Single Player vs. Online


(Skunkee) #1

Which will you be doing first?


(Protector) #2

Well since the missions will be exactly the same… Multiplayer.


(Slade05) #3

I`ll be doing forum search.


(Iur'Tae'Mont) #4

Single player on first playthrough. Always gotta go through single player before I touch Multiplayer. Then multiplayer from then on.


(Murderous Pie) #5

The multiplayer mode takes you through the whole campain with cutcenes, and all of the generic charecter models in the cutcenes are replaced with the characters your playing with, so multiplayer gives you the most content overall.


(DarkangelUK) #6

There is no multiplayer, singleplayer separation… it’s all the same game.


(BioSnark) #7

I have yet to be convinced that the singleplayer experience will be compelling and not feel like just multiplayer without people.


(DarkangelUK) #8

I’ll be honest and say that I have that nagging feeling as well.


(tokamak) #9

I have to agree with this. It’s still a multiplayer with depth and background rather than a singleplayer you get to play online with others.


(Murderous Pie) #10

In fact, that’s the only thing im seriously worried about.


(H0RSE) #11

I’m expecting it to feel exactly like what you fear, and I’m completely fine with that.


(Cankor) #12

Yep. I am expecting it to be like ETQW single player except with smarter bots and cut scenes tying each objective within a map, as well as the maps together, into a storyline. That said I rarely ever finish a single player game, I think I’ve done it once, yet I expect to play the campaign all the way through on both sides in Brink. I will just be doing it with friends.

So a better question might be: are you planning on playing the campaign all the way through first (either by yourself or with friends) or are you going to just play multi-player using the server browser?

I’ll probably do a little of both, but like I said, I’m sure this will be one of those rare games where I actually finish the “single player” part. Why? Because it won’t be a typical single player experience, it will be much more like what I like.


(H0RSE) #13

Well, there is that “instant deep context” that Ed Stern was talking about, where players can look at things in the map, and context, where they use the game environment to help tell the story. Paul also mentioned that you could collect audio logs. - These may add to the depth and immersion of the campaign.


(BioSnark) #14

If that is the case, like gender selection, if you can’t do it well, don’t do it… and don’t make it one of your five key marketing bullets unless you’re looking for a critical and popular backlash.


(H0RSE) #15

If the story is compelling/well written, feeling like you’re playing a SP or MP game is irrelevant.


(Herandar) #16

The poll question really should be:

Campaign, or Free Play.

SP vs. MP is rather moot, as the game is the same. The bot behavior might change, but the cuscenes, objectives and story are identical. It depends on if my friends are online when I start playing, and I’m guessing they won’t be as I plan to take off from work the 17th,


(BioSnark) #17

Story doesn’t carry gameplay. SD has been fairly careful to refer to them as “AI” but if the game treats them as respawning bots and they act like bots then the experience won’t be satisfying, regardless of how well or poorly the story is told.


(H0RSE) #18

^ opinion.


(BioSnark) #19

Any judgment of what makes for a compelling game is necessarily subjective. If you think I’m wrong about bots, you’re welcome to reviews of etqw, ut3 and l4d 1-2 singleplayer. Be warned, however, as they are opinion.


(H0RSE) #20

Exactly, which is why they mean nothing to me. Game reviews never mean anything to me. I do my own research to determine if a game is worth playing - hasn’t failed me yet.