no input… any direct question is met with paltry insult and 0 input. All the question deflection indicates he has no clue so avoids the queries by being avoiding an elusive. I would say he talks the talk… but he can’t even manage that.


(Humate) #218

[QUOTE=Fetter;372736]Basic parkour in-game allowing for easy vaults and the like (Mirror’s Edge did this too but was such a different game that I think BRINK is more likely to have spurred this development), reviving with a button press instead of instantly when the
[/QUOTE]

The revive mechanic is similar, but I definitely dont think its stolen. They received a bit of crap for their revives in BC2.


(RabidAnubis) #219

@DarkAngel

Okay. We’ll have to agree to disagree like mature people. I don’t think he is THAT dishonorable, but you do, but that isn’t what we are here for. Also, he plays on the 360 so getting a video of his game-play would be a little harder. But besides that, all of your points are possible. I don’t think I wrote my points down correctly either, but let’s not go into that.

But either way, we really should be constructive. Simply yelling at each other isn’t going to do anything.

So, I’ll start a constructive conversation.

So, we’ve discussed how ET:QW was more skillful than Brink, but could someone please explain to me what trick jumping is? I’m sort of confused by you PC players, and I’ve looked up a few videos but I’m not a visual learner, and there didn’t seem to be many great ones either. And could you also explain to me why it took so much skill?


(DarkangelUK) #220

[QUOTE=montheponies;372131]
anyway if you want real skill check this guy out: http://www.youtube.com/watch?v=ShbC5yVqOdI[/QUOTE]
Had to scroll back and use this as a perfect example. That video does show true skill, the task performed takes practice, time and dedication to give that ‘wow factor’ that the average biker could never display… all of those combined show true skill. 99% of people that use a bike could never perform the tricks that Danny does, because it requires a high skill level. There is nothing in Brink that can’t be done by 99% of the players, that means there’s very little skill required… I’d love to be proven wrong and someone show me a trick, kill spree or other that simply can’t be matched.

Here’s mine from W:ET… anyone care to do that jump themselves? It’s a simple ramp, so should be easy… right?